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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
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add a comment explaining how to make the sample app not crashing with RenderDoc
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@ -1284,6 +1284,14 @@ static void InitializeApplication()
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if(VK_KHR_dedicated_allocation_enabled)
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if(VK_KHR_dedicated_allocation_enabled)
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{
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{
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/*
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Comment out this line to make the app working with RenderDoc.
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RenderDoc relies on pointers to Vulkan function being null or not null instead
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of checking whether the app really uses Vulkan 1.0 or 1.1. This app uses Vulkan
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1.0 and VK_KHR_dedicated_allocation extension instead of equivalent
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functionality embedded into Vulkan 1.1.
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*/
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allocatorInfo.flags |= VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT;
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allocatorInfo.flags |= VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT;
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}
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}
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