mirror of
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
synced 2024-11-21 11:50:04 +00:00
Merge pull request #350 from juan-lunarg/vma/346
Make VulkanMemoryAllocator a header only library
This commit is contained in:
commit
c503590e54
@ -1,53 +1,43 @@
|
||||
cmake_minimum_required(VERSION 3.9)
|
||||
cmake_minimum_required(VERSION 3.15...3.26)
|
||||
|
||||
project(VulkanMemoryAllocator LANGUAGES CXX)
|
||||
project(VMA LANGUAGES CXX)
|
||||
|
||||
# VulkanMemoryAllocator contains an sample application which is not built by default
|
||||
option(VMA_BUILD_SAMPLE "Build VulkanMemoryAllocator sample application" OFF)
|
||||
option(VMA_BUILD_SAMPLE_SHADERS "Build VulkanMemoryAllocator sample application's shaders" OFF)
|
||||
add_library(VulkanMemoryAllocator INTERFACE)
|
||||
add_library(GPUOpen::VulkanMemoryAllocator ALIAS VulkanMemoryAllocator)
|
||||
|
||||
message(STATUS "VMA_BUILD_SAMPLE = ${VMA_BUILD_SAMPLE}")
|
||||
message(STATUS "VMA_BUILD_SAMPLE_SHADERS = ${VMA_BUILD_SAMPLE_SHADERS}")
|
||||
target_include_directories(VulkanMemoryAllocator INTERFACE $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>)
|
||||
|
||||
option(VMA_STATIC_VULKAN_FUNCTIONS "Link statically with Vulkan API" ON)
|
||||
option(VMA_DYNAMIC_VULKAN_FUNCTIONS "Fetch pointers to Vulkan functions internally (no static linking)" OFF)
|
||||
option(VMA_DEBUG_ALWAYS_DEDICATED_MEMORY "Every allocation will have its own memory block" OFF)
|
||||
option(VMA_DEBUG_INITIALIZE_ALLOCATIONS "Automatically fill new allocations and destroyed allocations with some bit pattern" OFF)
|
||||
option(VMA_DEBUG_GLOBAL_MUTEX "Enable single mutex protecting all entry calls to the library" OFF)
|
||||
option(VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT "Never exceed VkPhysicalDeviceLimits::maxMemoryAllocationCount and return error" OFF)
|
||||
|
||||
message(STATUS "VMA_STATIC_VULKAN_FUNCTIONS = ${VMA_STATIC_VULKAN_FUNCTIONS}")
|
||||
message(STATUS "VMA_DYNAMIC_VULKAN_FUNCTIONS = ${VMA_DYNAMIC_VULKAN_FUNCTIONS}")
|
||||
message(STATUS "VMA_DEBUG_ALWAYS_DEDICATED_MEMORY = ${VMA_DEBUG_ALWAYS_DEDICATED_MEMORY}")
|
||||
message(STATUS "VMA_DEBUG_INITIALIZE_ALLOCATIONS = ${VMA_DEBUG_INITIALIZE_ALLOCATIONS}")
|
||||
message(STATUS "VMA_DEBUG_GLOBAL_MUTEX = ${VMA_DEBUG_GLOBAL_MUTEX}")
|
||||
message(STATUS "VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT = ${VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT}")
|
||||
|
||||
if(VMA_STATIC_VULKAN_FUNCTIONS OR VMA_BUILD_SAMPLE)
|
||||
find_package(Vulkan REQUIRED)
|
||||
else()
|
||||
find_package(VulkanHeaders REQUIRED)
|
||||
if (CMAKE_VERSION VERSION_LESS "3.21")
|
||||
# https://cmake.org/cmake/help/latest/variable/PROJECT_IS_TOP_LEVEL.html
|
||||
string(COMPARE EQUAL ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_SOURCE_DIR} PROJECT_IS_TOP_LEVEL)
|
||||
endif()
|
||||
|
||||
if(VMA_BUILD_SAMPLE)
|
||||
set(VMA_BUILD_SAMPLE_SHADERS ON)
|
||||
if (PROJECT_IS_TOP_LEVEL)
|
||||
include(GNUInstallDirs)
|
||||
|
||||
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/include/" DESTINATION ${CMAKE_INSTALL_INCLUDEDIR})
|
||||
install(TARGETS VulkanMemoryAllocator EXPORT VulkanMemoryAllocatorConfig INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR})
|
||||
