bullet3/examples/Collision/Internal/RealTimeBullet3CollisionSdk.cpp

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#define BLAAT
#include "RealTimeBullet3CollisionSdk.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
//convert the opaque pointer to int
struct RTB3_ColliderOpaque2Int
{
union {
plCollisionObjectHandle m_ptrValue;
int m_intValue;
};
};
struct RTB3_ShapeOpaque2Int
{
union {
plCollisionShapeHandle m_ptrValue;
int m_intValue;
};
};
enum RTB3ShapeTypes
{
RTB3_SHAPE_SPHERE = 0,
RTB3_SHAPE_PLANE,
RTB3_SHAPE_CAPSULE,
MAX_NUM_SINGLE_SHAPE_TYPES,
RTB3_SHAPE_COMPOUND_INTERNAL,
};
//we start at 1, so that the 0 index is 'invalid' just like a nullptr
#define START_COLLIDABLE_INDEX 1
#define START_SHAPE_INDEX 1
struct RTB3CollisionWorld
{
b3AlignedObjectArray<void*> m_collidableUserPointers;
b3AlignedObjectArray<int> m_collidableUserIndices;
b3AlignedObjectArray<b3Float4> m_collidablePositions;
b3AlignedObjectArray<b3Quaternion> m_collidableOrientations;
b3AlignedObjectArray<b3Transform> m_collidableTransforms;
b3AlignedObjectArray<b3Collidable> m_collidables;
b3AlignedObjectArray<b3GpuChildShape> m_childShapes;
b3AlignedObjectArray<b3Aabb> m_localSpaceAabbs;
b3AlignedObjectArray<b3Aabb> m_worldSpaceAabbs;
b3AlignedObjectArray<b3GpuFace> m_planeFaces;
b3AlignedObjectArray<b3CompoundOverlappingPair> m_compoundOverlappingPairs;
union {
int m_nextFreeShapeIndex;
void* m_nextFreeShapePtr;
};
int m_nextFreeCollidableIndex;
int m_nextFreePlaneFaceIndex;
RTB3CollisionWorld()
: m_nextFreeShapeIndex(START_SHAPE_INDEX),
m_nextFreeCollidableIndex(START_COLLIDABLE_INDEX),
m_nextFreePlaneFaceIndex(0) //this value is never exposed to the user, so we can start from 0
{
}
};
struct RealTimeBullet3CollisionSdkInternalData
{
b3AlignedObjectArray<RTB3CollisionWorld*> m_collisionWorlds;
};
RealTimeBullet3CollisionSdk::RealTimeBullet3CollisionSdk()
{
// int szCol = sizeof(b3Collidable);
// int szShap = sizeof(b3GpuChildShape);
// int szComPair = sizeof(b3CompoundOverlappingPair);
m_internalData = new RealTimeBullet3CollisionSdkInternalData;
}
RealTimeBullet3CollisionSdk::~RealTimeBullet3CollisionSdk()
{
delete m_internalData;
m_internalData = 0;
}
plCollisionWorldHandle RealTimeBullet3CollisionSdk::createCollisionWorld(int maxNumObjsCapacity, int maxNumShapesCapacity, int maxNumPairsCapacity)
{
RTB3CollisionWorld* world = new RTB3CollisionWorld();
world->m_collidables.resize(maxNumObjsCapacity + START_COLLIDABLE_INDEX);
world->m_collidablePositions.resize(maxNumObjsCapacity + START_COLLIDABLE_INDEX);
world->m_collidableOrientations.resize(maxNumObjsCapacity + START_COLLIDABLE_INDEX);
world->m_collidableTransforms.resize(maxNumObjsCapacity + START_COLLIDABLE_INDEX);
world->m_collidableUserPointers.resize(maxNumObjsCapacity + START_COLLIDABLE_INDEX);
world->m_collidableUserIndices.resize(maxNumObjsCapacity + START_COLLIDABLE_INDEX);
world->m_childShapes.resize(maxNumShapesCapacity + START_SHAPE_INDEX);
world->m_planeFaces.resize(maxNumShapesCapacity);
world->m_compoundOverlappingPairs.resize(maxNumPairsCapacity);
m_internalData->m_collisionWorlds.push_back(world);
return (plCollisionWorldHandle)world;
}
void RealTimeBullet3CollisionSdk::deleteCollisionWorld(plCollisionWorldHandle worldHandle)
{
RTB3CollisionWorld* world = (RTB3CollisionWorld*)worldHandle;
int loc = m_internalData->m_collisionWorlds.findLinearSearch(world);
b3Assert(loc >= 0 && loc < m_internalData->m_collisionWorlds.size());
if (loc >= 0 && loc < m_internalData->m_collisionWorlds.size())
{
m_internalData->m_collisionWorlds.remove(world);
delete world;
}
}
plCollisionShapeHandle RealTimeBullet3CollisionSdk::createSphereShape(plCollisionWorldHandle worldHandle, plReal radius)
