mirror of
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
synced 2024-11-05 12:20:07 +00:00
33 lines
882 B
CMake
33 lines
882 B
CMake
# This file will only be executed if VMA_BUILD_SAMPLE_SHADERS is set to ON
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find_program(GLSL_VALIDATOR glslangValidator REQUIRED)
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if(NOT GLSL_VALIDATOR)
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message(FATAL_ERROR "glslangValidator not found!")
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endif()
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set(SHADERS
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Shader.vert
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Shader.frag
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SparseBindingTest.comp
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)
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# Compile each shader using glslangValidator
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foreach(SHADER ${SHADERS})
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get_filename_component(FILE_NAME ${SHADER} NAME)
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# Put the .spv files into the bin folder
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set(SPIRV ${PROJECT_SOURCE_DIR}/bin/${FILE_NAME}.spv)
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add_custom_command(
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OUTPUT ${SPIRV}
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# Use the same file name and append .spv to the compiled shader
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COMMAND ${GLSL_VALIDATOR} -V ${CMAKE_CURRENT_SOURCE_DIR}/${SHADER} -o ${SPIRV}
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DEPENDS ${SHADER}
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)
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list(APPEND SPIRV_FILES ${SPIRV})
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endforeach()
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add_custom_target(VmaSampleShaders ALL DEPENDS ${SPIRV_FILES})
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