bullet3/examples/SharedMemory/GraphicsSharedMemoryCommands.h

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#ifndef GRAPHICS_SHARED_MEMORY_COMMANDS_H
#define GRAPHICS_SHARED_MEMORY_COMMANDS_H
//this is a very experimental draft of commands. We will iterate on this API (commands, arguments etc)
#include "GraphicsSharedMemoryPublic.h"
#ifdef __GNUC__
#include <stdint.h>
typedef int32_t smInt32a_t;
typedef int64_t smInt64a_t;
typedef uint32_t smUint32a_t;
typedef uint64_t smUint64a_t;
#elif defined(_MSC_VER)
typedef __int32 smInt32a_t;
typedef __int64 smInt64a_t;
typedef unsigned __int32 smUint32a_t;
typedef unsigned __int64 smUint64a_t;
#else
typedef int smInt32a_t;
typedef long long int smInt64a_t;
typedef unsigned int smUint32a_t;
typedef unsigned long long int smUint64a_t;
#endif
#ifdef __APPLE__
#define GRAPHICS_SHARED_MEMORY_MAX_STREAM_CHUNK_SIZE (512 * 1024)
#else
#define GRAPHICS_SHARED_MEMORY_MAX_STREAM_CHUNK_SIZE (4 * 1024 * 1024)
#endif
struct GraphicsCommand0
{
int bla;
};
struct GraphicsUpAxisCommand
{
int m_enableUpAxisY;
};
struct GraphicsStatus0
{
int bla;
};
struct GraphicsVisualizerFlagCommand
{
int m_visualizerFlag;
int m_enable;
};
struct GraphicsUploadDataCommand
{
int m_numBytes;
int m_dataOffset;
int m_dataSlot;
};
struct GraphicRegisterTextureCommand
{
int m_width;
int m_height;
};
struct GraphicsRegisterTextureStatus
{
int m_textureId;
};
struct GraphicsRegisterGraphicsShapeCommand
{
int m_numVertices;
int m_numIndices;
int m_primitiveType;
int m_textureId;
};
struct GraphicsRegisterGraphicsShapeStatus
{
int m_shapeId;
};
struct GraphicsRegisterGraphicsInstanceCommand
{
int m_shapeIndex;
float m_position[4];
float m_quaternion[4];
float m_color[4];
float m_scaling[4];
};
struct GraphicsRegisterGraphicsInstanceStatus
{
int m_graphicsInstanceId;
};
struct GraphicsSyncTransformsCommand
{
int m_numPositions;
};
struct GraphicsRemoveInstanceCommand
{
int m_graphicsUid;
};
struct GraphicsChangeRGBAColorCommand
{
int m_graphicsUid;
double m_rgbaColor[4];
};
struct GraphicsChangeScalingCommand
{
int m_graphicsUid;
double m_scaling[3];
};
struct GraphicsGetCameraInfoStatus
{
int width;
int height;
float viewMatrix[16];
float projectionMatrix[16];
float camUp[3];
float camForward[3];
float hor[3];
float vert[3];
float yaw;
float pitch;
float camDist;
float camTarget[3];
};
struct GraphicsSharedMemoryCommand
{
int m_type;
smUint64a_t m_timeStamp;
int m_sequenceNumber;
//m_updateFlags is a bit fields to tell which parameters need updating
//for example m_updateFlags = SIM_PARAM_UPDATE_DELTA_TIME | SIM_PARAM_UPDATE_NUM_SOLVER_ITERATIONS;
int m_updateFlags;
union {
struct GraphicsCommand0 m_graphicsCommand0;
struct GraphicsUpAxisCommand m_upAxisYCommand;
struct GraphicsVisualizerFlagCommand m_visualizerFlagCommand;
struct GraphicsUploadDataCommand m_uploadDataCommand;
struct GraphicRegisterTextureCommand m_registerTextureCommand;
struct GraphicsRegisterGraphicsShapeCommand m_registerGraphicsShapeCommand;
struct GraphicsRegisterGraphicsInstanceCommand m_registerGraphicsInstanceCommand;
struct GraphicsSyncTransformsCommand m_syncTransformsCommand;
struct GraphicsRemoveInstanceCommand m_removeGraphicsInstanceCommand;
struct GraphicsChangeRGBAColorCommand m_changeRGBAColorCommand;
struct GraphicsChangeScalingCommand m_changeScalingCommand;
};
};
struct GraphicsSharedMemoryStatus
{
int m_type;
smUint64a_t m_timeStamp;
int m_sequenceNumber;
//m_streamBytes is only for internal purposes
int m_numDataStreamBytes;
char* m_dataStream;
//m_updateFlags is a bit fields to tell which parameters were updated,
//m_updateFlags is ignored for most status messages
int m_updateFlags;
union {
struct GraphicsStatus0 m_graphicsStatus0;
struct GraphicsRegisterTextureStatus m_registerTextureStatus;
struct GraphicsRegisterGraphicsShapeStatus m_registerGraphicsShapeStatus;
struct GraphicsRegisterGraphicsInstanceStatus m_registerGraphicsInstanceStatus;
struct GraphicsGetCameraInfoStatus m_getCameraInfoStatus;
};
};
typedef struct GraphicsSharedMemoryStatus GraphicsSharedMemoryStatus_t;
#endif //GRAPHICS_SHARED_MEMORY_COMMANDS_H