mirror of
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
synced 2024-11-09 14:10:08 +00:00
Make building shaders, VMA example application and VMA replay app optional
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parent
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commit
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@ -9,4 +9,9 @@ find_package(Vulkan REQUIRED)
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# Put binaries into bin folder
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/bin)
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# VulkanMemoryAllocator contains an example application and VmaReplay which are not build by default
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option(VMA_BUILD_EXAMPLE_APP "Build VulkanMemoryAllocator example application" OFF)
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option(VMA_BUILD_EXAMPLE_APP_SHADERS "Build VulkanMemoryAllocator example application's shaders" OFF)
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option(VMA_BUILD_REPLAY_APP "Build VulkanMemoryAllocator replay application" OFF)
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add_subdirectory(src)
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@ -1,5 +1,10 @@
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add_subdirectory(Shaders)
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add_subdirectory(VmaReplay)
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if(VMA_BUILD_EXAMPLE_APP_SHADERS)
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add_subdirectory(Shaders)
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endif()
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if(VMA_BUILD_REPLAY_APP)
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add_subdirectory(VmaReplay)
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endif()
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set(VMA_LIBRARY_SOURCE_FILES
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VmaUsage.cpp
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@ -20,10 +25,10 @@ foreach(FILE ${VMA_LIBRARY_SOURCE_FILES})
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source_group("${GROUP}" FILES "${FILE}")
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endforeach()
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add_library(VmaLibrary ${VMA_LIBRARY_SOURCE_FILES})
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add_library(VulkanMemoryAllocator ${VMA_LIBRARY_SOURCE_FILES})
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set_target_properties(
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VmaLibrary PROPERTIES
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VulkanMemoryAllocator PROPERTIES
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CXX_EXTENSIONS OFF
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# Use C++14
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@ -32,14 +37,14 @@ set_target_properties(
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)
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target_include_directories(
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VmaLibrary
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VulkanMemoryAllocator
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PUBLIC
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${PROJECT_SOURCE_DIR}/include
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)
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target_link_libraries(
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VmaLibrary
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VulkanMemoryAllocator
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PUBLIC
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Vulkan::Vulkan
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@ -67,46 +72,44 @@ foreach(FILE ${VMA_EXAMPLE_SOURCE_FILES})
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source_group("${GROUP}" FILES "${FILE}")
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endforeach()
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IF (WIN32)
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add_executable(VmaExample ${VMA_EXAMPLE_SOURCE_FILES})
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if (VMA_BUILD_EXAMPLE_APP)
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if(WIN32)
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add_executable(VmaExample ${VMA_EXAMPLE_SOURCE_FILES})
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# Make sure to compile shaders when compiling the example
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add_dependencies(VmaExample VmaShaders)
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# Visual Studio specific settings
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if(${CMAKE_GENERATOR} MATCHES "Visual Studio.*")
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# Use Unicode instead of multibyte set
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add_definitions(-DUNICODE -D_UNICODE)
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# Set VmaExample as startup project
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set_property(DIRECTORY ${PROJECT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT "VmaExample")
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# Enable multithreaded compiling
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target_compile_options(VmaExample PRIVATE "/MP")
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# Visual Studio specific settings
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if(${CMAKE_GENERATOR} MATCHES "Visual Studio.*")
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# Use Unicode instead of multibyte set
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add_definitions(-DUNICODE -D_UNICODE)
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# Set VmaExample as startup project
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set_property(DIRECTORY ${PROJECT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT "VmaExample")
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# Enable multithreaded compiling
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target_compile_options(VmaExample PRIVATE "/MP")
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# Set working directory for Visual Studio debugger
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set_target_properties(
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VmaExample
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PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/bin"
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)
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endif()
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# Set working directory for Visual Studio debugger
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set_target_properties(
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VmaExample
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PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/bin"
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VmaExample PROPERTIES
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CXX_EXTENSIONS OFF
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# Use C++14
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CXX_STANDARD 14
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CXX_STANDARD_REQUIRED ON
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)
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target_link_libraries(
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VmaExample
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PRIVATE
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VmaLibrary
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)
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else()
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message(STATUS "VmaExample application is not supported to Linux")
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endif()
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set_target_properties(
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VmaExample PROPERTIES
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CXX_EXTENSIONS OFF
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# Use C++14
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CXX_STANDARD 14
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CXX_STANDARD_REQUIRED ON
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)
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target_link_libraries(
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VmaExample
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PRIVATE
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VmaLibrary
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)
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ELSE()
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message(STATUS "VmaExample application is not supported to Linux")
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ENDIF()
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endif()
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@ -1,3 +1,5 @@
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# This file will only be executed if VMA_BUILD_EXAMPLE_APP_SHADERS is set to ON
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find_program(GLSL_VALIDATOR glslangValidator REQUIRED)
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if(NOT GLSL_VALIDATOR)
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@ -1,4 +1,6 @@
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IF (WIN32)
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# This file will only be executed if VMA_BUILD_REPLAY_APP is set to ON
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if (WIN32)
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set(VMA_REPLAY_SOURCE_FILES
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Common.cpp
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Constants.cpp
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@ -14,6 +16,6 @@ IF (WIN32)
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PRIVATE
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Vulkan::Vulkan
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)
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ELSE()
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else()
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message(STATUS "VmaReplay is not supported on Linux")
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ENDIF()
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endif()
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