mirror of
https://github.com/bulletphysics/bullet3
synced 2025-01-05 15:21:06 +00:00
774 lines
18 KiB
C++
774 lines
18 KiB
C++
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <algorithm>
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#include <vector>
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/*----------------------------------------------------------------------
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Copyright (c) 2004 Open Dynamics Framework Group
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www.physicstools.org
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification, are permitted provided
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that the following conditions are met:
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Redistributions of source code must retain the above copyright notice, this list of conditions
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and the following disclaimer.
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Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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Neither the name of the Open Dynamics Framework Group nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 'AS IS' AND ANY EXPRESS OR IMPLIED WARRANTIES,
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INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE INTEL OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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-----------------------------------------------------------------------*/
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// http://codesuppository.blogspot.com
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//
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// mailto: jratcliff@infiniplex.net
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//
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// http://www.amillionpixels.us
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//
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#include "ConvexDecomposition.h"
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#include "cd_vector.h"
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#include "cd_hull.h"
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#include "bestfit.h"
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#include "PlaneTri.h"
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#include "vlookup.h"
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#include "splitplane.h"
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#include "meshvolume.h"
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#include "concavity.h"
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#include "bestfitobb.h"
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#include "float_math.h"
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#include "fitsphere.h"
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#define SHOW_MESH 0
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#define MAKE_MESH 1
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static unsigned int MAXDEPTH=8;
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static float CONCAVE_PERCENT=1.0f;
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static float MERGE_PERCENT=2.0f;
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using namespace ConvexDecomposition;
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typedef std::vector< unsigned int > UintVector;
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namespace ConvexDecomposition
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{
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class FaceTri
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{
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public:
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FaceTri(void) { };
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FaceTri(const float *vertices,unsigned int i1,unsigned int i2,unsigned int i3)
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{
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mP1.Set( &vertices[i1*3] );
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mP2.Set( &vertices[i2*3] );
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mP3.Set( &vertices[i3*3] );
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}
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Vector3d<float> mP1;
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Vector3d<float> mP2;
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Vector3d<float> mP3;
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Vector3d<float> mNormal;
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};
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void addTri(VertexLookup vl,UintVector &list,const Vector3d<float> &p1,const Vector3d<float> &p2,const Vector3d<float> &p3)
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{
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unsigned int i1 = Vl_getIndex(vl, p1.Ptr() );
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unsigned int i2 = Vl_getIndex(vl, p2.Ptr() );
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unsigned int i3 = Vl_getIndex(vl, p3.Ptr() );
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// do *not* process degenerate triangles!
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if ( i1 != i2 && i1 != i3 && i2 != i3 )
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{
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list.push_back(i1);
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list.push_back(i2);
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list.push_back(i3);
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}
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}
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void doConvexDecomposition(unsigned int vcount,
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const float *vertices,
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unsigned int tcount,
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const unsigned int *indices,
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ConvexDecompInterface *callback,
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float masterVolume,
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unsigned int depth)
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{
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float plane[4];
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bool split = false;
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if ( depth < MAXDEPTH )
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{
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float volume;
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float c = computeConcavity( vcount, vertices, tcount, indices, callback, plane, volume );
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if ( depth == 0 )
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{
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masterVolume = volume;
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}
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float percent = (c*100.0f)/masterVolume;
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if ( percent > CONCAVE_PERCENT ) // if great than 5% of the total volume is concave, go ahead and keep splitting.
