Allocation user data
You can annotate allocations with your own information, e.g. for debugging purposes. To do that, fill VmaAllocationCreateInfo::pUserData field when creating an allocation. It is an opaque void*
pointer. You can use it e.g. as a pointer, some handle, index, key, ordinal number or any other value that would associate the allocation with your custom metadata. It is useful to identify appropriate data structures in your engine given VmaAllocation, e.g. when doing Defragmentation.
VkBufferCreateInfo bufCreateInfo = ...
MyBufferMetadata* pMetadata = CreateBufferMetadata();
VkBuffer buffer;
vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buffer, &allocation,
nullptr);
VkResult vmaCreateBuffer(VmaAllocator allocator, const VkBufferCreateInfo *pBufferCreateInfo, const VmaAllocationCreateInfo *pAllocationCreateInfo, VkBuffer *pBuffer, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo)
Creates a new VkBuffer, allocates and binds memory for it.
@ VMA_MEMORY_USAGE_AUTO
Definition vk_mem_alloc.h:493
Parameters of new VmaAllocation.
Definition vk_mem_alloc.h:1223
void * pUserData
Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo...
Definition vk_mem_alloc.h:1262
VmaMemoryUsage usage
Intended usage of memory.
Definition vk_mem_alloc.h:1231
Represents single memory allocation.
The pointer may be later retrieved as VmaAllocationInfo::pUserData:
MyBufferMetadata* pMetadata = (MyBufferMetadata*)allocInfo.
pUserData;
void vmaGetAllocationInfo(VmaAllocator allocator, VmaAllocation allocation, VmaAllocationInfo *pAllocationInfo)
Returns current information about specified allocation.
Definition vk_mem_alloc.h:1342
void * pUserData
Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vma...
Definition vk_mem_alloc.h:1389
It can also be changed using function vmaSetAllocationUserData().
Values of (non-zero) allocations' pUserData
are printed in JSON report created by vmaBuildStatsString() in hexadecimal form.
Allocation names
An allocation can also carry a null-terminated string, giving a name to the allocation. To set it, call vmaSetAllocationName(). The library creates internal copy of the string, so the pointer you pass doesn't need to be valid for whole lifetime of the allocation. You can free it after the call.
std::string imageName = "Texture: ";
imageName += fileName;
void vmaSetAllocationName(VmaAllocator allocator, VmaAllocation allocation, const char *pName)
Sets pName in given allocation to new value.
The string can be later retrieved by inspecting VmaAllocationInfo::pName. It is also printed in JSON report created by vmaBuildStatsString().
- Note
- Setting string name to VMA allocation doesn't automatically set it to the Vulkan buffer or image created with it. You must do it manually using an extension like VK_EXT_debug_utils, which is independent of this library.