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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
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add Flax Engine to list of known usages
Also sorted list of software using the library alphabetically.
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README.md
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README.md
@ -97,23 +97,24 @@ See **[Documentation](https://gpuopen-librariesandsdks.github.io/VulkanMemoryAll
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# Software using this library
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- **[Filament](https://github.com/google/filament)** - physically based rendering engine for Android, Windows, Linux and macOS, from Google. Apache License 2.0.
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- **[Skia](https://github.com/google/skia)** - complete 2D graphic library for drawing Text, Geometries, and Images, from Google.
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- **[PowerVR SDK](https://github.com/powervr-graphics/Native_SDK)** - C++ cross-platform 3D graphics SDK, from Imagination. License: MIT.
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- **[Vulkan Best Practice for Mobile Developers](https://github.com/ARM-software/vulkan_best_practice_for_mobile_developers)** from ARM. License: MIT.
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- **[Anvil](https://github.com/GPUOpen-LibrariesAndSDKs/Anvil)** - cross-platform framework for Vulkan. License: MIT.
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- **[vkQuake2](https://github.com/kondrak/vkQuake2)** - vanilla Quake 2 with Vulkan support. License: GNU GPL.
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- **[vkDOOM3](https://github.com/DustinHLand/vkDOOM3)** - Vulkan port of GPL DOOM 3 BFG Edition. License: GNU GPL.
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- **[Filament](https://github.com/google/filament)** - physically based rendering engine for Android, Windows, Linux and macOS, from Google. Apache License 2.0.
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- **[Flax Engine](https://flaxengine.com/)**
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- **[Lightweight Java Game Library (LWJGL)](https://www.lwjgl.org/)** - includes binding of the library for Java. License: BSD.
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- **[PowerVR SDK](https://github.com/powervr-graphics/Native_SDK)** - C++ cross-platform 3D graphics SDK, from Imagination. License: MIT.
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- **[Skia](https://github.com/google/skia)** - complete 2D graphic library for drawing Text, Geometries, and Images, from Google.
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- **[The Forge](https://github.com/ConfettiFX/The-Forge)** - cross-platform rendering framework. Apache License 2.0.
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- **[VK9](https://github.com/disks86/VK9)** - Direct3D 9 compatibility layer using Vulkan. Zlib lincese.
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- **[vkDOOM3](https://github.com/DustinHLand/vkDOOM3)** - Vulkan port of GPL DOOM 3 BFG Edition. License: GNU GPL.
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- **[vkQuake2](https://github.com/kondrak/vkQuake2)** - vanilla Quake 2 with Vulkan support. License: GNU GPL.
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- **[Vulkan Best Practice for Mobile Developers](https://github.com/ARM-software/vulkan_best_practice_for_mobile_developers)** from ARM. License: MIT.
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[Many other projects on GitHub](https://github.com/search?q=AMD_VULKAN_MEMORY_ALLOCATOR_H&type=Code) and some game development studios that use Vulkan in their games.
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# See also
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- **[Awesome Vulkan](https://github.com/vinjn/awesome-vulkan)** - a curated list of awesome Vulkan libraries, debuggers and resources.
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- **[vk-mem](https://github.com/gwihlidal/vk-mem-rs)** - Rust binding for this library. Author: Graham Wihlidal. License: Apache 2.0 or MIT.
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- **[PyVMA](https://github.com/realitix/pyvma)** - Python wrapper for this library. Author: Jean-Sébastien B. (@realitix). License: Apache 2.0.
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- **[vk-mem](https://github.com/gwihlidal/vk-mem-rs)** - Rust binding for this library. Author: Graham Wihlidal. License: Apache 2.0 or MIT.
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- **[vma_sample_sdl](https://github.com/rextimmy/vma_sample_sdl)** - SDL port of the sample app of this library (with the goal of running it on multiple platforms, including MacOS). Author: @rextimmy. License: MIT.
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- **[vulkan-malloc](https://github.com/dylanede/vulkan-malloc)** - Vulkan memory allocation library for Rust. Based on version 1 of this library. Author: Dylan Ede (@dylanede). License: MIT / Apache 2.0.
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