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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
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Fixing = instead of == in VMA_HEAVY_ASSERT (thanks @zeux!)
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@ -1486,7 +1486,7 @@ VmaListItem<T>* VmaRawList<T>::InsertBefore(ItemType* pItem)
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prevItem->pNext = newItem;
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else
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{
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VMA_HEAVY_ASSERT(m_pFront = pItem);
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VMA_HEAVY_ASSERT(m_pFront == pItem);
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m_pFront = newItem;
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}
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++m_Count;
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@ -1510,7 +1510,7 @@ VmaListItem<T>* VmaRawList<T>::InsertAfter(ItemType* pItem)
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nextItem->pPrev = newItem;
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else
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{
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VMA_HEAVY_ASSERT(m_pBack = pItem);
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VMA_HEAVY_ASSERT(m_pBack == pItem);
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m_pBack = newItem;
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}
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++m_Count;
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