bullet3/examples/CommonInterfaces/CommonCameraInterface.h

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#ifndef COMMON_CAMERA_INTERFACE_H
#define COMMON_CAMERA_INTERFACE_H
struct CommonCameraInterface
{
virtual ~CommonCameraInterface() {}
virtual void getCameraProjectionMatrix(float m[16]) const = 0;
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virtual void getCameraViewMatrix(float m[16]) const = 0;
virtual void setVRCamera(const float viewMat[16], const float projectionMatrix[16]) = 0;
virtual void disableVRCamera() = 0;
virtual bool isVRCamera() const = 0;
virtual void setVRCameraOffsetTransform(const float offset[16]) = 0;
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virtual void getCameraTargetPosition(float pos[3]) const = 0;
virtual void getCameraPosition(float pos[3]) const = 0;
virtual void getCameraTargetPosition(double pos[3]) const = 0;
virtual void getCameraPosition(double pos[3]) const = 0;
virtual void setCameraTargetPosition(float x, float y, float z) = 0;
virtual void setCameraDistance(float dist) = 0;
virtual float getCameraDistance() const = 0;
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virtual void setCameraUpVector(float x, float y, float z) = 0;
virtual void getCameraUpVector(float up[3]) const = 0;
virtual void getCameraForwardVector(float fwd[3]) const = 0;
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///the setCameraUpAxis will call the 'setCameraUpVector' and 'setCameraForwardVector'
virtual void setCameraUpAxis(int axis) = 0;
virtual int getCameraUpAxis() const = 0;
virtual void setCameraYaw(float yaw) = 0;
virtual float getCameraYaw() const = 0;
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virtual void setCameraPitch(float pitch) = 0;
virtual float getCameraPitch() const = 0;
virtual void setAspectRatio(float ratio) = 0;
virtual float getAspectRatio() const = 0;
virtual float getCameraFrustumFar() const = 0;
virtual float getCameraFrustumNear() const = 0;
};
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#endif //COMMON_CAMERA_INTERFACE_H