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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
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Created documentation chapter "General considerations".
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@ -83,7 +83,7 @@ License: MIT</p>
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</ul>
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</li>
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<li><a class="el" href="thread_safety.html">Thread safety</a></li>
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<li><a class="el" href="about_the_library.html">About the library</a></li>
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<li><a class="el" href="general_considerations.html">General considerations</a></li>
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</ul>
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<p>See also:</p>
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<ul>
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@ -77,17 +77,7 @@ $(function() {
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<p><b>Q: How do you inform the library when new frame starts?</b></p>
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<p>You need to call function <a class="el" href="vk__mem__alloc_8h.html#ade56bf8dc9f5a5eaddf5f119ed525236" title="Sets index of the current frame. ">vmaSetCurrentFrameIndex()</a>.</p>
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<p>Example code:</p>
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<div class="fragment"><div class="line"><span class="keyword">struct </span>MyBuffer</div><div class="line">{</div><div class="line"> VkBuffer m_Buf = <span class="keyword">nullptr</span>;</div><div class="line"> VmaAllocation m_Alloc = <span class="keyword">nullptr</span>;</div><div class="line"></div><div class="line"> <span class="comment">// Called when the buffer is really needed in the current frame.</span></div><div class="line"> <span class="keywordtype">void</span> EnsureBuffer();</div><div class="line">};</div><div class="line"></div><div class="line"><span class="keywordtype">void</span> MyBuffer::EnsureBuffer()</div><div class="line">{</div><div class="line"> <span class="comment">// Buffer has been created.</span></div><div class="line"> <span class="keywordflow">if</span>(m_Buf != VK_NULL_HANDLE)</div><div class="line"> {</div><div class="line"> <span class="comment">// Check if its allocation is not lost + mark it as used in current frame.</span></div><div class="line"> <span class="keywordflow">if</span>(<a class="code" href="vk__mem__alloc_8h.html#a43d8ba9673c846f049089a5029d5c73a">vmaTouchAllocation</a>(allocator, m_Alloc))</div><div class="line"> {</div><div class="line"> <span class="comment">// It's all OK - safe to use m_Buf.</span></div><div class="line"> <span class="keywordflow">return</span>;</div><div class="line"> }</div><div class="line"> }</div><div class="line"></div><div class="line"> <span class="comment">// Buffer not yet exists or lost - destroy and recreate it.</span></div><div class="line"></div><div class="line"> <a class="code" href="vk__mem__alloc_8h.html#a0d9f4e4ba5bf9aab1f1c746387753d77">vmaDestroyBuffer</a>(allocator, m_Buf, m_Alloc);</div><div class="line"></div><div class="line"> VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div><div class="line"> bufCreateInfo.size = 1024;</div><div class="line"> bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;</div><div class="line"></div><div class="line"> <a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div><div class="line"> allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>;</div><div class="line"> allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">flags</a> = <a class="code" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</a> |</div><div class="line"> <a class="code" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e">VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</a>;</div><div class="line"></div><div class="line"> <a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &bufCreateInfo, &allocCreateInfo, &m_Buf, &m_Alloc, <span class="keyword">nullptr</span>);</div><div class="line">}</div></div><!-- fragment --><p>When using lost allocations, you may see some Vulkan validation layer warnings about overlapping regions of memory bound to different kinds of buffers and images. This is still valid as long as you implement proper handling of lost allocations (like in the example above) and don't use them.</p>
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<p>The library uses following algorithm for allocation, in order:</p>
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<ol type="1">
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<li>Try to find free range of memory in existing blocks.</li>
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<li>If failed, try to create a new block of <code>VkDeviceMemory</code>, with preferred block size.</li>
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<li>If failed, try to create such block with size/2 and size/4.</li>
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<li>If failed and <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e">VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</a> flag was specified, try to find space in existing blocks, possilby making some other allocations lost.</li>
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<li>If failed, try to allocate separate <code>VkDeviceMemory</code> for this allocation, just like when you use <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block. ">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a>.</li>
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<li>If failed, choose other memory type that meets the requirements specified in <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> and go to point 1.</li>
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<li>If failed, return <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code>. </li>
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</ol>
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<div class="fragment"><div class="line"><span class="keyword">struct </span>MyBuffer</div><div class="line">{</div><div class="line"> VkBuffer m_Buf = <span class="keyword">nullptr</span>;</div><div class="line"> VmaAllocation m_Alloc = <span class="keyword">nullptr</span>;</div><div class="line"></div><div class="line"> <span class="comment">// Called when the buffer is really needed in the current frame.</span></div><div class="line"> <span class="keywordtype">void</span> EnsureBuffer();</div><div class="line">};</div><div class="line"></div><div class="line"><span class="keywordtype">void</span> MyBuffer::EnsureBuffer()</div><div class="line">{</div><div class="line"> <span class="comment">// Buffer has been created.</span></div><div class="line"> <span class="keywordflow">if</span>(m_Buf != VK_NULL_HANDLE)</div><div class="line"> {</div><div class="line"> <span class="comment">// Check if its allocation is not lost + mark it as used in current frame.</span></div><div class="line"> <span class="keywordflow">if</span>(<a class="code" href="vk__mem__alloc_8h.html#a43d8ba9673c846f049089a5029d5c73a">vmaTouchAllocation</a>(allocator, m_Alloc))</div><div class="line"> {</div><div class="line"> <span class="comment">// It's all OK - safe to use m_Buf.</span></div><div class="line"> <span class="keywordflow">return</span>;</div><div class="line"> }</div><div class="line"> }</div><div class="line"></div><div class="line"> <span class="comment">// Buffer not yet exists or lost - destroy and recreate it.</span></div><div class="line"></div><div class="line"> <a class="code" href="vk__mem__alloc_8h.html#a0d9f4e4ba5bf9aab1f1c746387753d77">vmaDestroyBuffer</a>(allocator, m_Buf, m_Alloc);</div><div class="line"></div><div class="line"> VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div><div class="line"> bufCreateInfo.size = 1024;</div><div class="line"> bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;</div><div class="line"></div><div class="line"> <a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div><div class="line"> allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>;</div><div class="line"> allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">flags</a> = <a class="code" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</a> |</div><div class="line"> <a class="code" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e">VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</a>;</div><div class="line"></div><div class="line"> <a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &bufCreateInfo, &allocCreateInfo, &m_Buf, &m_Alloc, <span class="keyword">nullptr</span>);</div><div class="line">}</div></div><!-- fragment --><p>When using lost allocations, you may see some Vulkan validation layer warnings about overlapping regions of memory bound to different kinds of buffers and images. This is still valid as long as you implement proper handling of lost allocations (like in the example above) and don't use them. </p>
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</div></div><!-- contents -->
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['vmapoolcreateinfo',['VmaPoolCreateInfo',['../struct_vma_pool_create_info.html',1,'VmaPoolCreateInfo'],['../vk__mem__alloc_8h.html#a211706e9348dcee25a843ed4ea69bce7',1,'VmaPoolCreateInfo(): vk_mem_alloc.h']]],
|
||||
['vmapoolstats',['VmaPoolStats',['../struct_vma_pool_stats.html',1,'VmaPoolStats'],['../vk__mem__alloc_8h.html#a2e5612d871d64c5624087b837a338c34',1,'VmaPoolStats(): vk_mem_alloc.h']]],
|
||||
['vmasetallocationuserdata',['vmaSetAllocationUserData',['../vk__mem__alloc_8h.html#af9147d31ffc11d62fc187bde283ed14f',1,'vk_mem_alloc.h']]],
|
||||
['vmasetcurrentframeindex',['vmaSetCurrentFrameIndex',['../vk__mem__alloc_8h.html#ade56bf8dc9f5a5eaddf5f119ed525236',1,'vk_mem_alloc.h']]],
|
||||
['vmastatinfo',['VmaStatInfo',['../struct_vma_stat_info.html',1,'VmaStatInfo'],['../vk__mem__alloc_8h.html#a810b009a788ee8aac72a25b42ffbe31c',1,'VmaStatInfo(): vk_mem_alloc.h']]],
|
||||
['vmastats',['VmaStats',['../struct_vma_stats.html',1,'VmaStats'],['../vk__mem__alloc_8h.html#a732be855fb4a7c248e6853d928a729af',1,'VmaStats(): vk_mem_alloc.h']]],
|
||||
['vmatouchallocation',['vmaTouchAllocation',['../vk__mem__alloc_8h.html#a43d8ba9673c846f049089a5029d5c73a',1,'vk_mem_alloc.h']]],
|
||||
['vmaunmapmemory',['vmaUnmapMemory',['../vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45',1,'vk_mem_alloc.h']]],
|
||||
['vmavulkanfunctions',['VmaVulkanFunctions',['../struct_vma_vulkan_functions.html',1,'VmaVulkanFunctions'],['../vk__mem__alloc_8h.html#a97064a1a271b0061ebfc3a079862d0c5',1,'VmaVulkanFunctions(): vk_mem_alloc.h']]]
|
||||
];
|
@ -1,5 +1,4 @@
|
||||
var searchData=
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|
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|
||||
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|
||||
];
|
||||
|
@ -1,4 +1,4 @@
|
||||
var searchData=
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||||
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||||
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|
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|
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@ -1,4 +1,4 @@
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var searchData=
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@ -1,4 +1,4 @@
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var searchData=
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@ -1,5 +1,4 @@
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var searchData=
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['thread_20safety',['Thread safety',['../thread_safety.html',1,'index']]]
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];
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|
26
docs/html/search/pages_8.html
Normal file
26
docs/html/search/pages_8.html
Normal file
@ -0,0 +1,26 @@
|
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html><head><title></title>
