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https://github.com/bulletphysics/bullet3
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77 lines
2.0 KiB
C
77 lines
2.0 KiB
C
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#ifndef EGL_OPENGL_WINDOW_H
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#define EGL_OPENGL_WINDOW_H
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#ifdef BT_USE_EGL
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#define b3gDefaultOpenGLWindow EGLOpenGLWindow
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#include "../CommonInterfaces/CommonWindowInterface.h"
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class EGLOpenGLWindow : public CommonWindowInterface
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{
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struct EGLInternalData2* m_data;
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bool m_OpenGLInitialized;
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bool m_requestedExit;
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public:
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EGLOpenGLWindow();
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virtual ~EGLOpenGLWindow();
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virtual void createDefaultWindow(int width, int height, const char* title)
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{
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b3gWindowConstructionInfo ci(width,height);
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ci.m_title = title;
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createWindow(ci);
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}
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virtual void createWindow(const b3gWindowConstructionInfo& ci);
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virtual void closeWindow();
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virtual void runMainLoop();
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virtual float getTimeInSeconds();
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virtual bool requestedExit() const;
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virtual void setRequestExit();
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virtual void startRendering();
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virtual void endRendering();
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virtual bool isModifierKeyPressed(int key);
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virtual void setMouseMoveCallback(b3MouseMoveCallback mouseCallback);
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virtual b3MouseMoveCallback getMouseMoveCallback();
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virtual void setMouseButtonCallback(b3MouseButtonCallback mouseCallback);
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virtual b3MouseButtonCallback getMouseButtonCallback();
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virtual void setResizeCallback(b3ResizeCallback resizeCallback);
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virtual b3ResizeCallback getResizeCallback();
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virtual void setWheelCallback(b3WheelCallback wheelCallback);
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virtual b3WheelCallback getWheelCallback();
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virtual void setKeyboardCallback( b3KeyboardCallback keyboardCallback);
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virtual b3KeyboardCallback getKeyboardCallback();
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virtual void setRenderCallback( b3RenderCallback renderCallback);
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virtual void setWindowTitle(const char* title);
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virtual float getRetinaScale() const;
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virtual void setAllowRetina(bool allow);
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virtual int getWidth() const;
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virtual int getHeight() const;
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virtual int fileOpenDialog(char* fileName, int maxFileNameLength);
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};
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#endif //BT_USE_EGL
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#endif //EGL_OPENGL_WINDOW_H
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