install(EXPORT VulkanMemoryAllocatorConfig NAMESPACE "GPUOpen::" DESTINATION "${CMAKE_INSTALL_DATADIR}/cmake/VulkanMemoryAllocator")
|
||||
|
||||
option(VMA_BUILD_DOCUMENTATION "Create and install the HTML based API documentation")
|
||||
if(VMA_BUILD_DOCUMENTATION)
|
||||
find_package(Doxygen REQUIRED)
|
||||
# set input and output files
|
||||
set(DOXYGEN_IN ${CMAKE_CURRENT_SOURCE_DIR}/Doxyfile)
|
||||
set(DOXYGEN_OUT ${CMAKE_CURRENT_BINARY_DIR}/Doxyfile)
|
||||
# request to configure the file
|
||||
configure_file(${DOXYGEN_IN} ${DOXYGEN_OUT} @ONLY)
|
||||
# note the option ALL which allows to build the docs together with the application
|
||||
add_custom_target(doc_doxygen ALL
|
||||
COMMAND ${DOXYGEN_EXECUTABLE} ${DOXYGEN_OUT}
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
|
||||
COMMENT "Generating API documentation with Doxygen"
|
||||
VERBATIM
|
||||
)
|
||||
endif()
|
||||
|
||||
option(VMA_BUILD_SAMPLES "Build samples")
|
||||
if (VMA_BUILD_SAMPLES)
|
||||
add_subdirectory(src)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
option(BUILD_DOCUMENTATION "Create and install the HTML based API documentation (requires Doxygen)" OFF)
|
||||
|
||||
if(BUILD_DOCUMENTATION)
|
||||
find_package(Doxygen REQUIRED)
|
||||
# set input and output files
|
||||
set(DOXYGEN_IN ${CMAKE_CURRENT_SOURCE_DIR}/Doxyfile)
|
||||
set(DOXYGEN_OUT ${CMAKE_CURRENT_BINARY_DIR}/Doxyfile)
|
||||
# request to configure the file
|
||||
configure_file(${DOXYGEN_IN} ${DOXYGEN_OUT} @ONLY)
|
||||
# note the option ALL which allows to build the docs together with the application
|
||||
add_custom_target( doc_doxygen ALL
|
||||
COMMAND ${DOXYGEN_EXECUTABLE} ${DOXYGEN_OUT}
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
|
||||
COMMENT "Generating API documentation with Doxygen"
|
||||
VERBATIM )
|
||||
endif()
|
||||
|
||||
add_subdirectory(src)
|
||||
|
45
README.md
45
README.md
@ -99,38 +99,37 @@ With this one function call:
|
||||
|
||||
# How to build
|
||||
|
||||
On Windows it is recommended to use [CMake UI](https://cmake.org/runningcmake/). Alternatively you can generate a Visual Studio project map using CMake in command line: `cmake -B./build/ -DCMAKE_BUILD_TYPE=Debug -G "Visual Studio 16 2019" -A x64 ./`
|
||||
On Windows it is recommended to use [CMake GUI](https://cmake.org/runningcmake/).
|
||||
|
||||
Alternatively you can generate/open a Visual Studio from the command line:
|
||||
|
||||
```sh
|
||||
# By default CMake picks the newest version of Visual Studio it can use
|
||||
cmake -S . -B build -D VMA_BUILD_SAMPLES=ON
|
||||
cmake --open build
|
||||
```
|
||||
|
||||
On Linux:
|
||||
|
||||
```
|
||||
mkdir build
|
||||
cd build
|
||||
cmake ..
|
||||
make
|
||||
```sh
|
||||
cmake -S . -B build
|
||||
# Since VMA has no source files, you can skip to installation immediately
|
||||
cmake --install build --prefix build/install
|
||||
```
|
||||
|
||||
The following targets are available
|
||||
## How to use
|
||||
|
||||
| Target | Description | CMake option | Default setting |
|
||||
| ------------- | ------------- | ------------- | ------------- |
|
||||
| VmaSample | VMA sample application | `VMA_BUILD_SAMPLE` | `OFF` |
|
||||
| VmaBuildSampleShaders | Shaders for VmaSample | `VMA_BUILD_SAMPLE_SHADERS` | `OFF` |
|
||||
After calling either `find_package` or `add_subdirectory` simply link the library.
