From d566e37e221e962cb6334476965ce375fdaa4edf Mon Sep 17 00:00:00 2001 From: Adam Sawicki Date: Mon, 19 Feb 2018 17:28:35 +0100 Subject: [PATCH] Improved documentation - added "Custom memory pools" > "Choosing memory type index" --- docs/html/custom_memory_pools.html | 6 +- docs/html/vk__mem__alloc_8h.html | 6 +- docs/html/vk__mem__alloc_8h_source.html | 218 ++++++++++++------------ src/vk_mem_alloc.h | 35 ++++ 4 files changed, 152 insertions(+), 113 deletions(-) diff --git a/docs/html/custom_memory_pools.html b/docs/html/custom_memory_pools.html index 573c0fb..017fcf6 100644 --- a/docs/html/custom_memory_pools.html +++ b/docs/html/custom_memory_pools.html @@ -80,7 +80,11 @@ $(function() {

Example:

// Create a pool that could have at most 2 blocks, 128 MiB each.
VmaPoolCreateInfo poolCreateInfo = {};
poolCreateInfo.memoryTypeIndex = ...
poolCreateInfo.blockSize = 128ull * 1024 * 1024;
poolCreateInfo.maxBlockCount = 2;
VmaPool pool;
vmaCreatePool(allocator, &poolCreateInfo, &pool);
// Allocate a buffer out of it.
VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
bufCreateInfo.size = 1024;
bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
VmaAllocationCreateInfo allocCreateInfo = {};
allocCreateInfo.pool = pool;
VkBuffer buf;
VmaAllocation alloc;
vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);

You have to free all allocations made from this pool before destroying it.

-
vmaDestroyBuffer(allocator, buf, alloc);
vmaDestroyPool(allocator, pool);
+
vmaDestroyBuffer(allocator, buf, alloc);
vmaDestroyPool(allocator, pool);

+Choosing memory type index

+

When creating a pool, you must explicitly specify memory type index. To find the one suitable for your buffers or images, you can use code similar to the following:

+
VkBufferCreateInfo dummyBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
dummyBufCreateInfo.size = 1024; // Whatever.
dummyBufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; // Change if needed.
VkBuffer dummyBuf;
vkCreateBuffer(device, &dummyBufCreateInfo, nullptr, &dummyBuf);
VkMemoryRequirements memReq;
vkGetBufferMemoryRequirements(device, dummyBuf, &memReq);
VmaAllocationCreateInfo allocCreateInfo = {};
allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY; // Change if needed.
uint32_t memTypeIndex;
vmaFindMemoryTypeIndex(allocator, memReq.memoryTypeBits, &allocCreateInfo, &memTypeIndex);
vkDestroyBuffer(device, dummyBuf, nullptr);
VmaPoolCreateInfo poolCreateInfo = {};
poolCreateInfo.memoryTypeIndex = memTypeIndex;
// ...

Dummy buffer is needed to query driver for memReq.memoryTypeBits. Memory is never allocated for this buffer. You should fill structures dummyBufCreateInfo and allocCreateInfo with the same parameters as you are going to use for buffers created in your pool.

+