bullet3/examples/Importers/ImportBullet/SerializeSetup.cpp

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#include "SerializeSetup.h"
#include "../Extras/Serialize/BulletWorldImporter/btBulletWorldImporter.h"
#include "../CommonInterfaces/CommonRigidBodyBase.h"
class SerializeSetup : public CommonRigidBodyBase
{
char m_fileName[1024];
public:
SerializeSetup(struct GUIHelperInterface* helper, const char* fileName);
virtual ~SerializeSetup();
virtual void initPhysics();
virtual void stepSimulation(float deltaTime);
virtual void setFileName(const char* fileName)
{
memcpy(m_fileName,fileName,strlen(fileName)+1);
}
virtual void resetCamera()
{
float dist = 9.5;
float pitch = -2.8;
float yaw = 20;
float targetPos[3]={-0.2,-1.4,3.5};
m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
}
};
SerializeSetup::SerializeSetup(struct GUIHelperInterface* helper, const char* fileName)
:CommonRigidBodyBase(helper)
{
if (fileName)
{
setFileName(fileName);
} else
{
setFileName("spider.bullet");
}
}
SerializeSetup::~SerializeSetup()
{
}
void SerializeSetup::initPhysics()
{
this->createEmptyDynamicsWorld();
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe+btIDebugDraw::DBG_DrawContactPoints);
btBulletWorldImporter* importer = new btBulletWorldImporter(m_dynamicsWorld);
const char* prefix[]={"","./","./data/","../data/","../../data/","../../../data/","../../../../data/"};
int numPrefixes = sizeof(prefix)/sizeof(const char*);
char relativeFileName[1024];
FILE* f=0;
for (int i=0;!f && i<numPrefixes;i++)
{
sprintf(relativeFileName,"%s%s",prefix[i],m_fileName);
f = fopen(relativeFileName,"rb");
if (f)
{
break;
}
}
if (f)
{
fclose(f);
}
importer->loadFile(relativeFileName);
//for now, guess the up axis from gravity
if (m_dynamicsWorld->getGravity()[1] == 0.f)
{
m_guiHelper->setUpAxis(2);
} else
{
m_guiHelper->setUpAxis(1);
}
//example code to export the dynamics world to a .bullet file
btDefaultSerializer* serializer = new btDefaultSerializer();
m_dynamicsWorld->serialize(serializer);
FILE* file = fopen("SerializeSetupTestFile.bullet","wb");
fwrite(serializer->getBufferPointer(),serializer->getCurrentBufferSize(),1, file);
fclose(file);
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
}
void SerializeSetup::stepSimulation(float deltaTime)
{
CommonRigidBodyBase::stepSimulation(deltaTime);
}
class CommonExampleInterface* SerializeBulletCreateFunc(struct CommonExampleOptions& options)
{
return new SerializeSetup(options.m_guiHelper, options.m_fileName);
}