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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
synced 2024-11-05 04:10:06 +00:00
Fixed test not compiling shaders
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2683cfedc5
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@ -17,14 +17,22 @@ foreach(SHADER ${SHADERS})
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get_filename_component(FILE_NAME ${SHADER} NAME)
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# Put the .spv files into the bin folder
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set(SPIRV_BIN ${CMAKE_CURRENT_BINARY_DIR}/${FILE_NAME}.spv)
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set(SPIRV ${PROJECT_SOURCE_DIR}/bin/${FILE_NAME}.spv)
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add_custom_command(
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OUTPUT ${SPIRV}
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# Use the same file name and append .spv to the compiled shader
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COMMAND ${GLSL_VALIDATOR} -V ${CMAKE_CURRENT_SOURCE_DIR}/${SHADER} -o ${SPIRV}
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DEPENDS ${SHADER}
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)
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add_custom_command(
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OUTPUT ${SPIRV_BIN}
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# Use the same file name and append .spv to the compiled shader
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COMMAND ${GLSL_VALIDATOR} -V ${CMAKE_CURRENT_SOURCE_DIR}/${SHADER} -o ${SPIRV_BIN}
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DEPENDS ${SHADER}
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)
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list(APPEND SPIRV_FILES ${SPIRV})
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endforeach()
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@ -8313,6 +8313,8 @@ static void TestWin32Handles()
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vmaDestroyBuffer(g_hAllocator, buf, alloc);
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TEST(CloseHandle(handle));
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TEST(CloseHandle(handle2));
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vmaDestroyPool(g_hAllocator, pool);
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#endif
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}
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@ -32,7 +32,7 @@
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#pragma comment(lib, "shlwapi.lib")
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static const char* const SHADER_PATH1 = "./";
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static const char* const SHADER_PATH1 = "./Shaders/";
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static const char* const SHADER_PATH2 = "../bin/";
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static const wchar_t* const WINDOW_CLASS_NAME = L"VULKAN_MEMORY_ALLOCATOR_SAMPLE";
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static const char* const VALIDATION_LAYER_NAME = "VK_LAYER_KHRONOS_validation";
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@ -1884,7 +1884,7 @@ static void InitializeApplication()
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else if(strcmp(physicalDeviceExtensionProperties[i].extensionName, VK_KHR_MAINTENANCE_5_EXTENSION_NAME) == 0)
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VK_KHR_maintenance5_enabled = true;
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else if (strcmp(physicalDeviceExtensionProperties[i].extensionName, VK_KHR_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME) == 0)
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VK_KHR_external_memory_win32_enabled = true;
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VK_KHR_external_memory_win32_enabled = VMA_DYNAMIC_VULKAN_FUNCTIONS;
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}
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if(GetVulkanApiVersion() >= VK_API_VERSION_1_2)
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