bullet3/examples/ThirdPartyLibs/Gwen/Controls/ProgressBar.h

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/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_CONTROLS_PROGRESSBAR_H
#define GWEN_CONTROLS_PROGRESSBAR_H
#include "Gwen/Controls/Base.h"
#include "Gwen/Controls/Label.h"
#include "Gwen/Gwen.h"
#include "Gwen/Skin.h"
namespace Gwen
{
namespace Controls
{
class GWEN_EXPORT ProgressBar : public Label
{
public:
GWEN_CONTROL(ProgressBar, Label);
virtual void Render(Skin::Base* skin);
virtual void SetVertical() { m_bHorizontal = false; }
virtual void SetHorizontal() { m_bHorizontal = true; }
virtual void SetValue(float val);
virtual float GetValue() const { return m_fProgress; }
virtual void SetAutoLabel(bool b) { m_bAutoLabel = b; }
protected:
float m_fProgress;
bool m_bHorizontal;
bool m_bAutoLabel;
};
} // namespace Controls
} // namespace Gwen
#endif