bullet3/examples/TinyAudio/b3ReadWavFile.h

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#ifndef B3_READ_WAV_FILE_H
#define B3_READ_WAV_FILE_H
#include "Bullet3Common/b3AlignedObjectArray.h"
#include <stdio.h>
#include <string.h>
struct b3WavTicker
{
b3AlignedObjectArray<double> lastFrame_;
bool finished_;
double time_;
double rate_;
};
class b3ReadWavFile
{
bool byteswap_;
bool wavFile_;
unsigned long m_numFrames;
unsigned long dataType_;
double fileDataRate_;
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FILE *fd_;
unsigned long dataOffset_;
unsigned int channels_;
bool m_machineIsLittleEndian;
public:
b3ReadWavFile();
virtual ~b3ReadWavFile();
b3AlignedObjectArray<double> m_frames;
bool getWavInfo(const char *fileName);
void normalize(double peak);
double interpolate(double frame, unsigned int channel) const;
double tick(unsigned int channel, b3WavTicker *ticker);
void resize();
b3WavTicker createWavTicker(double sampleRate);
bool read(unsigned long startFrame, bool doNormalize);
int getNumFrames() const
{
return m_numFrames;
}
};
#endif //B3_READ_WAV_FILE_H