From f7baf623d06490d9c9d7d522d37a28a1c29b91b2 Mon Sep 17 00:00:00 2001 From: Adam Sawicki Date: Mon, 10 Sep 2018 11:09:03 +0200 Subject: [PATCH] Minor updates in documentation. Added VK9 to list of known usages. Issue #39 thanks @disks86 ! --- README.md | 1 + src/vk_mem_alloc.h | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 7bd6d53..f82caa9 100644 --- a/README.md +++ b/README.md @@ -98,6 +98,7 @@ See **[Documentation](https://gpuopen-librariesandsdks.github.io/VulkanMemoryAll - **[vkDOOM3](https://github.com/DustinHLand/vkDOOM3)** - Vulkan port of GPL DOOM 3 BFG Edition. License: GNU GPL. - **[Lightweight Java Game Library (LWJGL)](https://www.lwjgl.org/)** - includes binding of the library for Java. License: BSD. - **[The Forge](https://github.com/ConfettiFX/The-Forge)** - cross-platform rendering framework. Apache License 2.0. +- **[VK9](https://github.com/disks86/VK9)** - Direct3D 9 compatibility layer using Vulkan. Zlib lincese. # See also diff --git a/src/vk_mem_alloc.h b/src/vk_mem_alloc.h index c52f378..b7ea905 100644 --- a/src/vk_mem_alloc.h +++ b/src/vk_mem_alloc.h @@ -125,7 +125,7 @@ It may be a good idea to create dedicated CPP file just for this purpose. Please note that this library includes header ``, which in turn includes `` on Windows. If you need some specific macros defined -before including these headers (like `NOMINMAX`, `WIN32_LEAN_AND_MEAN`, or +before including these headers (like `WIN32_LEAN_AND_MEAN` or `WINVER` for Windows, `VK_USE_PLATFORM_WIN32_KHR` for Vulkan), you must define them before every `#include` of this library.