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<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
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<meta name="generator" content="Doxygen 1.8.13"/>
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<link rel="stylesheet" type="text/css" href="search.css"/>
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<script type="text/javascript" src="pages_8.js"></script>
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<script type="text/javascript" src="search.js"></script>
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</head>
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<body class="SRPage">
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<div id="SRIndex">
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<div class="SRStatus" id="Loading">Loading...</div>
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<div id="SRResults"></div>
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<script type="text/javascript"><!--
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createResults();
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--></script>
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<div class="SRStatus" id="Searching">Searching...</div>
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<div class="SRStatus" id="NoMatches">No Matches</div>
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<script type="text/javascript"><!--
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document.getElementById("Loading").style.display="none";
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document.getElementById("NoMatches").style.display="none";
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var searchResults = new SearchResults("searchResults");
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searchResults.Search();
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--></script>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
5
docs/html/search/pages_8.js
Normal file
5
docs/html/search/pages_8.js
Normal file
@ -0,0 +1,5 @@
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||||
var searchData=
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[
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||||
['vulkan_20memory_20allocator',['Vulkan Memory Allocator',['../index.html',1,'']]],
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['vk_5fkhr_5fdedicated_5fallocation',['VK_KHR_dedicated_allocation',['../vk_khr_dedicated_allocation.html',1,'index']]]
|
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];
|
@ -1,6 +1,6 @@
|
||||
var indexSectionsWithContent =
|
||||
{
|
||||
0: "abcdflmopqrstuv",
|
||||
0: "abcdfglmopqrstuv",
|
||||
1: "v",
|
||||
2: "v",
|
||||
3: "v",
|
||||
@ -9,7 +9,7 @@ var indexSectionsWithContent =
|
||||
6: "v",
|
||||
7: "v",
|
||||
8: "v",
|
||||
9: "acdlmqtv"
|
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9: "acdglmqtv"
|
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};
|
||||
|
||||
var indexSectionNames =
|
||||
|
File diff suppressed because one or more lines are too long
@ -49,7 +49,7 @@ Table of contents:
|
||||
- \subpage configuration
|
||||
- \subpage vk_khr_dedicated_allocation
|
||||
- \subpage thread_safety
|
||||
- \subpage about_the_library
|
||||
- \subpage general_considerations
|
||||
|
||||
See also:
|
||||
|
||||
@ -650,20 +650,6 @@ about overlapping regions of memory bound to different kinds of buffers and
|
||||
images. This is still valid as long as you implement proper handling of lost
|
||||
allocations (like in the example above) and don't use them.
|
||||
|
||||
The library uses following algorithm for allocation, in order:
|
||||
|
||||
-# Try to find free range of memory in existing blocks.
|
||||
-# If failed, try to create a new block of `VkDeviceMemory`, with preferred block size.
|
||||
-# If failed, try to create such block with size/2 and size/4.
|
||||
-# If failed and #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flag was
|
||||
specified, try to find space in existing blocks, possilby making some other
|
||||
allocations lost.
|
||||
-# If failed, try to allocate separate `VkDeviceMemory` for this allocation,
|
||||
just like when you use #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
|
||||
-# If failed, choose other memory type that meets the requirements specified in
|
||||
VmaAllocationCreateInfo and go to point 1.
|
||||
-# If failed, return `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
|
||||
|
||||
|
||||
\page allocation_annotation Allocation names and user data
|
||||
|
||||
@ -851,9 +837,25 @@ To learn more about this extension, see:
|
||||
functions.
|
||||
|
||||
|
||||
\page about_the_library About the library
|
||||
\page general_considerations General considerations
|
||||
|
||||
\section about_the_library_features_not_supported Features not supported
|
||||
\section general_considerations_allocation_algorithm Allocation algorithm
|
||||
|
||||
The library uses following algorithm for allocation, in order:
|
||||
|
||||
-# Try to find free range of memory in existing blocks.
|
||||
-# If failed, try to create a new block of `VkDeviceMemory`, with preferred block size.
|
||||
-# If failed, try to create such block with size/2, size/4, size/8.
|
||||
-# If failed and #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flag was
|
||||
specified, try to find space in existing blocks, possilby making some other
|
||||
allocations lost.
|
||||
-# If failed, try to allocate separate `VkDeviceMemory` for this allocation,
|
||||
just like when you use #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
|
||||
-# If failed, choose other memory type that meets the requirements specified in
|
||||
VmaAllocationCreateInfo and go to point 1.
|
||||
-# If failed, return `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
|
||||
|
||||
\section general_considerations_features_not_supported Features not supported
|
||||
|
||||
Features deliberately excluded from the scope of this library:
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user