The latest Windows SDKs don't support IPv6 when building for Windows 2000,
so we need to use the SDK emulation in that case.
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@ -31,6 +31,10 @@
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#if defined(ASIO_HAS_OLD_WIN_SDK)
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// Emulation of types that are missing from old Platform SDKs.
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//
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// N.B. this emulation is also used if building for a Windows 2000 target with
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// a recent (i.e. Vista or later) SDK, as the SDK does not provide IPv6 support
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// in that case.
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namespace asio {
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namespace detail {
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@ -54,9 +58,19 @@ struct sockaddr_storage_emulation
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struct in6_addr_emulation
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{
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u_char s6_addr[16];
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union
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{
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u_char Byte[16];
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u_short Word[8];
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} u;
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};
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#if !defined(s6_addr)
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# define _S6_un u
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# define _S6_u8 Byte
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# define s6_addr _S6_un._S6_u8
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#endif // !defined(s6_addr)
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struct sockaddr_in6_emulation
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{
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short sin6_family;
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