|
||||
This automatically handles configuring the include directory.
|
||||
|
||||
Please note that while VulkanMemoryAllocator library is supported on other platforms besides Windows, VmaSample is not.
|
||||
EX:
|
||||
|
||||
These CMake options are available
|
||||
```cmake
|
||||
find_package(VulkanMemoryAllocator CONFIG REQUIRED)
|
||||
target_link_libraries(YourGameEngine PRIVATE GPUOpen::VulkanMemoryAllocator)
|
||||
```
|
||||
|
||||
| CMake option | Description | Default setting |
|
||||
| ------------- | ------------- | ------------- |
|
||||
| `VMA_RECORDING_ENABLED` | Enable VMA memory recording for debugging | `OFF` |
|
||||
| `VMA_USE_STL_CONTAINERS` | Use C++ STL containers instead of VMA's containers | `OFF` |
|
||||
| `VMA_STATIC_VULKAN_FUNCTIONS` | Link statically with Vulkan API | `OFF` |
|
||||
| `VMA_DYNAMIC_VULKAN_FUNCTIONS` | Fetch pointers to Vulkan functions internally (no static linking) | `ON` |
|
||||
| `VMA_DEBUG_ALWAYS_DEDICATED_MEMORY` | Every allocation will have its own memory block | `OFF` |
|
||||
| `VMA_DEBUG_INITIALIZE_ALLOCATIONS` | Automatically fill new allocations and destroyed allocations with some bit pattern | `OFF` |
|
||||
| `VMA_DEBUG_GLOBAL_MUTEX` | Enable single mutex protecting all entry calls to the library | `OFF` |
|
||||
| `VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT` | Never exceed [VkPhysicalDeviceLimits::maxMemoryAllocationCount](https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#limits-maxMemoryAllocationCount) and return error | `OFF` |
|
||||
For more info on using CMake visit the official [CMake documentation](https://cmake.org/cmake/help/latest/index.html).
|
||||
|
||||
## Building using vcpkg
|
||||
|
||||
|
@ -1,107 +1,76 @@
|
||||
set(CMAKE_DEBUG_POSTFIX d)
|
||||
set(CMAKE_RELWITHDEBINFO_POSTFIX rd)
|
||||
set(CMAKE_MINSIZEREL_POSTFIX s)
|
||||
|
||||
add_library(VulkanMemoryAllocator
|
||||
VmaUsage.cpp
|
||||
VmaUsage.h
|
||||
${PROJECT_SOURCE_DIR}/include/vk_mem_alloc.h
|
||||
)
|
||||
|
||||
if (MSVC)
|
||||
# Provides MSVC users nicer debugging support
|
||||
target_sources(VulkanMemoryAllocator PRIVATE ${CMAKE_CURRENT_LIST_DIR}/vk_mem_alloc.natvis)
|
||||
if (NOT WIN32)
|
||||
message(STATUS "VmaSample application is only supported on Windows")
|
||||
return()
|
||||
endif()
|
||||
|
||||
set_target_properties(
|
||||
VulkanMemoryAllocator PROPERTIES
|
||||
option(VMA_STATIC_VULKAN_FUNCTIONS "Link statically with Vulkan API" ON)
|
||||
option(VMA_DYNAMIC_VULKAN_FUNCTIONS "Fetch pointers to Vulkan functions internally (no static linking)" OFF)
|
||||
option(VMA_DEBUG_ALWAYS_DEDICATED_MEMORY "Every allocation will have its own memory block" OFF)
|
||||
option(VMA_DEBUG_INITIALIZE_ALLOCATIONS "Automatically fill new allocations and destroyed allocations with some bit pattern" OFF)
|
||||
option(VMA_DEBUG_GLOBAL_MUTEX "Enable single mutex protecting all entry calls to the library" OFF)
|
||||
option(VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT "Never exceed VkPhysicalDeviceLimits::maxMemoryAllocationCount and return error" OFF)
|
||||
|
||||
CXX_EXTENSIONS OFF
|
||||
CXX_STANDARD 17
|
||||
CXX_STANDARD_REQUIRED ON
|
||||
message(STATUS "VMA_STATIC_VULKAN_FUNCTIONS = ${VMA_STATIC_VULKAN_FUNCTIONS}")
|
||||
message(STATUS "VMA_DYNAMIC_VULKAN_FUNCTIONS = ${VMA_DYNAMIC_VULKAN_FUNCTIONS}")
