bullet3/examples/SharedMemory/PhysicsClientUDP_C_API.cpp

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#include "PhysicsClientUDP_C_API.h"
#include "PhysicsClientUDP.h"
#include "PhysicsDirect.h"
#include <stdio.h>
//think more about naming. The b3ConnectPhysicsLoopback
B3_SHARED_API b3PhysicsClientHandle b3ConnectPhysicsUDP(const char* hostName, int port)
{
UdpNetworkedPhysicsProcessor* udp = new UdpNetworkedPhysicsProcessor(hostName, port);
PhysicsDirect* direct = new PhysicsDirect(udp, true);
bool connected;
connected = direct->connect();
if (connected)
{
printf("b3ConnectPhysicsUDP connected successfully.\n");
}
else
{
printf("b3ConnectPhysicsUDP connection failed.\n");
}
return (b3PhysicsClientHandle)direct;
}