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{
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split = true;
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}
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}
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if ( depth >= MAXDEPTH || !split )
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{
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#if 1
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HullResult result;
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HullLibrary hl;
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HullDesc desc;
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desc.SetHullFlag(QF_TRIANGLES);
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desc.mVcount = vcount;
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desc.mVertices = vertices;
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desc.mVertexStride = sizeof(float)*3;
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HullError ret = hl.CreateConvexHull(desc,result);
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if ( ret == QE_OK )
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{
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ConvexResult r(result.mNumOutputVertices, result.mOutputVertices, result.mNumFaces, result.mIndices);
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callback->ConvexDecompResult(r);
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}
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#else
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static unsigned int colors[8] =
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{
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0xFF0000,
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0x00FF00,
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0x0000FF,
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0xFFFF00,
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0x00FFFF,
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0xFF00FF,
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0xFFFFFF,
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0xFF8040
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};
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static int count = 0;
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count++;
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if ( count == 8 ) count = 0;
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assert( count >= 0 && count < 8 );
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unsigned int color = colors[count];
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const unsigned int *source = indices;
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for (unsigned int i=0; i<tcount; i++)
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{
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unsigned int i1 = *source++;
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unsigned int i2 = *source++;
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unsigned int i3 = *source++;
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FaceTri t(vertices, i1, i2, i3 );
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callback->ConvexDebugTri( t.mP1.Ptr(), t.mP2.Ptr(), t.mP3.Ptr(), color );
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}
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#endif
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return;
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}
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UintVector ifront;
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UintVector iback;
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VertexLookup vfront = Vl_createVertexLookup();
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VertexLookup vback = Vl_createVertexLookup();
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bool showmesh = false;
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#if SHOW_MESH
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showmesh = true;
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#endif
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if ( 0 )
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{
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showmesh = true;
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for (float x=-1; x<1; x+=0.10f)
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{
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for (float y=0; y<1; y+=0.10f)
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{
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for (float z=-1; z<1; z+=0.04f)
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{
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float d = x*plane[0] + y*plane[1] + z*plane[2] + plane[3];
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Vector3d<float> p(x,y,z);
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if ( d >= 0 )
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callback->ConvexDebugPoint(p.Ptr(), 0.02f, 0x00FF00);
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else
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callback->ConvexDebugPoint(p.Ptr(), 0.02f, 0xFF0000);
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}
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}
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}
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}
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if ( 1 )
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{
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// ok..now we are going to 'split' all of the input triangles against this plane!
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const unsigned int *source = indices;
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for (unsigned int i=0; i<tcount; i++)
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{
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unsigned int i1 = *source++;
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unsigned int i2 = *source++;
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unsigned int i3 = *source++;
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FaceTri t(vertices, i1, i2, i3 );
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Vector3d<float> front[4];
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Vector3d<float> back[4];
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unsigned int fcount=0;
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unsigned int bcount=0;
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PlaneTriResult result;
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result = planeTriIntersection(plane,t.mP1.Ptr(),sizeof(Vector3d<float>),0.00001f,front[0].Ptr(),fcount,back[0].Ptr(),bcount );
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if( fcount > 4 || bcount > 4 )
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{
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result = planeTriIntersection(plane,t.mP1.Ptr(),sizeof(Vector3d<float>),0.00001f,front[0].Ptr(),fcount,back[0].Ptr(),bcount );
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}
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switch ( result )
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{
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case PTR_FRONT:
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assert( fcount == 3 );
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if ( showmesh )
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callback->ConvexDebugTri( front[0].Ptr(), front[1].Ptr(), front[2].Ptr(), 0x00FF00 );
