Merge pull request #350 from juan-lunarg/vma/346

Make VulkanMemoryAllocator a header only library
This commit is contained in:
Adam Sawicki 2023-07-11 17:40:25 +02:00 committed by GitHub
commit c503590e54
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5 changed files with 110 additions and 199 deletions

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@ -1,53 +1,43 @@
cmake_minimum_required(VERSION 3.9)
cmake_minimum_required(VERSION 3.15...3.26)
project(VulkanMemoryAllocator LANGUAGES CXX)
project(VMA LANGUAGES CXX)
# VulkanMemoryAllocator contains an sample application which is not built by default
option(VMA_BUILD_SAMPLE "Build VulkanMemoryAllocator sample application" OFF)
option(VMA_BUILD_SAMPLE_SHADERS "Build VulkanMemoryAllocator sample application's shaders" OFF)
add_library(VulkanMemoryAllocator INTERFACE)
add_library(GPUOpen::VulkanMemoryAllocator ALIAS VulkanMemoryAllocator)
message(STATUS "VMA_BUILD_SAMPLE = ${VMA_BUILD_SAMPLE}")
message(STATUS "VMA_BUILD_SAMPLE_SHADERS = ${VMA_BUILD_SAMPLE_SHADERS}")
target_include_directories(VulkanMemoryAllocator INTERFACE $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>)
option(VMA_STATIC_VULKAN_FUNCTIONS "Link statically with Vulkan API" ON)
option(VMA_DYNAMIC_VULKAN_FUNCTIONS "Fetch pointers to Vulkan functions internally (no static linking)" OFF)
option(VMA_DEBUG_ALWAYS_DEDICATED_MEMORY "Every allocation will have its own memory block" OFF)
option(VMA_DEBUG_INITIALIZE_ALLOCATIONS "Automatically fill new allocations and destroyed allocations with some bit pattern" OFF)
option(VMA_DEBUG_GLOBAL_MUTEX "Enable single mutex protecting all entry calls to the library" OFF)
option(VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT "Never exceed VkPhysicalDeviceLimits::maxMemoryAllocationCount and return error" OFF)
message(STATUS "VMA_STATIC_VULKAN_FUNCTIONS = ${VMA_STATIC_VULKAN_FUNCTIONS}")
message(STATUS "VMA_DYNAMIC_VULKAN_FUNCTIONS = ${VMA_DYNAMIC_VULKAN_FUNCTIONS}")
message(STATUS "VMA_DEBUG_ALWAYS_DEDICATED_MEMORY = ${VMA_DEBUG_ALWAYS_DEDICATED_MEMORY}")
message(STATUS "VMA_DEBUG_INITIALIZE_ALLOCATIONS = ${VMA_DEBUG_INITIALIZE_ALLOCATIONS}")
message(STATUS "VMA_DEBUG_GLOBAL_MUTEX = ${VMA_DEBUG_GLOBAL_MUTEX}")
message(STATUS "VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT = ${VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT}")
if(VMA_STATIC_VULKAN_FUNCTIONS OR VMA_BUILD_SAMPLE)
find_package(Vulkan REQUIRED)
else()
find_package(VulkanHeaders REQUIRED)
if (CMAKE_VERSION VERSION_LESS "3.21")
# https://cmake.org/cmake/help/latest/variable/PROJECT_IS_TOP_LEVEL.html
string(COMPARE EQUAL ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_SOURCE_DIR} PROJECT_IS_TOP_LEVEL)
endif()
if(VMA_BUILD_SAMPLE)
set(VMA_BUILD_SAMPLE_SHADERS ON)
if (PROJECT_IS_TOP_LEVEL)
include(GNUInstallDirs)
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/include/" DESTINATION ${CMAKE_INSTALL_INCLUDEDIR})
install(TARGETS VulkanMemoryAllocator EXPORT VulkanMemoryAllocatorConfig INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR})
install(EXPORT VulkanMemoryAllocatorConfig NAMESPACE "GPUOpen::" DESTINATION "${CMAKE_INSTALL_DATADIR}/cmake/VulkanMemoryAllocator")
option(VMA_BUILD_DOCUMENTATION "Create and install the HTML based API documentation")
if(VMA_BUILD_DOCUMENTATION)
find_package(Doxygen REQUIRED)
# set input and output files
set(DOXYGEN_IN ${CMAKE_CURRENT_SOURCE_DIR}/Doxyfile)
set(DOXYGEN_OUT ${CMAKE_CURRENT_BINARY_DIR}/Doxyfile)
# request to configure the file
configure_file(${DOXYGEN_IN} ${DOXYGEN_OUT} @ONLY)
# note the option ALL which allows to build the docs together with the application
add_custom_target(doc_doxygen ALL
COMMAND ${DOXYGEN_EXECUTABLE} ${DOXYGEN_OUT}