|
||||
message(STATUS "VMA_DEBUG_ALWAYS_DEDICATED_MEMORY = ${VMA_DEBUG_ALWAYS_DEDICATED_MEMORY}")
|
||||
message(STATUS "VMA_DEBUG_INITIALIZE_ALLOCATIONS = ${VMA_DEBUG_INITIALIZE_ALLOCATIONS}")
|
||||
message(STATUS "VMA_DEBUG_GLOBAL_MUTEX = ${VMA_DEBUG_GLOBAL_MUTEX}")
|
||||
message(STATUS "VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT = ${VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT}")
|
||||
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_CXX_EXTENSIONS OFF)
|
||||
|
||||
add_library(VmaUsage STATIC)
|
||||
target_sources(VmaUsage PRIVATE
|
||||
VmaUsage.cpp
|
||||
VmaUsage.h
|
||||
)
|
||||
|
||||
target_include_directories(VulkanMemoryAllocator PUBLIC
|
||||
$<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}/include>
|
||||
)
|
||||
target_link_libraries(VmaUsage PUBLIC GPUOpen::VulkanMemoryAllocator)
|
||||
|
||||
# Provides MSVC users nicer debugging support
|
||||
target_sources(VmaUsage PRIVATE vk_mem_alloc.natvis)
|
||||
|
||||
find_package(Vulkan REQUIRED)
|
||||
|
||||
# Only link to Vulkan library if static linking is used, but always add Vulkan headers directory
|
||||
if(VMA_STATIC_VULKAN_FUNCTIONS)
|
||||
target_link_libraries(VulkanMemoryAllocator PUBLIC Vulkan::Vulkan)
|
||||
target_link_libraries(VmaUsage PUBLIC Vulkan::Vulkan)
|
||||
else()
|
||||
target_link_libraries(VulkanMemoryAllocator PUBLIC Vulkan::Headers)
|
||||
target_link_libraries(VmaUsage PUBLIC Vulkan::Headers)
|
||||
endif()
|
||||
|
||||
target_compile_definitions(
|
||||
VulkanMemoryAllocator
|
||||
|
||||
PUBLIC
|
||||
target_compile_definitions(VmaUsage PUBLIC
|
||||
VMA_STATIC_VULKAN_FUNCTIONS=$<BOOL:${VMA_STATIC_VULKAN_FUNCTIONS}>
|
||||
VMA_DYNAMIC_VULKAN_FUNCTIONS=$<BOOL:${VMA_DYNAMIC_VULKAN_FUNCTIONS}>
|
||||
VMA_DEBUG_ALWAYS_DEDICATED_MEMORY=$<BOOL:${VMA_DEBUG_ALWAYS_DEDICATED_MEMORY}>
|
||||
VMA_DEBUG_INITIALIZE_ALLOCATIONS=$<BOOL:${VMA_DEBUG_INITIALIZE_ALLOCATIONS}>
|
||||
VMA_DEBUG_GLOBAL_MUTEX=$<BOOL:${VMA_DEBUG_GLOBAL_MUTEX}>
|
||||
VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT=$<BOOL:${VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT}>
|
||||
VMA_RECORDING_ENABLED=$<BOOL:${VMA_RECORDING_ENABLED}>
|
||||
)
|
||||
|
||||
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/install_target.cmake)
|
||||
add_executable(VmaSample)
|
||||
target_sources(VmaSample PRIVATE
|
||||
Common.cpp
|
||||
Common.h
|
||||
SparseBindingTest.cpp
|
||||
SparseBindingTest.h
|
||||
Tests.cpp
|
||||
Tests.h
|
||||
VulkanSample.cpp
|
||||
)
|
||||
|
||||
if(VMA_BUILD_SAMPLE)
|
||||
if(WIN32)
|
||||
set(VMA_SAMPLE_SOURCE_FILES
|
||||
Common.cpp
|
||||
Common.h
|
||||
SparseBindingTest.cpp
|
||||
SparseBindingTest.h
|
||||
Tests.cpp
|
||||
Tests.h
|
||||
VulkanSample.cpp
|
||||
)
|
||||
target_link_libraries(VmaSample PRIVATE VmaUsage)
|
||||
|
||||
add_executable(VmaSample ${VMA_SAMPLE_SOURCE_FILES})
|
||||
add_dependencies(VmaSample VulkanMemoryAllocator VmaSampleShaders)
|
||||
|
||||
if(MSVC)
|
||||
# Use Unicode instead of multibyte set
|
||||
add_compile_definitions(UNICODE _UNICODE)
|
||||
|
||||
# Add C++ warnings and security checks
|
||||
add_compile_options(/permissive- /sdl /W3)
|
||||
|
||||
# Enable multithreaded compiling
|
||||
target_compile_options(VmaSample PRIVATE "/MP")
|
||||