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#if MAKE_MESH
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addTri( vfront, ifront, front[0], front[1], front[2] );
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#endif
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break;
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case PTR_BACK:
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assert( bcount == 3 );
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if ( showmesh )
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callback->ConvexDebugTri( back[0].Ptr(), back[1].Ptr(), back[2].Ptr(), 0xFFFF00 );
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#if MAKE_MESH
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addTri( vback, iback, back[0], back[1], back[2] );
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#endif
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break;
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case PTR_SPLIT:
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assert( fcount >= 3 && fcount <= 4);
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assert( bcount >= 3 && bcount <= 4);
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#if MAKE_MESH
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addTri( vfront, ifront, front[0], front[1], front[2] );
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addTri( vback, iback, back[0], back[1], back[2] );
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if ( fcount == 4 )
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{
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addTri( vfront, ifront, front[0], front[2], front[3] );
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}
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if ( bcount == 4 )
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{
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addTri( vback, iback, back[0], back[2], back[3] );
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}
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#endif
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if ( showmesh )
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{
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callback->ConvexDebugTri( front[0].Ptr(), front[1].Ptr(), front[2].Ptr(), 0x00D000 );
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callback->ConvexDebugTri( back[0].Ptr(), back[1].Ptr(), back[2].Ptr(), 0xD0D000 );
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if ( fcount == 4 )
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{
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callback->ConvexDebugTri( front[0].Ptr(), front[2].Ptr(), front[3].Ptr(), 0x00D000 );
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}
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if ( bcount == 4 )
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{
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callback->ConvexDebugTri( back[0].Ptr(), back[2].Ptr(), back[3].Ptr(), 0xD0D000 );
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}
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}
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break;
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}
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}
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unsigned int fsize = ifront.size()/3;
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unsigned int bsize = iback.size()/3;
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// ok... here we recursively call
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if ( ifront.size() )
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{
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unsigned int vcount = Vl_getVcount(vfront);
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const float *vertices = Vl_getVertices(vfront);
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unsigned int tcount = ifront.size()/3;
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doConvexDecomposition(vcount, vertices, tcount, &ifront[0], callback, masterVolume, depth+1);
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}
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ifront.clear();
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Vl_releaseVertexLookup(vfront);
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if ( iback.size() )
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{
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unsigned int vcount = Vl_getVcount(vback);
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const float *vertices = Vl_getVertices(vback);
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unsigned int tcount = iback.size()/3;
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doConvexDecomposition(vcount, vertices, tcount, &iback[0], callback, masterVolume, depth+1);
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}
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iback.clear();
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Vl_releaseVertexLookup(vback);
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}
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}
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class CHull
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{
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public:
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CHull(const ConvexResult &result)
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{
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mResult = new ConvexResult(result);
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mVolume = computeMeshVolume( result.mHullVertices, result.mHullTcount, result.mHullIndices );
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mDiagonal = getBoundingRegion( result.mHullVcount, result.mHullVertices, sizeof(float)*3, mMin, mMax );
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float dx = mMax[0] - mMin[0];
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float dy = mMax[1] - mMin[1];
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float dz = mMax[2] - mMin[2];
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dx*=0.1f; // inflate 1/10th on each edge
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dy*=0.1f; // inflate 1/10th on each edge
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dz*=0.1f; // inflate 1/10th on each edge
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mMin[0]-=dx;
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mMin[1]-=dy;
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mMin[2]-=dz;
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mMax[0]+=dx;
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mMax[1]+=dy;
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mMax[2]+=dz;
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}
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~CHull(void)
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{
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delete mResult;
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}
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bool overlap(const CHull &h) const
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{
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return overlapAABB(mMin,mMax, h.mMin, h.mMax );
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}
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float mMin[3];
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float mMax[3];
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float mVolume;
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float mDiagonal; // long edge..
