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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
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Next small step: moved split logic from VmaBlockMetadata_Buddy::CreateAllocationRequest to VmaBlockMetadata_Buddy::Alloc.
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@ -4927,6 +4927,9 @@ private:
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void CleanupAfterFree();
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};
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/*
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Level 0 has block size = GetSize(). Level 1 has block size = GetSize() / 2 and so on...
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*/
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class VmaBlockMetadata_Buddy : public VmaBlockMetadata
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{
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VMA_CLASS_NO_COPY(VmaBlockMetadata_Buddy)
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@ -9380,73 +9383,21 @@ bool VmaBlockMetadata_Buddy::CreateAllocationRequest(
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}
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const uint32_t targetLevel = AllocSizeToLevel(allocSize);
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// No free node with intended size.
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if(m_FreeList[targetLevel] == VMA_NULL)
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for(uint32_t level = targetLevel + 1; level--; )
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{
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// Go up until we find free node with larget size.
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uint32_t level = targetLevel;
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while(m_FreeList[level] == VMA_NULL)
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if(m_FreeList[level] != VMA_NULL)
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{
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if(level == 0)
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{
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return false;
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}
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--level;
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}
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// Go down, splitting free nodes.
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while(level < targetLevel)
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{
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// Get first free node at current level.
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Node* node = m_FreeList[level];
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// Remove it from list of free nodes at this level.
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m_FreeList[level] = node->free.nextFree;
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const uint32_t childrenLevel = level + 1;
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// Create two free sub-nodes.
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Node* leftChild = new Node();
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Node* rightChild = new Node();
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leftChild->offset = node->offset;
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leftChild->type = Node::TYPE_FREE;
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leftChild->parent = node;
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leftChild->buddy = rightChild;
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leftChild->free.nextFree = VMA_NULL;
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rightChild->offset = node->offset + LevelToNodeSize(childrenLevel);
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rightChild->type = Node::TYPE_FREE;
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rightChild->parent = node;
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rightChild->buddy = leftChild;
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rightChild->free.nextFree = VMA_NULL;
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// Convert current node to split type.
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node->type = Node::TYPE_SPLIT;
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node->split.leftChild = leftChild;
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// Add child nodes to free list.
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leftChild->free.nextFree = m_FreeList[childrenLevel];
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m_FreeList[childrenLevel] = leftChild;
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rightChild->free.nextFree = m_FreeList[childrenLevel];
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m_FreeList[childrenLevel] = rightChild;
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++level;
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}
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}
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Node* freeNode = m_FreeList[targetLevel];
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VMA_ASSERT(freeNode != VMA_NULL);
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pAllocationRequest->offset = freeNode->offset;
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// TODO
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pAllocationRequest->sumFreeSize = 0;
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pAllocationRequest->offset = m_FreeList[level]->offset;
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pAllocationRequest->sumFreeSize = LevelToNodeSize(level);
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pAllocationRequest->sumItemSize = 0;
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pAllocationRequest->itemsToMakeLostCount = 0;
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pAllocationRequest->customData = (void*)(uintptr_t)targetLevel;
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pAllocationRequest->customData = (void*)(uintptr_t)level;
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return true;
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}
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}
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return false;
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}
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bool VmaBlockMetadata_Buddy::MakeRequestedAllocationsLost(
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uint32_t currentFrameIndex,
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@ -9473,17 +9424,60 @@ void VmaBlockMetadata_Buddy::Alloc(
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bool upperAddress,
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VmaAllocation hAllocation)
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{
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const uint32_t targetLevel = (uint32_t)(uintptr_t)request.customData;
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VMA_ASSERT(m_FreeList[targetLevel] != VMA_NULL);
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Node* node = m_FreeList[targetLevel];
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VMA_ASSERT(node->type == Node::TYPE_FREE);
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const uint32_t targetLevel = AllocSizeToLevel(allocSize);
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uint32_t currLevel = (uint32_t)(uintptr_t)request.customData;
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VMA_ASSERT(m_FreeList[currLevel] != VMA_NULL);
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Node* currNode = m_FreeList[currLevel];
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VMA_ASSERT(currNode->type == Node::TYPE_FREE);
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VMA_ASSERT(currNode->offset == request.offset);
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// Go down, splitting free nodes.
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while(currLevel < targetLevel)
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{
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// currNode is already first free node at currLevel.
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// Remove it from list of free nodes at this currLevel.
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m_FreeList[currLevel] = currNode->free.nextFree;
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const uint32_t childrenLevel = currLevel + 1;
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// Create two free sub-nodes.
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Node* leftChild = new Node();
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Node* rightChild = new Node();
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leftChild->offset = currNode->offset;
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leftChild->type = Node::TYPE_FREE;
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leftChild->parent = currNode;
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leftChild->buddy = rightChild;
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leftChild->free.nextFree = VMA_NULL;
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rightChild->offset = currNode->offset + LevelToNodeSize(childrenLevel);
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rightChild->type = Node::TYPE_FREE;
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rightChild->parent = currNode;
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rightChild->buddy = leftChild;
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rightChild->free.nextFree = VMA_NULL;
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// Convert current currNode to split type.
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currNode->type = Node::TYPE_SPLIT;
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currNode->split.leftChild = leftChild;
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// Add child nodes to free list.
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rightChild->free.nextFree = m_FreeList[childrenLevel];
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m_FreeList[childrenLevel] = rightChild;
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leftChild->free.nextFree = m_FreeList[childrenLevel];
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m_FreeList[childrenLevel] = leftChild;
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++currLevel;
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currNode = m_FreeList[currLevel];
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}
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// Remove from free list.
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m_FreeList[targetLevel] = node->free.nextFree;
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VMA_ASSERT(currLevel == targetLevel && currNode != VMA_NULL && currNode->type == Node::TYPE_FREE);
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m_FreeList[targetLevel] = currNode->free.nextFree;
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// Convert to allocation node.
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node->type = Node::TYPE_ALLOCATION;
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node->allocation.alloc = hAllocation;
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currNode->type = Node::TYPE_ALLOCATION;
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currNode->allocation.alloc = hAllocation;
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}
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void VmaBlockMetadata_Buddy::Free(const VmaAllocation allocation)
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