2008-08-25 15:11:33 +00:00
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/*
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Bullet Continuous Collision Detection and Physics Library Maya Plugin
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Copyright (c) 2008 Walt Disney Studios
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising
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from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must
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not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Written by: Nicola Candussi <nicola@fluidinteractive.com>
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2010-01-23 03:15:43 +00:00
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Modified by Roman Ponomarev <rponom@gmail.com>
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01/22/2010 : Constraints reworked
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2008-08-25 15:11:33 +00:00
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*/
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//rigid_body_impl.h
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#ifndef DYN_RIGID_BODY_IMPL_H
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#define DYN_RIGID_BODY_IMPL_H
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#include "mathUtils.h"
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2009-05-06 19:55:05 +00:00
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#include "constraint/bt_constraint.h"
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2008-08-25 15:11:33 +00:00
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class rigid_body_impl_t
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{
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public:
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virtual void set_kinematic(bool kinematic) = 0;
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//
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virtual void set_mass(float mass) = 0;
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virtual void set_inertia(vec3f const& I) = 0;
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virtual void set_restitution(float r) = 0;
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virtual void set_friction(float f) = 0;
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virtual void set_linear_damping(float d) = 0;
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virtual void set_angular_damping(float d) = 0;
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virtual void set_transform(vec3f const& position, quatf const& rotation) = 0;
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virtual void get_transform(vec3f& position, quatf& rotation) const = 0;
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virtual void get_transform(mat4x4f& xform) const = 0;
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2010-01-23 03:15:43 +00:00
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virtual void set_interpolation_transform(vec3f const& position, quatf const& rotation) = 0;
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2008-08-25 15:11:33 +00:00
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virtual void set_linear_velocity(vec3f const& v) = 0;
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virtual void get_linear_velocity(vec3f& v) const = 0;
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virtual void set_angular_velocity(vec3f const& v) = 0;
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virtual void get_angular_velocity(vec3f& v) const = 0;
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virtual void clear_forces() = 0;
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virtual void apply_central_force(vec3f const& f) = 0;
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virtual void apply_torque(vec3f const& t) = 0;
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2009-05-06 19:55:05 +00:00
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virtual void update_constraint() = 0;
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virtual void add_constraint(bt_constraint_t* constraint) = 0;
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virtual void remove_constraint(bt_constraint_t* constraint) = 0;
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2008-08-25 15:11:33 +00:00
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public:
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virtual ~rigid_body_impl_t() {};
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};
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#endif
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