bullet3/examples/Importers/ImportObjDemo/LoadMeshFromObj.h

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#ifndef LOAD_MESH_FROM_OBJ_H
#define LOAD_MESH_FROM_OBJ_H
struct GLInstanceGraphicsShape;
#include "../../ThirdPartyLibs/Wavefront/tiny_obj_loader.h"
int b3IsFileCachingEnabled();
void b3EnableFileCaching(int enable);
std::string LoadFromCachedOrFromObj(
std::vector<tinyobj::shape_t>& shapes, // [output]
const char* filename,
const char* mtl_basepath,
struct CommonFileIOInterface* fileIO);
GLInstanceGraphicsShape* LoadMeshFromObj(const char* relativeFileName, const char* materialPrefixPath,struct CommonFileIOInterface* fileIO);
#endif //LOAD_MESH_FROM_OBJ_H