bullet3/build3/premake4.lua

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solution "0MySolution"
-- Multithreaded compiling
if _ACTION == "vs2010" or _ACTION=="vs2008" then
buildoptions { "/MP" }
end
act = ""
if _ACTION then
act = _ACTION
end
newoption
{
trigger = "ios",
description = "Enable iOS target (requires xcode4)"
}
newoption
{
trigger = "bullet2gpu",
description = "Enable Bullet 2.x GPU using b3GpuDynamicsWorld bridge to Bullet 3.x"
}
newoption
{
trigger = "enet",
description = "Enable enet NAT punchthrough test"
}
configurations {"Release", "Debug"}
configuration "Release"
flags { "Optimize", "EnableSSE","StaticRuntime", "NoMinimalRebuild", "FloatFast"}
configuration "Debug"
defines {"_DEBUG=1"}
flags { "Symbols", "StaticRuntime" , "NoMinimalRebuild", "NoEditAndContinue" ,"FloatFast"}
if os.is("Linux") then
if os.is64bit() then
platforms {"x64"}
else
platforms {"x32"}
end
else
platforms {"x32", "x64"}
end
configuration {"x32"}
targetsuffix ("_" .. act)
configuration "x64"
targetsuffix ("_" .. act .. "_64" )
configuration {"x64", "debug"}
targetsuffix ("_" .. act .. "_x64_debug")
configuration {"x64", "release"}
targetsuffix ("_" .. act .. "_x64_release" )
configuration {"x32", "debug"}
targetsuffix ("_" .. act .. "_debug" )
configuration{}
postfix=""
if _ACTION == "xcode4" then
if _OPTIONS["ios"] then
postfix = "ios";
xcodebuildsettings
{
'CODE_SIGN_IDENTITY = "iPhone Developer"',
"SDKROOT = iphoneos",
'ARCHS = "armv7"',
'TARGETED_DEVICE_FAMILY = "1,2"',
'VALID_ARCHS = "armv7"',
}
else
xcodebuildsettings
{
'ARCHS = "$(ARCHS_STANDARD_32_BIT) $(ARCHS_STANDARD_64_BIT)"',
'VALID_ARCHS = "x86_64 i386"',
}
end
end
flags { "NoRTTI", "NoExceptions"}
defines { "_HAS_EXCEPTIONS=0" }
targetdir "../bin"
location("./" .. act .. postfix)
projectRootDir = os.getcwd() .. "/../"
print("Project root directroy: " .. projectRootDir);
dofile ("findOpenCL.lua")
dofile ("findDirectX11.lua")
dofile ("findOpenGLGlewGlut.lua")
language "C++"
if not _OPTIONS["ios"] then
-- include "../demo/gpudemo"
-- include "../btgui/MidiTest"
-- include "../opencl/vector_add_simplified"
-- include "../opencl/vector_add"
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include "../btgui/Gwen"
include "../btgui/GwenOpenGLTest"
include "../test/clew"
include "../Demos3/GpuGuiInitialize"
include "../test/OpenCL/BasicInitialize"
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-- include "../test/OpenCL/BroadphaseCollision"
-- include "../test/OpenCL/NarrowphaseCollision"
include "../test/OpenCL/ParallelPrimitives"
include "../test/OpenCL/RadixSortBenchmark"
include "../test/OpenCL/BitonicSort"
include "../src/Bullet3Dynamics"
include "../src/Bullet3Common"
include "../src/Bullet3Geometry"
include "../src/Bullet3Collision"
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include "../src/Bullet3Serialize/Bullet2FileLoader"
include "../src/Bullet3OpenCL"
include "../Demos3/GpuDemos"
-- include "../demo/gpu_initialize"
-- include "../opencl/lds_bank_conflict"
-- include "../opencl/reduce"
-- include "../btgui/OpenGLTrueTypeFont"
-- include "../btgui/OpenGLWindow"
-- include "../demo/ObjLoader"
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-- include "../test/b3DynamicBvhBroadphase"
if _OPTIONS["enet"] then
include "../btgui/enet"
include "../test/enet/server"
include "../test/enet/client"
end
if _OPTIONS["bullet2gpu"] then
include "../src/LinearMath"
include "../src/BulletCollision"
include "../src/BulletDynamics"
include "../src/BulletSoftBody"
include "../Demos/HelloWorld"
include "../Demos3"
end
end