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
COMMENT "Generating API documentation with Doxygen"
VERBATIM
)
endif()
option(VMA_BUILD_SAMPLES "Build samples")
if (VMA_BUILD_SAMPLES)
add_subdirectory(src)
endif()
endif()
option(BUILD_DOCUMENTATION "Create and install the HTML based API documentation (requires Doxygen)" OFF)
if(BUILD_DOCUMENTATION)
find_package(Doxygen REQUIRED)
# set input and output files
set(DOXYGEN_IN ${CMAKE_CURRENT_SOURCE_DIR}/Doxyfile)
set(DOXYGEN_OUT ${CMAKE_CURRENT_BINARY_DIR}/Doxyfile)
# request to configure the file
configure_file(${DOXYGEN_IN} ${DOXYGEN_OUT} @ONLY)
# note the option ALL which allows to build the docs together with the application
add_custom_target( doc_doxygen ALL
COMMAND ${DOXYGEN_EXECUTABLE} ${DOXYGEN_OUT}
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
COMMENT "Generating API documentation with Doxygen"
VERBATIM )
endif()
add_subdirectory(src)

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@ -99,38 +99,37 @@ With this one function call:
# How to build
On Windows it is recommended to use [CMake UI](https://cmake.org/runningcmake/). Alternatively you can generate a Visual Studio project map using CMake in command line: `cmake -B./build/ -DCMAKE_BUILD_TYPE=Debug -G "Visual Studio 16 2019" -A x64 ./`
On Windows it is recommended to use [CMake GUI](https://cmake.org/runningcmake/).
Alternatively you can generate/open a Visual Studio from the command line:
```sh
# By default CMake picks the newest version of Visual Studio it can use
cmake -S . -B build -D VMA_BUILD_SAMPLES=ON
cmake --open build
```
On Linux:
```
mkdir build
cd build
cmake ..
make
```sh
cmake -S . -B build
# Since VMA has no source files, you can skip to installation immediately
cmake --install build --prefix build/install
```
The following targets are available
## How to use
| Target | Description | CMake option | Default setting |
| ------------- | ------------- | ------------- | ------------- |
| VmaSample | VMA sample application | `VMA_BUILD_SAMPLE` | `OFF` |
| VmaBuildSampleShaders | Shaders for VmaSample | `VMA_BUILD_SAMPLE_SHADERS` | `OFF` |
After calling either `find_package` or `add_subdirectory` simply link the library.
This automatically handles configuring the include directory.
Please note that while VulkanMemoryAllocator library is supported on other platforms besides Windows, VmaSample is not.
EX:
These CMake options are available
```cmake
find_package(VulkanMemoryAllocator CONFIG REQUIRED)
target_link_libraries(YourGameEngine PRIVATE GPUOpen::VulkanMemoryAllocator)
```
| CMake option | Description | Default setting |
| ------------- | ------------- | ------------- |
| `VMA_RECORDING_ENABLED` | Enable VMA memory recording for debugging | `OFF` |
| `VMA_USE_STL_CONTAINERS` | Use C++ STL containers instead of VMA's containers | `OFF` |
| `VMA_STATIC_VULKAN_FUNCTIONS` | Link statically with Vulkan API | `OFF` |
| `VMA_DYNAMIC_VULKAN_FUNCTIONS` | Fetch pointers to Vulkan functions internally (no static linking) | `ON` |
| `VMA_DEBUG_ALWAYS_DEDICATED_MEMORY` | Every allocation will have its own memory block | `OFF` |
| `VMA_DEBUG_INITIALIZE_ALLOCATIONS` | Automatically fill new allocations and destroyed allocations with some bit pattern | `OFF` |
| `VMA_DEBUG_GLOBAL_MUTEX` | Enable single mutex protecting all entry calls to the library | `OFF` |
| `VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT` | Never exceed [VkPhysicalDeviceLimits::maxMemoryAllocationCount](https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#limits-maxMemoryAllocationCount) and return error | `OFF` |
For more info on using CMake visit the official [CMake documentation](https://cmake.org/cmake/help/latest/index.html).
