mirror of
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
synced 2024-11-05 12:20:07 +00:00
Removed VMA_DEFRAGMENTATION_* flags. VmaDefragmentationInfo2::flags is now reserved for future use and should be 0. Research various options and chosen some parameters as default.
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@ -1785,7 +1785,7 @@ void Player::Defragment()
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const duration defragDurationEnd = timeAfterDefragEnd - timeAfterGpu;
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// If anything changed.
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if(defragStats.allocationsLost > 0 || defragStats.allocationsMoved > 0)
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if(defragStats.allocationsMoved > 0)
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{
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// Go over allocation that changed and destroy their buffers and images.
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size_t i = 0;
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@ -1825,7 +1825,6 @@ void Player::Defragment()
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printf(" bytesFreed: %llu\n", defragStats.bytesFreed);
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printf(" allocationsMoved: %u\n", defragStats.allocationsMoved);
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printf(" deviceMemoryBlocksFreed: %u\n", defragStats.deviceMemoryBlocksFreed);
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printf(" allocationsLost: %u\n", defragStats.allocationsLost);
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vmaCalculateStats(m_Allocator, &stats);
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PrintStats(stats, "after defragmentation");
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@ -2578,25 +2578,8 @@ Call function vmaDefragmentationEnd() to destroy it.
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*/
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VK_DEFINE_HANDLE(VmaDefragmentationContext)
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/// Flags to be used in vmaDefragmentationBegin().
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/// Flags to be used in vmaDefragmentationBegin(). None at the moment. Reserved for future use.
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typedef enum VmaDefragmentationFlagBits {
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/** Add this flag to change defragmentation algorithm to fast rather than default (balanced).
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This algorithm will favor speed over quality of defragmentation.
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Defragmentation will be done as fast and move as little allocations and bytes as possible while
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still providing some benefits.
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*/
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VMA_DEFRAGMENTATION_FAST_ALGORITHM_BIT = 0x00000001,
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/** Add this flag to change defragmentation algorithm to optimal rather than default (balanced).
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This algorithm will favor quality of defragmentation over speed.
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Allocations will be as perfectly compacted as possible.
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*/
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VMA_DEFRAGMENTATION_OPTIMAL_ALGORITHM_BIT = 0x00000002,
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/** \brief A bit mask to extract only `ALGORITHM` bits from entire set of flags.
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*/
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VMA_DEFRAGMENTATION_ALGORITHM_MASK =
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VMA_DEFRAGMENTATION_FAST_ALGORITHM_BIT |
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VMA_DEFRAGMENTATION_OPTIMAL_ALGORITHM_BIT,
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VMA_DEFRAGMENTATION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
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} VmaDefragmentationFlagBits;
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typedef VkFlags VmaDefragmentationFlags;
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@ -2606,7 +2589,7 @@ typedef VkFlags VmaDefragmentationFlags;
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To be used with function vmaDefragmentationBegin().
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*/
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typedef struct VmaDefragmentationInfo2 {
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/** \brief Flags for defragmentation. Use #VmaDefragmentationFlagBits enum.
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/** \brief Reserved for future use. Should be 0.
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*/
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VmaDefragmentationFlags flags;
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/** \brief Number of allocations in `pAllocations` array.
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@ -5737,8 +5720,7 @@ public:
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VmaDefragmentationAlgorithm(
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VmaAllocator hAllocator,
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VmaBlockVector* pBlockVector,
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uint32_t currentFrameIndex,
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uint32_t algorithmFlags); // Zero or one of VMA_DEFRAGMENTATION_*_ALGORITHM_BIT.
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uint32_t currentFrameIndex);
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virtual ~VmaDefragmentationAlgorithm();
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void AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged);
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@ -5756,7 +5738,6 @@ private:
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VmaAllocator const m_hAllocator;
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VmaBlockVector* const m_pBlockVector;
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const uint32_t m_CurrentFrameIndex;
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const uint32_t m_AlgorithmFlags;
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uint32_t m_AllocationCount;
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bool m_AllAllocations;
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@ -5819,7 +5800,7 @@ private:
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m_HasNonMovableAllocations = blockAllocCount != defragmentAllocCount;
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}
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void SortAllocationsBySizeDescecnding()
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void SortAllocationsBySizeDescending()
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{
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VMA_SORT(m_Allocations.begin(), m_Allocations.end(), AllocationInfoSizeGreater());
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}
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@ -5911,7 +5892,7 @@ public:
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VmaPool hCustomPool, // Optional.
