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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
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Adding a VmaVector constructor for C++11 compatibility
The std::vector constructor used (count + allocator) is only available in C++14 (see: https://en.cppreference.com/w/cpp/container/vector/vector) and compiling with C++11 and `VMA_USE_STL_VECTOR` will result in compile errors. This adds a new constructor and switches to using that for compatibility.
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@ -4097,6 +4097,9 @@ public:
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{
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}
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VmaVector(size_t count, const T& value, const AllocatorT& allocator)
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: VmaVector(count, allocator) {}
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VmaVector(const VmaVector<T, AllocatorT>& src) :
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m_Allocator(src.m_Allocator),
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m_pArray(src.m_Count ? (T*)VmaAllocateArray<T>(src.m_Allocator.m_pCallbacks, src.m_Count) : VMA_NULL),
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@ -12127,7 +12130,7 @@ void VmaBlockVector::ApplyDefragmentationMovesCpu(
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void* pMappedData;
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};
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VmaVector< BlockInfo, VmaStlAllocator<BlockInfo> >
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blockInfo(blockCount, VmaStlAllocator<BlockInfo>(m_hAllocator->GetAllocationCallbacks()));
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blockInfo(blockCount, BlockInfo(), VmaStlAllocator<BlockInfo>(m_hAllocator->GetAllocationCallbacks()));
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memset(blockInfo.data(), 0, blockCount * sizeof(BlockInfo));
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// Go over all moves. Mark blocks that are used with BLOCK_FLAG_USED.
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