## Building using vcpkg

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@ -1,107 +1,76 @@
set(CMAKE_DEBUG_POSTFIX d)
set(CMAKE_RELWITHDEBINFO_POSTFIX rd)
set(CMAKE_MINSIZEREL_POSTFIX s)
add_library(VulkanMemoryAllocator
VmaUsage.cpp
VmaUsage.h
${PROJECT_SOURCE_DIR}/include/vk_mem_alloc.h
)
if (MSVC)
# Provides MSVC users nicer debugging support
target_sources(VulkanMemoryAllocator PRIVATE ${CMAKE_CURRENT_LIST_DIR}/vk_mem_alloc.natvis)
if (NOT WIN32)
message(STATUS "VmaSample application is only supported on Windows")
return()
endif()
set_target_properties(
VulkanMemoryAllocator PROPERTIES
option(VMA_STATIC_VULKAN_FUNCTIONS "Link statically with Vulkan API" ON)
option(VMA_DYNAMIC_VULKAN_FUNCTIONS "Fetch pointers to Vulkan functions internally (no static linking)" OFF)
option(VMA_DEBUG_ALWAYS_DEDICATED_MEMORY "Every allocation will have its own memory block" OFF)
option(VMA_DEBUG_INITIALIZE_ALLOCATIONS "Automatically fill new allocations and destroyed allocations with some bit pattern" OFF)
option(VMA_DEBUG_GLOBAL_MUTEX "Enable single mutex protecting all entry calls to the library" OFF)
option(VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT "Never exceed VkPhysicalDeviceLimits::maxMemoryAllocationCount and return error" OFF)
CXX_EXTENSIONS OFF
CXX_STANDARD 17
CXX_STANDARD_REQUIRED ON
message(STATUS "VMA_STATIC_VULKAN_FUNCTIONS = ${VMA_STATIC_VULKAN_FUNCTIONS}")
message(STATUS "VMA_DYNAMIC_VULKAN_FUNCTIONS = ${VMA_DYNAMIC_VULKAN_FUNCTIONS}")
message(STATUS "VMA_DEBUG_ALWAYS_DEDICATED_MEMORY = ${VMA_DEBUG_ALWAYS_DEDICATED_MEMORY}")
message(STATUS "VMA_DEBUG_INITIALIZE_ALLOCATIONS = ${VMA_DEBUG_INITIALIZE_ALLOCATIONS}")
message(STATUS "VMA_DEBUG_GLOBAL_MUTEX = ${VMA_DEBUG_GLOBAL_MUTEX}")
message(STATUS "VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT = ${VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT}")
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
add_library(VmaUsage STATIC)
target_sources(VmaUsage PRIVATE
VmaUsage.cpp
VmaUsage.h
)
target_include_directories(VulkanMemoryAllocator PUBLIC
$<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}/include>
)
target_link_libraries(VmaUsage PUBLIC GPUOpen::VulkanMemoryAllocator)
# Provides MSVC users nicer debugging support
target_sources(VmaUsage PRIVATE vk_mem_alloc.natvis)
find_package(Vulkan REQUIRED)
# Only link to Vulkan library if static linking is used, but always add Vulkan headers directory
if(VMA_STATIC_VULKAN_FUNCTIONS)
target_link_libraries(VulkanMemoryAllocator PUBLIC Vulkan::Vulkan)
target_link_libraries(VmaUsage PUBLIC Vulkan::Vulkan)
else()
target_link_libraries(VulkanMemoryAllocator PUBLIC Vulkan::Headers)
target_link_libraries(VmaUsage PUBLIC Vulkan::Headers)
endif()
target_compile_definitions(
VulkanMemoryAllocator
PUBLIC
target_compile_definitions(VmaUsage PUBLIC
VMA_STATIC_VULKAN_FUNCTIONS=$<BOOL:${VMA_STATIC_VULKAN_FUNCTIONS}>
VMA_DYNAMIC_VULKAN_FUNCTIONS=$<BOOL:${VMA_DYNAMIC_VULKAN_FUNCTIONS}>
VMA_DEBUG_ALWAYS_DEDICATED_MEMORY=$<BOOL:${VMA_DEBUG_ALWAYS_DEDICATED_MEMORY}>
VMA_DEBUG_INITIALIZE_ALLOCATIONS=$<BOOL:${VMA_DEBUG_INITIALIZE_ALLOCATIONS}>
VMA_DEBUG_GLOBAL_MUTEX=$<BOOL:${VMA_DEBUG_GLOBAL_MUTEX}>
VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT=$<BOOL:${VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT}>
VMA_RECORDING_ENABLED=$<BOOL:${VMA_RECORDING_ENABLED}>
)