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ConvexResult *mResult;
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};
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// Usage: std::sort( list.begin(), list.end(), StringSortRef() );
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class CHullSort
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{
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public:
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bool operator()(const CHull *a,const CHull *b) const
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{
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return a->mVolume < b->mVolume;
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}
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};
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typedef std::vector< CHull * > CHullVector;
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class ConvexBuilder : public ConvexDecompInterface
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{
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public:
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ConvexBuilder(ConvexDecompInterface *callback)
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{
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mCallback = callback;
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};
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~ConvexBuilder(void)
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{
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CHullVector::iterator i;
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for (i=mChulls.begin(); i!=mChulls.end(); ++i)
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{
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CHull *cr = (*i);
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delete cr;
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}
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}
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bool isDuplicate(unsigned int i1,unsigned int i2,unsigned int i3,
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unsigned int ci1,unsigned int ci2,unsigned int ci3)
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{
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unsigned int dcount = 0;
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assert( i1 != i2 && i1 != i3 && i2 != i3 );
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assert( ci1 != ci2 && ci1 != ci3 && ci2 != ci3 );
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if ( i1 == ci1 || i1 == ci2 || i1 == ci3 ) dcount++;
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if ( i2 == ci1 || i2 == ci2 || i2 == ci3 ) dcount++;
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if ( i3 == ci1 || i3 == ci2 || i3 == ci3 ) dcount++;
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return dcount == 3;
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}
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void getMesh(const ConvexResult &cr,VertexLookup vc,UintVector &indices)
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{
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unsigned int *src = cr.mHullIndices;
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|
||
|
for (unsigned int i=0; i<cr.mHullTcount; i++)
|
||
|
{
|
||
|
unsigned int i1 = *src++;
|
||
|
unsigned int i2 = *src++;
|
||
|
unsigned int i3 = *src++;
|
||
|
|
||
|
const float *p1 = &cr.mHullVertices[i1*3];
|
||
|
const float *p2 = &cr.mHullVertices[i2*3];
|
||
|
const float *p3 = &cr.mHullVertices[i3*3];
|
||
|
|
||
|
i1 = Vl_getIndex(vc,p1);
|
||
|
i2 = Vl_getIndex(vc,p2);
|
||
|
i3 = Vl_getIndex(vc,p3);
|
||
|
|
||
|
#if 0
|
||
|
bool duplicate = false;
|
||
|
|
||
|
unsigned int tcount = indices.size()/3;
|
||
|
for (unsigned int j=0; j<tcount; j++)
|
||
|
{
|
||
|
unsigned int ci1 = indices[j*3+0];
|
||
|
unsigned int ci2 = indices[j*3+1];
|
||
|
unsigned int ci3 = indices[j*3+2];
|
||
|
if ( isDuplicate(i1,i2,i3, ci1, ci2, ci3 ) )
|
||
|
{
|
||
|
duplicate = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !duplicate )
|
||
|
{
|
||
|
indices.push_back(i1);
|
||
|
indices.push_back(i2);
|
||
|
indices.push_back(i3);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
CHull * canMerge(CHull *a,CHull *b)
|
||
|
{
|
||
|
|
||
|
if ( !a->overlap(*b) ) return 0; // if their AABB's (with a little slop) don't overlap, then return.
|
||
|
|
||
|
CHull *ret = 0;
|
||
|
|
||
|
// ok..we are going to combine both meshes into a single mesh
|
||
|
// and then we are going to compute the concavity...
|
||
|
|
||
|
VertexLookup vc = Vl_createVertexLookup();
|
||
|
|
||
|
UintVector indices;
|
||
|
|
||
|
getMesh( *a->mResult, vc, indices );
|
||
|
getMesh( *b->mResult, vc, indices );
|
||
|
|
||
|
unsigned int vcount = Vl_getVcount(vc);
|
||
|
const float *vertices = Vl_getVertices(vc);
|
||
|
unsigned int tcount = indices.size()/3;
|
||
|
unsigned int *idx = &indices[0];
|
||
|
|
||
|
HullResult hresult;
|
||
|
HullLibrary hl;
|
||
|
HullDesc desc;
|
||
|
|
||
|
desc.SetHullFlag(QF_TRIANGLES);
|
||
|
|
||
|
desc.mVcount = vcount;
|
||
|
desc.mVertices = vertices;
|
||
|
desc.mVertexStride = sizeof(float)*3;
|
||
|
|
||
|
HullError hret = hl.CreateConvexHull(desc,hresult);
|
||
|
|
||
|
if ( hret == QE_OK )
|
||
|
{
|
||
|
|
||
|
float combineVolume = computeMeshVolume( hresult.mOutputVertices, hresult.mNumFaces, hresult.mIndices );
|
||
|
float sumVolume = a->mVolume + b->mVolume;
|
||
|
|
||
|
float percent = (sumVolume*100) / combineVolume;
|
||
|
if ( percent >= (100.0f-MERGE_PERCENT) )
|
||
|
{
|
||
|
ConvexResult cr(hresult.mNumOutputVertices, hresult.mOutputVertices, hresult.mNumFaces, hresult.mIndices);
|
||
|
ret = new CHull(cr);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
Vl_releaseVertexLookup(vc);
|
||
|
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
bool combineHulls(void)
|
||
|
{
|
||
|
|
||
|
bool combine = false;
|
||
|
|
||
|
sortChulls(mChulls); // sort the convex hulls, largest volume to least...
