mirror of
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
synced 2024-11-05 12:20:07 +00:00
Fix management of m_HasEmptyBlock by adding VmaBlockVector::UpdateHasEmptyBlock().
Also added TestPool_MinBlockCount().
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69185555f4
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@ -715,14 +715,17 @@ void AllocInfo::Destroy()
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if(m_Image)
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{
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vkDestroyImage(g_hDevice, m_Image, g_Allocs);
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m_Image = VK_NULL_HANDLE;
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}
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if(m_Buffer)
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{
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vkDestroyBuffer(g_hDevice, m_Buffer, g_Allocs);
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m_Buffer = VK_NULL_HANDLE;
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}
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if(m_Allocation)
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{
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vmaFreeMemory(g_hAllocator, m_Allocation);
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m_Allocation = VK_NULL_HANDLE;
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}
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}
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@ -1986,6 +1989,80 @@ static void TestBasics()
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TestInvalidAllocations();
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}
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static void TestPool_MinBlockCount()
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{
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#if defined(VMA_DEBUG_MARGIN) && VMA_DEBUG_MARGIN > 0
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return;
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#endif
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wprintf(L"Test Pool MinBlockCount\n");
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VkResult res;
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static const VkDeviceSize ALLOC_SIZE = 512ull * 1024;
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static const VkDeviceSize BLOCK_SIZE = ALLOC_SIZE * 2; // Each block can fit 2 allocations.
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VmaAllocationCreateInfo allocCreateInfo = {};
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allocCreateInfo.usage = VMA_MEMORY_USAGE_CPU_COPY;
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VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
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bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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bufCreateInfo.size = ALLOC_SIZE;
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VmaPoolCreateInfo poolCreateInfo = {};
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poolCreateInfo.blockSize = BLOCK_SIZE;
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poolCreateInfo.minBlockCount = 2; // At least 2 blocks always present.
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res = vmaFindMemoryTypeIndexForBufferInfo(g_hAllocator, &bufCreateInfo, &allocCreateInfo, &poolCreateInfo.memoryTypeIndex);
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TEST(res == VK_SUCCESS);
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VmaPool pool = VK_NULL_HANDLE;
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res = vmaCreatePool(g_hAllocator, &poolCreateInfo, &pool);
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TEST(res == VK_SUCCESS && pool != VK_NULL_HANDLE);
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// Check that there are 2 blocks preallocated as requested.
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VmaPoolStats begPoolStats = {};
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vmaGetPoolStats(g_hAllocator, pool, &begPoolStats);
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TEST(begPoolStats.blockCount == 2 && begPoolStats.allocationCount == 0 && begPoolStats.size == BLOCK_SIZE * 2);
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// Allocate 5 buffers to create 3 blocks.
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static const uint32_t BUF_COUNT = 5;
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allocCreateInfo.pool = pool;
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std::vector<AllocInfo> allocs(BUF_COUNT);
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for(uint32_t i = 0; i < BUF_COUNT; ++i)
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{
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res = vmaCreateBuffer(g_hAllocator, &bufCreateInfo, &allocCreateInfo, &allocs[i].m_Buffer, &allocs[i].m_Allocation, nullptr);
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TEST(res == VK_SUCCESS && allocs[i].m_Buffer != VK_NULL_HANDLE && allocs[i].m_Allocation != VK_NULL_HANDLE);
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}
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// Check that there are really 3 blocks.
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VmaPoolStats poolStats2 = {};
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vmaGetPoolStats(g_hAllocator, pool, &poolStats2);
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TEST(poolStats2.blockCount == 3 && poolStats2.allocationCount == BUF_COUNT && poolStats2.size == BLOCK_SIZE * 3);
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// Free two first allocations to make one block empty.
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allocs[0].Destroy();
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allocs[1].Destroy();
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// Check that there are still 3 blocks due to hysteresis.
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VmaPoolStats poolStats3 = {};
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vmaGetPoolStats(g_hAllocator, pool, &poolStats3);
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TEST(poolStats3.blockCount == 3 && poolStats3.allocationCount == BUF_COUNT - 2 && poolStats2.size == BLOCK_SIZE * 3);
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// Free the last allocation to make second block empty.
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allocs[BUF_COUNT - 1].Destroy();
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// Check that there are now 2 blocks only.
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VmaPoolStats poolStats4 = {};
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vmaGetPoolStats(g_hAllocator, pool, &poolStats4);
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TEST(poolStats4.blockCount == 2 && poolStats4.allocationCount == BUF_COUNT - 3 && poolStats4.size == BLOCK_SIZE * 2);
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// Cleanup.