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VmaBlockVector* pBlockVector,
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uint32_t currFrameIndex,
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uint32_t algorithmFlags); // Zero or one of VMA_DEFRAGMENTATION_*_ALGORITHM_BIT.
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uint32_t flags);
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~VmaBlockVectorDefragmentationContext();
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VmaPool GetCustomPool() const { return m_hCustomPool; }
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@ -5952,7 +5933,7 @@ public:
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VmaDefragmentationContext_T(
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VmaAllocator hAllocator,
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uint32_t currFrameIndex,
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uint32_t algorithmFlags,
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uint32_t flags,
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VmaDefragmentationStats* pStats);
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~VmaDefragmentationContext_T();
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@ -5976,7 +5957,7 @@ public:
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private:
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const VmaAllocator m_hAllocator;
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const uint32_t m_CurrFrameIndex;
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const uint32_t m_AlgorithmFlags;
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const uint32_t m_Flags;
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VmaDefragmentationStats* const m_pStats;
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// Owner of these objects.
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VmaBlockVectorDefragmentationContext* m_DefaultPoolContexts[VK_MAX_MEMORY_TYPES];
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@ -11896,12 +11877,10 @@ void VmaBlockVector::AddStats(VmaStats* pStats)
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VmaDefragmentationAlgorithm::VmaDefragmentationAlgorithm(
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VmaAllocator hAllocator,
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VmaBlockVector* pBlockVector,
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uint32_t currentFrameIndex,
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uint32_t algorithmFlags) :
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uint32_t currentFrameIndex) :
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m_hAllocator(hAllocator),
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m_pBlockVector(pBlockVector),
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m_CurrentFrameIndex(currentFrameIndex),
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m_AlgorithmFlags(algorithmFlags),
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m_AllAllocations(false),
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m_AllocationCount(0),
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m_BytesMoved(0),
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@ -11961,21 +11940,17 @@ VkResult VmaDefragmentationAlgorithm::DefragmentRound(
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return VK_SUCCESS;
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}
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uint32_t strategy = UINT32_MAX;
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switch(m_AlgorithmFlags)
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{
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case VMA_DEFRAGMENTATION_FAST_ALGORITHM_BIT:
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strategy = VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT;
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break;
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case VMA_DEFRAGMENTATION_OPTIMAL_ALGORITHM_BIT:
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strategy = VMA_ALLOCATION_INTERNAL_STRATEGY_MIN_OFFSET;
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break;
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default:
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strategy = VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT;
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}
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// This is a choice based on research.
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// Option 1:
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uint32_t strategy = VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT;
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// Option 2:
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//uint32_t strategy = VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT;
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// Option 3:
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//uint32_t strategy = VMA_ALLOCATION_CREATE_STRATEGY_MIN_FRAGMENTATION_BIT;
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size_t srcBlockMinIndex = 0;
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// When FAST_ALGORITHM, move allocations from only last out of blocks that contain non-movable allocations.
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/*
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if(m_AlgorithmFlags & VMA_DEFRAGMENTATION_FAST_ALGORITHM_BIT)
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{
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const size_t blocksWithNonMovableCount = CalcBlocksWithNonMovableCount();
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@ -11984,6 +11959,7 @@ VkResult VmaDefragmentationAlgorithm::DefragmentRound(
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srcBlockMinIndex = blocksWithNonMovableCount - 1;
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}
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}
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*/
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size_t srcBlockIndex = m_Blocks.size() - 1;
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size_t srcAllocIndex = SIZE_MAX;
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@ -12146,21 +12122,21 @@ VkResult VmaDefragmentationAlgorithm::Defragment(
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}
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pBlockInfo->CalcHasNonMovableAllocations();
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if((m_AlgorithmFlags & VMA_DEFRAGMENTATION_FAST_ALGORITHM_BIT) != 0)
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{
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// This is a choice based on research.