|
||
|
|
||
|
CHullVector output; // the output hulls...
|
||
|
|
||
|
|
||
|
CHullVector::iterator i;
|
||
|
|
||
|
for (i=mChulls.begin(); i!=mChulls.end() && !combine; ++i)
|
||
|
{
|
||
|
CHull *cr = (*i);
|
||
|
|
||
|
CHullVector::iterator j;
|
||
|
for (j=mChulls.begin(); j!=mChulls.end(); ++j)
|
||
|
{
|
||
|
CHull *match = (*j);
|
||
|
|
||
|
if ( cr != match ) // don't try to merge a hull with itself, that be stoopid
|
||
|
{
|
||
|
|
||
|
CHull *merge = canMerge(cr,match); // if we can merge these two....
|
||
|
|
||
|
if ( merge )
|
||
|
{
|
||
|
|
||
|
output.push_back(merge);
|
||
|
|
||
|
|
||
|
++i;
|
||
|
while ( i != mChulls.end() )
|
||
|
{
|
||
|
CHull *cr = (*i);
|
||
|
if ( cr != match )
|
||
|
{
|
||
|
output.push_back(cr);
|
||
|
}
|
||
|
i++;
|
||
|
}
|
||
|
|
||
|
delete cr;
|
||
|
delete match;
|
||
|
combine = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( combine )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
output.push_back(cr);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( combine )
|
||
|
{
|
||
|
mChulls.clear();
|
||
|
mChulls = output;
|
||
|
output.clear();
|
||
|
}
|
||
|
|
||
|
|
||
|
return combine;
|
||
|
}
|
||
|
|
||
|
unsigned int process(const DecompDesc &desc)
|
||
|
{
|
||
|
|
||
|
unsigned int ret = 0;
|
||
|
|
||
|
MAXDEPTH = desc.mDepth;
|
||
|
CONCAVE_PERCENT = desc.mCpercent;
|
||
|
MERGE_PERCENT = desc.mPpercent;
|
||
|
|
||
|
|
||
|
doConvexDecomposition(desc.mVcount, desc.mVertices, desc.mTcount, desc.mIndices,this,0,0);
|
||
|
|
||
|
|
||
|
while ( combineHulls() ); // keep combinging hulls until I can't combine any more...
|
||
|
|
||
|
CHullVector::iterator i;
|
||
|
for (i=mChulls.begin(); i!=mChulls.end(); ++i)
|
||
|
{
|
||
|
CHull *cr = (*i);
|
||
|
|
||
|
// before we hand it back to the application, we need to regenerate the hull based on the
|
||
|
// limits given by the user.
|
||
|
|
||
|
const ConvexResult &c = *cr->mResult; // the high resolution hull...
|
||
|
|
||
|
HullResult result;
|
||
|
HullLibrary hl;
|
||
|
HullDesc hdesc;
|
||
|
|
||
|
hdesc.SetHullFlag(QF_TRIANGLES);
|
||
|
|
||
|
hdesc.mVcount = c.mHullVcount;
|
||
|
hdesc.mVertices = c.mHullVertices;
|
||
|
hdesc.mVertexStride = sizeof(float)*3;
|
||
|
hdesc.mMaxVertices = desc.mMaxVertices; // maximum number of vertices allowed in the output
|
||
|
|
||
|
if ( desc.mSkinWidth > 0 )
|
||
|
{
|
||
|
hdesc.mSkinWidth = desc.mSkinWidth;
|
||
|
hdesc.SetHullFlag(QF_SKIN_WIDTH); // do skin width computation.