{
RTB3CollisionWorld* world = (RTB3CollisionWorld*)worldHandle;
b3Assert(world->m_nextFreeShapeIndex < world->m_childShapes.size());
if (world->m_nextFreeShapeIndex < world->m_childShapes.size())
{
b3GpuChildShape& shape = world->m_childShapes[world->m_nextFreeShapeIndex];
shape.m_childPosition.setZero();
shape.m_childOrientation.setValue(0, 0, 0, 1);
shape.m_radius = radius;
shape.m_shapeType = RTB3_SHAPE_SPHERE;
world->m_nextFreeShapeIndex++;
return (plCollisionShapeHandle)world->m_nextFreeShapePtr;
}
return 0;
}
plCollisionShapeHandle RealTimeBullet3CollisionSdk::createPlaneShape(plCollisionWorldHandle worldHandle,
plReal planeNormalX,
plReal planeNormalY,
plReal planeNormalZ,
plReal planeConstant)
{
RTB3CollisionWorld* world = (RTB3CollisionWorld*)worldHandle;
b3Assert(world->m_nextFreeShapeIndex < world->m_childShapes.size() && world->m_nextFreePlaneFaceIndex < world->m_planeFaces.size());
if (world->m_nextFreeShapeIndex < world->m_childShapes.size() && world->m_nextFreePlaneFaceIndex < world->m_planeFaces.size())
{
b3GpuChildShape& shape = world->m_childShapes[world->m_nextFreeShapeIndex];
shape.m_childPosition.setZero();
shape.m_childOrientation.setValue(0, 0, 0, 1);
world->m_planeFaces[world->m_nextFreePlaneFaceIndex].m_plane = b3MakeVector4(planeNormalX, planeNormalY, planeNormalZ, planeConstant);
shape.m_shapeIndex = world->m_nextFreePlaneFaceIndex++;
shape.m_shapeType = RTB3_SHAPE_PLANE;
world->m_nextFreeShapeIndex++;
return (plCollisionShapeHandle)world->m_nextFreeShapePtr;
}
return 0;
}
plCollisionShapeHandle RealTimeBullet3CollisionSdk::createCapsuleShape(plCollisionWorldHandle worldHandle,
plReal radius,
plReal height,
int capsuleAxis)
{
RTB3CollisionWorld* world = (RTB3CollisionWorld*)worldHandle;
b3Assert(world->m_nextFreeShapeIndex < world->m_childShapes.size() && world->m_nextFreePlaneFaceIndex < world->m_planeFaces.size());
if (world->m_nextFreeShapeIndex < world->m_childShapes.size() && world->m_nextFreePlaneFaceIndex < world->m_planeFaces.size())
{
b3GpuChildShape& shape = world->m_childShapes[world->m_nextFreeShapeIndex];
shape.m_childPosition.setZero();
shape.m_childOrientation.setValue(0, 0, 0, 1);
shape.m_radius = radius;
shape.m_height = height;
shape.m_shapeIndex = capsuleAxis;
shape.m_shapeType = RTB3_SHAPE_CAPSULE;
world->m_nextFreeShapeIndex++;
return (plCollisionShapeHandle)world->m_nextFreeShapePtr;
}
return 0;
}
plCollisionShapeHandle RealTimeBullet3CollisionSdk::createCompoundShape(plCollisionWorldHandle worldHandle)
{
RTB3CollisionWorld* world = (RTB3CollisionWorld*)worldHandle;
b3Assert(world->m_nextFreeShapeIndex < world->m_childShapes.size() && world->m_nextFreePlaneFaceIndex < world->m_planeFaces.size());
if (world->m_nextFreeShapeIndex < world->m_childShapes.size() && world->m_nextFreePlaneFaceIndex < world->m_planeFaces.size())
{
b3GpuChildShape& shape = world->m_childShapes[world->m_nextFreeShapeIndex];
shape.m_childPosition.setZero();
shape.m_childOrientation.setValue(0, 0, 0, 1);
shape.m_numChildShapes = 0;
shape.m_shapeType = RTB3_SHAPE_COMPOUND_INTERNAL;
world->m_nextFreeShapeIndex++;
return (plCollisionShapeHandle)world->m_nextFreeShapePtr;
}
return 0;
}
void RealTimeBullet3CollisionSdk::addChildShape(plCollisionWorldHandle worldHandle, plCollisionShapeHandle compoundShape, plCollisionShapeHandle childShape, plVector3 childPos, plQuaternion childOrn)
{
}
void RealTimeBullet3CollisionSdk::deleteShape(plCollisionWorldHandle worldHandle, plCollisionShapeHandle shape)
{
///todo
//deleting shapes would involve a garbage collection phase, and mess up all user indices
//this would be solved by one more in-direction, at some performance penalty for certain operations