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for(size_t i = allocs.size(); i--; )
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{
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allocs[i].Destroy();
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}
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vmaDestroyPool(g_hAllocator, pool);
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}
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void TestHeapSizeLimit()
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{
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const VkDeviceSize HEAP_SIZE_LIMIT = 200ull * 1024 * 1024; // 200 MB
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@ -5392,6 +5469,7 @@ void Test()
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TestDebugMargin();
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#else
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TestPool_SameSize();
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TestPool_MinBlockCount();
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TestHeapSizeLimit();
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#endif
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#if VMA_DEBUG_INITIALIZE_ALLOCATIONS
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@ -6296,11 +6296,11 @@ private:
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const uint32_t m_FrameInUseCount;
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const bool m_ExplicitBlockSize;
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const uint32_t m_Algorithm;
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/* There can be at most one allocation that is completely empty - a
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hysteresis to avoid pessimistic case of alternating creation and destruction
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of a VkDeviceMemory. */
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bool m_HasEmptyBlock;
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VMA_RW_MUTEX m_Mutex;
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/* There can be at most one allocation that is completely empty (except when minBlockCount > 0) -
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a hysteresis to avoid pessimistic case of alternating creation and destruction of a VkDeviceMemory. */
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bool m_HasEmptyBlock;
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// Incrementally sorted by sumFreeSize, ascending.
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VmaVector< VmaDeviceMemoryBlock*, VmaStlAllocator<VmaDeviceMemoryBlock*> > m_Blocks;
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uint32_t m_NextBlockId;
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@ -6351,6 +6351,8 @@ private:
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- updated with new data.
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*/
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void FreeEmptyBlocks(VmaDefragmentationStats* pDefragmentationStats);
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void UpdateHasEmptyBlock();
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};
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struct VmaPool_T
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@ -12174,15 +12176,11 @@ VkResult VmaBlockVector::AllocatePage(
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m_FrameInUseCount,
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&bestRequest))
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{
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// We no longer have an empty Allocation.
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if(pBestRequestBlock->m_pMetadata->IsEmpty())
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{
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m_HasEmptyBlock = false;
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}
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// Allocate from this pBlock.
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*pAllocation = m_hAllocator->m_AllocationObjectAllocator.Allocate();
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(*pAllocation)->Ctor(currentFrameIndex, isUserDataString);
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pBestRequestBlock->m_pMetadata->Alloc(bestRequest, suballocType, size, *pAllocation);
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UpdateHasEmptyBlock();
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(*pAllocation)->InitBlockAllocation(
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pBestRequestBlock,
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bestRequest.offset,
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@ -12272,11 +12270,7 @@ void VmaBlockVector::Free(
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pBlockToDelete = pBlock;
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Remove(pBlock);
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}
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// We now have first empty block.
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else
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{
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m_HasEmptyBlock = true;
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}
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// else: We now have an empty block - leave it.
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}
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// pBlock didn't become empty, but we have another empty block - find and free that one.
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// (This is optional, heuristics.)
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@ -12287,10 +12281,10 @@ void VmaBlockVector::Free(
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{
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pBlockToDelete = pLastBlock;
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m_Blocks.pop_back();
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m_HasEmptyBlock = false;
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}
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}
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UpdateHasEmptyBlock();
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IncrementallySortBlocks();
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}
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@ -12388,15 +12382,10 @@ VkResult VmaBlockVector::AllocateFromBlock(
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}
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}
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// We no longer have an empty Allocation.
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if(pBlock->m_pMetadata->IsEmpty())
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{
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m_HasEmptyBlock = false;
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}
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*pAllocation = m_hAllocator->m_AllocationObjectAllocator.Allocate();
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(*pAllocation)->Ctor(currentFrameIndex, isUserDataString);
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pBlock->m_pMetadata->Alloc(currRequest, suballocType, size, *pAllocation);
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UpdateHasEmptyBlock();
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(*pAllocation)->InitBlockAllocation(
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pBlock,
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currRequest.offset,
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@ -12650,7 +12639,6 @@ void VmaBlockVector::ApplyDefragmentationMovesGpu(
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void VmaBlockVector::FreeEmptyBlocks(VmaDefragmentationStats* pDefragmentationStats)
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{
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m_HasEmptyBlock = false;
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for(size_t blockIndex = m_Blocks.size(); blockIndex--; )
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{
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VmaDeviceMemoryBlock* pBlock = m_Blocks[blockIndex];
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@ -12668,10 +12656,21 @@ void VmaBlockVector::FreeEmptyBlocks(VmaDefragmentationStats* pDefragmentationSt
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pBlock->Destroy(m_hAllocator);
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vma_delete(m_hAllocator, pBlock);
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}
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else
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{
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m_HasEmptyBlock = true;
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}
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}
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}
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UpdateHasEmptyBlock();
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}
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void VmaBlockVector::UpdateHasEmptyBlock()
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{
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m_HasEmptyBlock = false;
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for(size_t index = 0, count = m_Blocks.size(); index < count; ++index)
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{
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VmaDeviceMemoryBlock* const pBlock = m_Blocks[index];
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if(pBlock->m_pMetadata->IsEmpty())
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{
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m_HasEmptyBlock = true;
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break;
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}
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}
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}
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