|
||
|
}
|
||
|
|
||
|
HullError ret = hl.CreateConvexHull(hdesc,result);
|
||
|
|
||
|
if ( ret == QE_OK )
|
||
|
{
|
||
|
ConvexResult r(result.mNumOutputVertices, result.mOutputVertices, result.mNumFaces, result.mIndices);
|
||
|
|
||
|
r.mHullVolume = computeMeshVolume( result.mOutputVertices, result.mNumFaces, result.mIndices ); // the volume of the hull.
|
||
|
|
||
|
// compute the best fit OBB
|
||
|
computeBestFitOBB( result.mNumOutputVertices, result.mOutputVertices, sizeof(float)*3, r.mOBBSides, r.mOBBTransform );
|
||
|
|
||
|
r.mOBBVolume = r.mOBBSides[0] * r.mOBBSides[1] *r.mOBBSides[2]; // compute the OBB volume.
|
||
|
|
||
|
fm_getTranslation( r.mOBBTransform, r.mOBBCenter ); // get the translation component of the 4x4 matrix.
|
||
|
|
||
|
fm_matrixToQuat( r.mOBBTransform, r.mOBBOrientation ); // extract the orientation as a quaternion.
|
||
|
|
||
|
r.mSphereRadius = computeBoundingSphere( result.mNumOutputVertices, result.mOutputVertices, r.mSphereCenter );
|
||
|
r.mSphereVolume = fm_sphereVolume( r.mSphereRadius );
|
||
|
|
||
|
|
||
|
mCallback->ConvexDecompResult(r);
|
||
|
}
|
||
|
|
||
|
|
||
|
delete cr;
|
||
|
}
|
||
|
|
||
|
ret = mChulls.size();
|
||
|
|
||
|
mChulls.clear();
|
||
|
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
|
||
|
virtual void ConvexDebugTri(const float *p1,const float *p2,const float *p3,unsigned int color)
|
||
|
{
|
||
|
mCallback->ConvexDebugTri(p1,p2,p3,color);
|
||
|
}
|
||
|
|
||
|
virtual void ConvexDebugOBB(const float *sides, const float *matrix,unsigned int color)
|
||
|
{
|
||
|
mCallback->ConvexDebugOBB(sides,matrix,color);
|
||
|
}
|
||
|
virtual void ConvexDebugPoint(const float *p,float dist,unsigned int color)
|
||
|
{
|
||
|
mCallback->ConvexDebugPoint(p,dist,color);
|
||
|
}
|
||
|
|
||
|
virtual void ConvexDebugBound(const float *bmin,const float *bmax,unsigned int color)
|
||
|
{
|
||
|
mCallback->ConvexDebugBound(bmin,bmax,color);
|
||
|
}
|
||
|
|
||
|
virtual void ConvexDecompResult(ConvexResult &result)
|
||
|
{
|
||
|
CHull *ch = new CHull(result);
|
||
|
mChulls.push_back(ch);
|
||
|
}
|
||
|
|
||
|
void sortChulls(CHullVector &hulls)
|
||
|
{
|
||
|
std::sort( hulls.begin(), hulls.end(), CHullSort() );
|
||
|
}
|
||
|
|
||
|
CHullVector mChulls;
|
||
|
ConvexDecompInterface *mCallback;
|
||
|
|
||
|
};
|
||
|
|
||
|
unsigned int performConvexDecomposition(const DecompDesc &desc)
|
||
|
{
|
||
|
unsigned int ret = 0;
|
||
|
|
||
|
if ( desc.mCallback )
|
||
|
{
|
||
|
ConvexBuilder cb(desc.mCallback);
|
||
|
|
||
|
ret = cb.process(desc);
|
||
|
}
|
||
|
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
};
|