add_subdirectory(Shaders)
|
||||
add_dependencies(VmaSample VmaSampleShaders)
|
||||
|
||||
# Set VmaSample as startup project
|
||||
set_property(DIRECTORY "${PROJECT_SOURCE_DIR}" PROPERTY VS_STARTUP_PROJECT "VmaSample")
|
||||
# Use Unicode instead of multibyte set
|
||||
add_compile_definitions(UNICODE _UNICODE)
|
||||
|
||||
# Set working directory for Visual Studio debugger
|
||||
set_target_properties(
|
||||
VmaSample
|
||||
PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/bin"
|
||||
)
|
||||
endif()
|
||||
# Add C++ warnings and security checks
|
||||
add_compile_options(/permissive- /sdl /W3)
|
||||
|
||||
set_target_properties(
|
||||
VmaSample PROPERTIES
|
||||
|
||||
CXX_EXTENSIONS OFF
|
||||
CXX_STANDARD 17
|
||||
CXX_STANDARD_REQUIRED ON
|
||||
)
|
||||
|
||||
target_link_libraries(
|
||||
VmaSample
|
||||
PRIVATE
|
||||
|
||||
VulkanMemoryAllocator
|
||||
Vulkan::Vulkan
|
||||
)
|
||||
else()
|
||||
message(STATUS "VmaSample application is not supported to Linux")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(VMA_BUILD_SAMPLE_SHADERS)
|
||||
add_subdirectory(Shaders)
|
||||
endif()
|
||||
# Set VmaSample as startup project
|
||||
set_property(DIRECTORY "${PROJECT_SOURCE_DIR}" PROPERTY VS_STARTUP_PROJECT "VmaSample")
|
||||
|
@ -1,14 +0,0 @@
|
||||
@PACKAGE_INIT@
|
||||
|
||||
include(CMakeFindDependencyMacro)
|
||||
|
||||
if(@VMA_STATIC_VULKAN_FUNCTIONS@)
|
||||
find_dependency(Vulkan)
|
||||
else()
|
||||
find_dependency(VulkanHeaders)
|
||||
endif()
|
||||
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/VulkanMemoryAllocatorTargets.cmake")
|
||||
check_required_components("@PROJECT_NAME@")
|
||||
|
||||
|
@ -1,33 +0,0 @@
|
||||
include(GNUInstallDirs)
|
||||
target_include_directories(VulkanMemoryAllocator PUBLIC
|
||||
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDE_DIRS}>
|
||||
)
|
||||
install(TARGETS VulkanMemoryAllocator
|
||||
EXPORT VulkanMemoryAllocatorTargets
|
||||
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
|
||||
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
|
||||
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
|
||||
INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
|
||||
)
|
||||
# install(FILES "${PROJECT_SOURCE_DIR}/include/vk_mem_alloc.h" DESTINATION "include")
|
||||
install(FILES "${PROJECT_SOURCE_DIR}/include/vk_mem_alloc.h"
|
||||
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
|
||||
)
|
||||
install(EXPORT VulkanMemoryAllocatorTargets
|
||||
FILE VulkanMemoryAllocatorTargets.cmake
|
||||
NAMESPACE VulkanMemoryAllocator::
|
||||
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/VulkanMemoryAllocator
|
||||
)
|
||||
include(CMakePackageConfigHelpers)
|
||||
configure_package_config_file(${CMAKE_CURRENT_LIST_DIR}/Config.cmake.in
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/VulkanMemoryAllocatorConfig.cmake"
|
||||
INSTALL_DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/VulkanMemoryAllocator
|
||||
)
|
||||
install(FILES
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/VulkanMemoryAllocatorConfig.cmake"
|
||||
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/VulkanMemoryAllocator
|
||||
)
|
||||
add_library(VulkanMemoryAllocator::VulkanMemoryAllocator ALIAS VulkanMemoryAllocator)
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user