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// Option 1:
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pBlockInfo->SortAllocationsByOffsetDescending();
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}
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else
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{
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pBlockInfo->SortAllocationsBySizeDescecnding();
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}
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// Option 2:
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//pBlockInfo->SortAllocationsBySizeDescending();
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}
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// Sort m_Blocks this time by the main criterium, from most "destination" to most "source" blocks.
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VMA_SORT(m_Blocks.begin(), m_Blocks.end(), BlockInfoCompareMoveDestination());
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// This is a choice based on research.
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const uint32_t roundCount = 2;
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// Execute defragmentation rounds (the main part).
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const uint32_t roundCount = (m_AlgorithmFlags & VMA_DEFRAGMENTATION_FAST_ALGORITHM_BIT) ? 1 : 2;
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VkResult result = VK_SUCCESS;
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for(uint32_t round = 0; (round < roundCount) && (result == VK_SUCCESS); ++round)
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{
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@ -12229,7 +12205,7 @@ void VmaBlockVectorDefragmentationContext::Begin()
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m_Allocations.size() == m_pBlockVector->CalcAllocationCount();
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m_pAlgorithm = vma_new(m_hAllocator, VmaDefragmentationAlgorithm)(
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m_hAllocator, m_pBlockVector, m_CurrFrameIndex, m_AlgorithmFlags);
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m_hAllocator, m_pBlockVector, m_CurrFrameIndex);
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if(allAllocations)
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{
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@ -12250,11 +12226,11 @@ void VmaBlockVectorDefragmentationContext::Begin()
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VmaDefragmentationContext_T::VmaDefragmentationContext_T(
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VmaAllocator hAllocator,
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uint32_t currFrameIndex,
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uint32_t algorithmFlags,
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uint32_t flags,
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VmaDefragmentationStats* pStats) :
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m_hAllocator(hAllocator),
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m_CurrFrameIndex(currFrameIndex),
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m_AlgorithmFlags(algorithmFlags),
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m_Flags(flags),
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m_pStats(pStats),
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m_CustomPoolContexts(VmaStlAllocator<VmaBlockVectorDefragmentationContext*>(hAllocator->GetAllocationCallbacks()))
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{
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@ -12307,7 +12283,7 @@ void VmaDefragmentationContext_T::AddPools(uint32_t poolCount, VmaPool* pPools)
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pool,
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&pool->m_BlockVector,
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m_CurrFrameIndex,
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m_AlgorithmFlags);
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m_Flags);
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m_CustomPoolContexts.push_back(pBlockVectorDefragCtx);
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}
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@ -12355,7 +12331,7 @@ void VmaDefragmentationContext_T::AddAllocations(
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hAllocPool,
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&hAllocPool->m_BlockVector,
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m_CurrFrameIndex,
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m_AlgorithmFlags);
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m_Flags);
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m_CustomPoolContexts.push_back(pBlockVectorDefragCtx);
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}
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}
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@ -12372,7 +12348,7 @@ void VmaDefragmentationContext_T::AddAllocations(
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VMA_NULL, // hCustomPool
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m_hAllocator->m_pBlockVectors[memTypeIndex],
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m_CurrFrameIndex,
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m_AlgorithmFlags);
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m_Flags);
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m_DefaultPoolContexts[memTypeIndex] = pBlockVectorDefragCtx;
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}
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}
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@ -13713,9 +13689,8 @@ VkResult VmaAllocator_T::DefragmentationBegin(
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memset(info.pAllocationsChanged, 0, info.allocationCount * sizeof(VkBool32));
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}
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const uint32_t algorithmFlags = info.flags & VMA_DEFRAGMENTATION_ALGORITHM_MASK;
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*pContext = vma_new(this, VmaDefragmentationContext_T)(
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this, m_CurrentFrameIndex.load(), algorithmFlags, pStats);
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this, m_CurrentFrameIndex.load(), info.flags, pStats);
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(*pContext)->AddPools(info.poolCount, info.pPools);
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(*pContext)->AddAllocations(
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