bullet3/examples/SharedMemory/PhysicsServer.h

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#ifndef PHYSICS_SERVER_SHARED_MEMORY_H
#define PHYSICS_SERVER_SHARED_MEMORY_H
class PhysicsServerSharedMemory
{
struct PhysicsServerInternalData* m_data;
protected:
void createJointMotors(class btMultiBody* body);
void releaseSharedMemory();
bool loadUrdf(const char* fileName, const class btVector3& pos, const class btQuaternion& orn,
bool useMultiBody, bool useFixedBase);
public:
PhysicsServerSharedMemory();
virtual ~PhysicsServerSharedMemory();
//todo: implement option to allocated shared memory from client
virtual bool connectSharedMemory(bool allowSharedMemoryInitialization, class btMultiBodyDynamicsWorld* dynamicsWorld, struct GUIHelperInterface* guiHelper);
virtual void disconnectSharedMemory (bool deInitializeSharedMemory);
virtual void processClientCommands();
bool supportsJointMotor(class btMultiBody* body, int linkIndex);
};
#endif //PHYSICS_SERVER_EXAMPLESHARED_MEMORY_H