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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
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vmaCreateBuffer: Added some asserts.
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@ -8359,6 +8359,24 @@ VkResult vmaCreateBuffer(
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allocator->GetBufferMemoryRequirements(*pBuffer, vkMemReq,
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allocator->GetBufferMemoryRequirements(*pBuffer, vkMemReq,
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requiresDedicatedAllocation, prefersDedicatedAllocation);
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requiresDedicatedAllocation, prefersDedicatedAllocation);
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// Make sure alignment requirements for specific buffer usages reported
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// in Physical Device Properties are included in alignment reported by memory requirements.
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if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT) != 0)
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{
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VMA_ASSERT(vkMemReq.alignment %
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allocator->m_PhysicalDeviceProperties.limits.minTexelBufferOffsetAlignment == 0);
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}
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if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT) != 0)
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{
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VMA_ASSERT(vkMemReq.alignment %
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allocator->m_PhysicalDeviceProperties.limits.minUniformBufferOffsetAlignment == 0);
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}
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if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) != 0)
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{
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VMA_ASSERT(vkMemReq.alignment %
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allocator->m_PhysicalDeviceProperties.limits.minStorageBufferOffsetAlignment == 0);
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}
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// 3. Allocate memory using allocator.
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// 3. Allocate memory using allocator.
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res = allocator->AllocateMemory(
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res = allocator->AllocateMemory(
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vkMemReq,
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vkMemReq,
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