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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
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Clarified that the library doesn't use STL containers by default.
Because responses in the survey indicate that some users think it does.
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@ -60,11 +60,11 @@ Additional features:
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# Prequisites
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# Prequisites
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- Self-contained C++ library in single header file. No external dependencies other than standard C and C++ library and of course Vulkan.
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- Self-contained C++ library in single header file. No external dependencies other than standard C and C++ library and of course Vulkan. STL containers are not used by default.
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- Public interface in C, in same convention as Vulkan API. Implementation in C++.
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- Public interface in C, in same convention as Vulkan API. Implementation in C++.
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- Error handling implemented by returning `VkResult` error codes - same way as in Vulkan.
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- Error handling implemented by returning `VkResult` error codes - same way as in Vulkan.
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- Interface documented using Doxygen-style comments.
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- Interface documented using Doxygen-style comments.
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- Platform-independent, but developed and tested on Windows using Visual Studio. Continuous integration setup for Windows and Linux. Tested also on Android, MacOS, and other platforms.
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- Platform-independent, but developed and tested on Windows using Visual Studio. Continuous integration setup for Windows and Linux. Used also on Android, MacOS, and other platforms.
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# Example
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# Example
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@ -3177,6 +3177,10 @@ the containers.
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#endif
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#endif
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#endif
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#endif
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/*
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THESE INCLUDES ARE NOT ENABLED BY DEFAULT.
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Library has its own container implementation.
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*/
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#if VMA_USE_STL_VECTOR
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#if VMA_USE_STL_VECTOR
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#include <vector>
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#include <vector>
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#endif
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#endif
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