bullet3/examples/OpenGLWindow/SimpleCamera.h

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#ifndef SIMPLE_CAMERA_H
#define SIMPLE_CAMERA_H
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#include "../CommonInterfaces/CommonCameraInterface.h"
struct SimpleCamera : public CommonCameraInterface
{
struct SimpleCameraInternalData* m_data;
SimpleCamera();
virtual ~SimpleCamera();
void update();
virtual void getCameraProjectionMatrix(float m[16]) const;
virtual void getCameraViewMatrix(float m[16]) const;
virtual void setVRCamera(const float viewMat[16], const float projectionMatrix[16]);
virtual bool getVRCamera(float viewMat[16], float projectionMatrix[16]);
virtual void setVRCameraOffsetTransform(const float offset[16]);
virtual void disableVRCamera();
virtual bool isVRCamera() const;
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virtual void getCameraTargetPosition(float pos[3]) const;
virtual void getCameraPosition(float pos[3]) const;
virtual void getCameraTargetPosition(double pos[3]) const;
virtual void getCameraPosition(double pos[3]) const;
virtual void setCameraTargetPosition(float x, float y, float z);
virtual void setCameraDistance(float dist);
virtual float getCameraDistance() const;
virtual void setCameraUpVector(float x, float y, float z);
void getCameraUpVector(float up[3]) const;
void getCameraForwardVector(float fwd[3]) const;
///the setCameraUpAxis will call the 'setCameraUpVector' and 'setCameraForwardVector'
virtual void setCameraUpAxis(int axis);
virtual int getCameraUpAxis() const;
virtual void setCameraYaw(float yaw);
virtual float getCameraYaw() const;
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virtual void setCameraPitch(float pitch);
virtual float getCameraPitch() const;
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virtual void setAspectRatio(float ratio);
virtual float getAspectRatio() const;
virtual float getCameraFrustumFar() const;
virtual float getCameraFrustumNear() const;
virtual void setCameraFrustumFar(float far);
virtual void setCameraFrustumNear(float near);
};
#endif //SIMPLE_CAMERA_H