Vulkan Memory Allocator
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Vulkan Memory Allocator comes in form of a single header file. You don't need to build it as a separate library project. You can add this file directly to your project and submit it to code repository next to your other source files.
"Single header" doesn't mean that everything is contained in C/C++ declarations, like it tends to be in case of inline functions or C++ templates. It means that implementation is bundled with interface in a single file and needs to be extracted using preprocessor macro. If you don't do it properly, you will get linker errors.
To do it properly:
It may be a good idea to create dedicated CPP file just for this purpose.
At program startup:
VkPhysicalDevice
and VkDevice
object.When you want to create a buffer or image:
VkBufferCreateInfo
/ VkImageCreateInfo
structure.VkBuffer
/VkImage
with memory already allocated and bound to it.Don't forget to destroy your objects when no longer needed: