2006-05-25 19:18:29 +00:00
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifdef WIN32 //needed for glut.h
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#include <windows.h>
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#endif
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2006-07-10 05:25:06 +00:00
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//think different
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#if defined(__APPLE__) && !defined (VMDMESA)
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#include <GLUT/glut.h>
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#else
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2006-05-25 19:18:29 +00:00
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#include <GL/glut.h>
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2006-07-10 05:25:06 +00:00
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#endif
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2006-05-25 19:18:29 +00:00
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#include "GL_ShapeDrawer.h"
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#include "CollisionShapes/PolyhedralConvexShape.h"
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#include "CollisionShapes/TriangleMeshShape.h"
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#include "CollisionShapes/BoxShape.h"
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#include "CollisionShapes/SphereShape.h"
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#include "CollisionShapes/ConeShape.h"
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#include "CollisionShapes/CylinderShape.h"
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#include "CollisionShapes/Simplex1to4Shape.h"
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2006-07-24 05:22:56 +00:00
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#include "CollisionShapes/CompoundShape.h"
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2006-05-25 19:18:29 +00:00
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2006-05-26 00:30:45 +00:00
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#include "CollisionShapes/ConvexTriangleMeshShape.h"
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2006-05-25 19:18:29 +00:00
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#include "IDebugDraw.h"
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//for debugmodes
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#include "BMF_Api.h"
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#include <stdio.h> //printf debugging
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void GL_ShapeDrawer::DrawCoordSystem() {
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glBegin(GL_LINES);
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glColor3f(1, 0, 0);
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glVertex3d(0, 0, 0);
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glVertex3d(1, 0, 0);
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glColor3f(0, 1, 0);
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glVertex3d(0, 0, 0);
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glVertex3d(0, 1, 0);
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glColor3f(0, 0, 1);
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glVertex3d(0, 0, 0);
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glVertex3d(0, 0, 1);
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glEnd();
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}
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2006-05-26 00:30:45 +00:00
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2006-05-25 19:18:29 +00:00
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class GlDrawcallback : public TriangleCallback
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{
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public:
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virtual void ProcessTriangle(SimdVector3* triangle,int partId, int triangleIndex)
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{
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glBegin(GL_LINES);
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glColor3f(1, 0, 0);
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glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
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glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
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glColor3f(0, 1, 0);
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glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
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glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
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glColor3f(0, 0, 1);
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glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
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glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
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glEnd();
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}
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2006-05-26 00:30:45 +00:00
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};
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2006-05-25 19:18:29 +00:00
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2006-05-26 00:30:45 +00:00
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class TriangleGlDrawcallback : public InternalTriangleIndexCallback
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{
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public:
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virtual void InternalProcessTriangleIndex(SimdVector3* triangle,int partId,int triangleIndex)
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{
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glBegin(GL_TRIANGLES);//LINES);
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glColor3f(1, 0, 0);
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glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
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glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
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glColor3f(0, 1, 0);
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glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
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glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
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glColor3f(0, 0, 1);
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glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
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glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
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glEnd();
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}
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2006-05-25 19:18:29 +00:00
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};
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2006-05-26 00:30:45 +00:00
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2006-05-25 19:18:29 +00:00
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void GL_ShapeDrawer::DrawOpenGL(float* m, const CollisionShape* shape, const SimdVector3& color,int debugMode)
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{
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2006-07-24 05:22:56 +00:00
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2006-05-25 19:18:29 +00:00
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glPushMatrix();
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2006-07-24 05:22:56 +00:00
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glMultMatrixf(m);
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2006-05-25 19:18:29 +00:00
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2006-07-24 05:22:56 +00:00
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if (shape->GetShapeType() == COMPOUND_SHAPE_PROXYTYPE)
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{
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const CompoundShape* compoundShape = static_cast<const CompoundShape*>(shape);
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2006-07-24 23:06:59 +00:00
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for (int i=compoundShape->GetNumChildShapes()-1;i>=0;i--)
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2006-07-24 05:22:56 +00:00
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{
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SimdTransform childTrans = compoundShape->GetChildTransform(i);
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const CollisionShape* colShape = compoundShape->GetChildShape(i);
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float childMat[16];
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childTrans.getOpenGLMatrix(childMat);
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DrawOpenGL(childMat,colShape,color,debugMode);
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}
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2006-05-25 19:18:29 +00:00
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2006-07-24 05:22:56 +00:00
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} else
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{
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//DrawCoordSystem();
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2006-07-24 23:06:59 +00:00
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//glPushMatrix();
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2006-07-24 05:22:56 +00:00
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glEnable(GL_COLOR_MATERIAL);
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glColor3f(color.x(),color.y(), color.z());
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2006-05-25 19:18:29 +00:00
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2006-07-24 23:06:59 +00:00
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2006-05-25 19:18:29 +00:00
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2006-07-24 05:22:56 +00:00
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bool useWireframeFallback = true;
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2006-05-25 19:18:29 +00:00
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2006-07-24 05:22:56 +00:00
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if (!(debugMode & IDebugDraw::DBG_DrawWireframe))
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{
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switch (shape->GetShapeType())
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2006-05-26 00:30:45 +00:00
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{
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2006-07-24 05:22:56 +00:00
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case BOX_SHAPE_PROXYTYPE:
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{
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const BoxShape* boxShape = static_cast<const BoxShape*>(shape);
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SimdVector3 halfExtent = boxShape->GetHalfExtents();
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glScaled(2*halfExtent[0], 2*halfExtent[1], 2*halfExtent[2]);
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glutSolidCube(1.0);
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useWireframeFallback = false;
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break;
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}
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case TRIANGLE_SHAPE_PROXYTYPE:
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case TETRAHEDRAL_SHAPE_PROXYTYPE:
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{
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const BU_Simplex1to4* tetra = static_cast<const BU_Simplex1to4*>(shape);
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//todo:
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2006-09-11 05:31:22 +00:00
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// useWireframeFallback = false;
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2006-07-24 05:22:56 +00:00
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break;
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}
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case CONVEX_HULL_SHAPE_PROXYTYPE:
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2006-05-26 00:30:45 +00:00
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break;
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2006-07-24 05:22:56 +00:00
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case SPHERE_SHAPE_PROXYTYPE:
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2006-06-09 00:17:20 +00:00
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{
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2006-07-24 05:22:56 +00:00
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const SphereShape* sphereShape = static_cast<const SphereShape*>(shape);
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float radius = sphereShape->GetMargin();//radius doesn't include the margin, so draw with margin
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glutSolidSphere(radius,10,10);
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useWireframeFallback = false;
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2006-06-09 00:17:20 +00:00
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break;
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2006-07-24 05:22:56 +00:00
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}
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case MULTI_SPHERE_SHAPE_PROXYTYPE:
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case CONE_SHAPE_PROXYTYPE:
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{
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const ConeShape* coneShape = static_cast<const ConeShape*>(shape);
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float radius = coneShape->GetRadius();//+coneShape->GetMargin();
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float height = coneShape->GetHeight();//+coneShape->GetMargin();
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//glRotatef(-90.0, 1.0, 0.0, 0.0);
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glTranslatef(0.0, 0.0, -0.5*height);
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glutSolidCone(radius,height,10,10);
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useWireframeFallback = false;
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2006-06-09 00:17:20 +00:00
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break;
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2006-07-24 05:22:56 +00:00
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}
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case CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE:
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{
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useWireframeFallback = false;
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2006-06-09 00:17:20 +00:00
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break;
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2006-07-24 05:22:56 +00:00
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}
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case CONVEX_SHAPE_PROXYTYPE:
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case CYLINDER_SHAPE_PROXYTYPE:
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{
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const CylinderShape* cylinder = static_cast<const CylinderShape*>(shape);
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int upAxis = cylinder->GetUpAxis();
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GLUquadricObj *quadObj = gluNewQuadric();
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2006-09-05 07:36:55 +00:00
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float radius = cylinder->GetRadius();
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float halfHeight = cylinder->GetHalfExtents()[upAxis];
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2006-07-24 05:22:56 +00:00
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glPushMatrix();
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switch (upAxis)
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2006-06-09 00:17:20 +00:00
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{
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2006-07-24 05:22:56 +00:00
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case 0:
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glRotatef(-90.0, 0.0, 1.0, 0.0);
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2006-09-05 07:36:55 +00:00
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glTranslatef(0.0, 0.0, -halfHeight);
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2006-07-24 05:22:56 +00:00
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break;
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case 1:
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glRotatef(-90.0, 1.0, 0.0, 0.0);
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2006-09-05 07:36:55 +00:00
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glTranslatef(0.0, 0.0, -halfHeight);
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2006-07-24 05:22:56 +00:00
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break;
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case 2:
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2006-09-05 07:36:55 +00:00
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glTranslatef(0.0, 0.0, -halfHeight);
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2006-07-24 05:22:56 +00:00
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break;
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default:
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{
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assert(0);
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}
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2006-06-09 00:17:20 +00:00
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}
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2006-07-24 05:22:56 +00:00
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//The gluCylinder subroutine draws a cylinder that is oriented along the z axis.
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//The base of the cylinder is placed at z = 0; the top of the cylinder is placed at z=height.
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//Like a sphere, the cylinder is subdivided around the z axis into slices and along the z axis into stacks.
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gluQuadricDrawStyle(quadObj, (GLenum)GLU_FILL);
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gluQuadricNormals(quadObj, (GLenum)GLU_SMOOTH);
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2006-09-05 07:36:55 +00:00
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gluCylinder(quadObj, radius, radius, 2.f*halfHeight, 15, 10);
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2006-07-24 05:22:56 +00:00
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glPopMatrix();
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glEndList();
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2006-06-09 00:17:20 +00:00
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2006-07-24 05:22:56 +00:00
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break;
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}
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default:
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{
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2006-06-09 00:17:20 +00:00
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}
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2006-05-25 19:18:29 +00:00
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2006-07-24 05:22:56 +00:00
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};
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2006-05-25 19:18:29 +00:00
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2006-07-24 05:22:56 +00:00
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}
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2006-05-25 19:18:29 +00:00
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2006-07-24 05:22:56 +00:00
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2006-06-03 02:13:59 +00:00
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2006-07-24 05:22:56 +00:00
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if (useWireframeFallback)
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2006-05-25 19:18:29 +00:00
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{
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2006-07-24 05:22:56 +00:00
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/// for polyhedral shapes
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if (shape->IsPolyhedral())
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2006-05-25 19:18:29 +00:00
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{
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2006-07-24 05:22:56 +00:00
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PolyhedralConvexShape* polyshape = (PolyhedralConvexShape*) shape;
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glBegin(GL_LINES);
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2006-05-25 19:18:29 +00:00
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2006-07-24 05:22:56 +00:00
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int i;
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for (i=0;i<polyshape->GetNumEdges();i++)
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{
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SimdPoint3 a,b;
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polyshape->GetEdge(i,a,b);
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2006-05-25 19:18:29 +00:00
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2006-07-24 05:22:56 +00:00
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glVertex3f(a.getX(),a.getY(),a.getZ());
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glVertex3f(b.getX(),b.getY(),b.getZ());
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2006-05-25 19:18:29 +00:00
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2006-06-03 02:13:59 +00:00
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2006-05-25 19:18:29 +00:00
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}
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2006-07-24 05:22:56 +00:00
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glEnd();
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2006-05-25 19:18:29 +00:00
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2006-07-24 05:22:56 +00:00
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if (debugMode==IDebugDraw::DBG_DrawFeaturesText)
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2006-05-25 19:18:29 +00:00
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{
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2006-07-24 23:06:59 +00:00
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glRasterPos3f(0.0, 0.0, 0.0);
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2006-07-24 05:22:56 +00:00
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BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),polyshape->GetExtraDebugInfo());
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glColor3f(1.f, 1.f, 1.f);
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for (i=0;i<polyshape->GetNumVertices();i++)
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{
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SimdPoint3 vtx;
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polyshape->GetVertex(i,vtx);
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glRasterPos3f(vtx.x(), vtx.y(), vtx.z());
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char buf[12];
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sprintf(buf," %d",i);
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BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
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}
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for (i=0;i<polyshape->GetNumPlanes();i++)
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{
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SimdVector3 normal;
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SimdPoint3 vtx;
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polyshape->GetPlane(normal,vtx,i);
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SimdScalar d = vtx.dot(normal);
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glRasterPos3f(normal.x()*d, normal.y()*d, normal.z()*d);
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char buf[12];
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sprintf(buf," plane %d",i);
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BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
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}
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2006-05-25 19:18:29 +00:00
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}
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2006-07-24 05:22:56 +00:00
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2006-05-25 19:18:29 +00:00
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}
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2006-07-24 05:22:56 +00:00
|
|
|
}
|
2006-06-03 02:13:59 +00:00
|
|
|
|
2006-07-24 05:22:56 +00:00
|
|
|
if (shape->GetShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
|
|
|
|
{
|
|
|
|
TriangleMeshShape* concaveMesh = (TriangleMeshShape*) shape;
|
|
|
|
//SimdVector3 aabbMax(1e30f,1e30f,1e30f);
|
|
|
|
//SimdVector3 aabbMax(100,100,100);//1e30f,1e30f,1e30f);
|
2006-09-11 05:31:22 +00:00
|
|
|
|
|
|
|
//todo pass camera, for some culling
|
|
|
|
SimdVector3 aabbMax(1e30f,1e30f,1e30f);
|
|
|
|
SimdVector3 aabbMin(-1e30f,-1e30f,-1e30f);
|
2006-05-25 19:18:29 +00:00
|
|
|
|
2006-07-24 05:22:56 +00:00
|
|
|
GlDrawcallback drawCallback;
|
2006-05-25 19:18:29 +00:00
|
|
|
|
2006-07-24 05:22:56 +00:00
|
|
|
concaveMesh->ProcessAllTriangles(&drawCallback,aabbMin,aabbMax);
|
2006-05-25 19:18:29 +00:00
|
|
|
|
|
|
|
|
2006-07-24 05:22:56 +00:00
|
|
|
}
|
2006-05-25 19:18:29 +00:00
|
|
|
|
2006-07-24 05:22:56 +00:00
|
|
|
if (shape->GetShapeType() == CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE)
|
|
|
|
{
|
|
|
|
ConvexTriangleMeshShape* convexMesh = (ConvexTriangleMeshShape*) shape;
|
|
|
|
|
2006-09-11 05:31:22 +00:00
|
|
|
//todo: pass camera for some culling
|
|
|
|
SimdVector3 aabbMax(1e30f,1e30f,1e30f);
|
|
|
|
SimdVector3 aabbMin(-1e30f,-1e30f,-1e30f);
|
2006-07-24 05:22:56 +00:00
|
|
|
TriangleGlDrawcallback drawCallback;
|
|
|
|
convexMesh->GetStridingMesh()->InternalProcessAllTriangles(&drawCallback,aabbMin,aabbMax);
|
2006-05-25 19:18:29 +00:00
|
|
|
|
2006-07-24 05:22:56 +00:00
|
|
|
}
|
2006-05-26 00:30:45 +00:00
|
|
|
|
2006-07-24 23:06:59 +00:00
|
|
|
/*glDisable(GL_DEPTH_BUFFER_BIT);
|
2006-07-24 05:22:56 +00:00
|
|
|
if (debugMode==IDebugDraw::DBG_DrawText)
|
|
|
|
{
|
|
|
|
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),shape->GetName());
|
|
|
|
}
|
2006-06-03 02:13:59 +00:00
|
|
|
|
2006-07-24 05:22:56 +00:00
|
|
|
if (debugMode==IDebugDraw::DBG_DrawFeaturesText)
|
|
|
|
{
|
|
|
|
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),shape->GetExtraDebugInfo());
|
|
|
|
}
|
|
|
|
glEnable(GL_DEPTH_BUFFER_BIT);
|
2006-07-24 23:06:59 +00:00
|
|
|
*/
|
|
|
|
|
|
|
|
// glPopMatrix();
|
2006-06-03 02:13:59 +00:00
|
|
|
}
|
2006-05-25 19:18:29 +00:00
|
|
|
glPopMatrix();
|
|
|
|
|
|
|
|
}
|