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/install_target.cmake)
add_executable(VmaSample)
target_sources(VmaSample PRIVATE
Common.cpp
Common.h
SparseBindingTest.cpp
SparseBindingTest.h
Tests.cpp
Tests.h
VulkanSample.cpp
)
if(VMA_BUILD_SAMPLE)
if(WIN32)
set(VMA_SAMPLE_SOURCE_FILES
Common.cpp
Common.h
SparseBindingTest.cpp
SparseBindingTest.h
Tests.cpp
Tests.h
VulkanSample.cpp
)
target_link_libraries(VmaSample PRIVATE VmaUsage)
add_executable(VmaSample ${VMA_SAMPLE_SOURCE_FILES})
add_dependencies(VmaSample VulkanMemoryAllocator VmaSampleShaders)
add_subdirectory(Shaders)
add_dependencies(VmaSample VmaSampleShaders)
if(MSVC)
# Use Unicode instead of multibyte set
add_compile_definitions(UNICODE _UNICODE)
# Use Unicode instead of multibyte set
add_compile_definitions(UNICODE _UNICODE)
# Add C++ warnings and security checks
add_compile_options(/permissive- /sdl /W3)
# Add C++ warnings and security checks
add_compile_options(/permissive- /sdl /W3)
# Enable multithreaded compiling
target_compile_options(VmaSample PRIVATE "/MP")
# Set VmaSample as startup project
set_property(DIRECTORY "${PROJECT_SOURCE_DIR}" PROPERTY VS_STARTUP_PROJECT "VmaSample")
# Set working directory for Visual Studio debugger
set_target_properties(
VmaSample
PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/bin"
)
endif()
set_target_properties(
VmaSample PROPERTIES
CXX_EXTENSIONS OFF
CXX_STANDARD 17
CXX_STANDARD_REQUIRED ON
)
target_link_libraries(
VmaSample
PRIVATE
VulkanMemoryAllocator
Vulkan::Vulkan
)
else()
message(STATUS "VmaSample application is not supported to Linux")
endif()
endif()
if(VMA_BUILD_SAMPLE_SHADERS)
add_subdirectory(Shaders)
endif()
# Set VmaSample as startup project
set_property(DIRECTORY "${PROJECT_SOURCE_DIR}" PROPERTY VS_STARTUP_PROJECT "VmaSample")

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@ -1,14 +0,0 @@
@PACKAGE_INIT@
include(CMakeFindDependencyMacro)
if(@VMA_STATIC_VULKAN_FUNCTIONS@)
find_dependency(Vulkan)
else()
find_dependency(VulkanHeaders)
endif()
include("${CMAKE_CURRENT_LIST_DIR}/VulkanMemoryAllocatorTargets.cmake")
check_required_components("@PROJECT_NAME@")

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@ -1,33 +0,0 @@
include(GNUInstallDirs)
target_include_directories(VulkanMemoryAllocator PUBLIC
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDE_DIRS}>
)
install(TARGETS VulkanMemoryAllocator
EXPORT VulkanMemoryAllocatorTargets
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)
# install(FILES "${PROJECT_SOURCE_DIR}/include/vk_mem_alloc.h" DESTINATION "include")
install(FILES "${PROJECT_SOURCE_DIR}/include/vk_mem_alloc.h"
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)
install(EXPORT VulkanMemoryAllocatorTargets
FILE VulkanMemoryAllocatorTargets.cmake
NAMESPACE VulkanMemoryAllocator::
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/VulkanMemoryAllocator
)
include(CMakePackageConfigHelpers)
configure_package_config_file(${CMAKE_CURRENT_LIST_DIR}/Config.cmake.in
"${CMAKE_CURRENT_BINARY_DIR}/VulkanMemoryAllocatorConfig.cmake"
INSTALL_DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/VulkanMemoryAllocator
)
install(FILES
"${CMAKE_CURRENT_BINARY_DIR}/VulkanMemoryAllocatorConfig.cmake"
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/VulkanMemoryAllocator
)
add_library(VulkanMemoryAllocator::VulkanMemoryAllocator ALIAS VulkanMemoryAllocator)