//for now, we don't delete and eventually run out-of-shapes
}
void RealTimeBullet3CollisionSdk::addCollisionObject(plCollisionWorldHandle world, plCollisionObjectHandle object)
{
///createCollisionObject already adds it to the world
}
void RealTimeBullet3CollisionSdk::removeCollisionObject(plCollisionWorldHandle world, plCollisionObjectHandle object)
{
///todo, see deleteShape
}
plCollisionObjectHandle RealTimeBullet3CollisionSdk::createCollisionObject(plCollisionWorldHandle worldHandle, void* userPointer,
int userIndex, plCollisionShapeHandle shapeHandle,
plVector3 startPosition, plQuaternion startOrientation)
{
RTB3CollisionWorld* world = (RTB3CollisionWorld*)worldHandle;
b3Assert(world->m_nextFreeCollidableIndex < world->m_collidables.size());
if (world->m_nextFreeCollidableIndex < world->m_collidables.size())
{
b3Collidable& collidable = world->m_collidables[world->m_nextFreeCollidableIndex];
world->m_collidablePositions[world->m_nextFreeCollidableIndex].setValue(startPosition[0], startPosition[1], startPosition[2]);
world->m_collidableOrientations[world->m_nextFreeCollidableIndex].setValue(startOrientation[0], startOrientation[1], startOrientation[2], startOrientation[3]);
world->m_collidableTransforms[world->m_nextFreeCollidableIndex].setOrigin(world->m_collidablePositions[world->m_nextFreeCollidableIndex]);
world->m_collidableTransforms[world->m_nextFreeCollidableIndex].setRotation(world->m_collidableOrientations[world->m_nextFreeCollidableIndex]);
world->m_collidableUserPointers[world->m_nextFreeCollidableIndex] = userPointer;
world->m_collidableUserIndices[world->m_nextFreeCollidableIndex] = userIndex;
RTB3_ShapeOpaque2Int caster;
caster.m_ptrValue = shapeHandle;
int shapeIndex = caster.m_intValue;
collidable.m_shapeIndex = shapeIndex;
b3GpuChildShape& shape = world->m_childShapes[shapeIndex];
collidable.m_shapeType = shape.m_shapeType;
collidable.m_numChildShapes = 1;
switch (collidable.m_shapeType)
{
case RTB3_SHAPE_SPHERE:
{
break;
}
case RTB3_SHAPE_PLANE:
{
break;
}
case RTB3_SHAPE_COMPOUND_INTERNAL:
{
break;
}
default:
{
b3Assert(0);
}
}
/*case SHAPE_COMPOUND_OF_CONVEX_HULLS:
case SHAPE_COMPOUND_OF_SPHERES:
case SHAPE_COMPOUND_OF_CAPSULES:
{
collidable.m_numChildShapes = shape.m_numChildShapes;
collidable.m_shapeIndex = shape.m_shapeIndex;
break;
*/
world->m_nextFreeCollidableIndex++;
return (plCollisionObjectHandle)world->m_nextFreeShapePtr;
}
return 0;
}
void RealTimeBullet3CollisionSdk::deleteCollisionObject(plCollisionObjectHandle body)
{
///todo, see deleteShape
}
void RealTimeBullet3CollisionSdk::setCollisionObjectTransform(plCollisionWorldHandle world, plCollisionObjectHandle body,
plVector3 position, plQuaternion orientation)
{
}
struct plContactCache
{
lwContactPoint* pointsOut;
int pointCapacity;
int numAddedPoints;
};
typedef void (*plDetectCollisionFunc)(RTB3CollisionWorld* world, int colA, int shapeIndexA, int colB, int shapeIndexB,
plContactCache* contactCache);
void detectCollisionDummy(RTB3CollisionWorld* world, int colA, int shapeIndexA, int colB, int shapeIndexB,
plContactCache* contactCache)
{
(void)world;
(void)colA, (void)colB;
(void)contactCache;
}
void plVecCopy(float* dst, const b3Vector3& src)
{
dst[0] = src.x;
dst[1] = src.y;
dst[2] = src.z;
}
void plVecCopy(double* dst, const b3Vector3& src)
{
dst[0] = src.x;
dst[1] = src.y;
dst[2] = src.z;
}
void ComputeClosestPointsPlaneSphere(const b3Vector3& planeNormalWorld, b3Scalar planeConstant, const b3Vector3& spherePosWorld, b3Scalar sphereRadius, plContactCache* contactCache)
{
if (contactCache->numAddedPoints < contactCache->pointCapacity)
{
lwContactPoint& pointOut = contactCache->pointsOut[contactCache->numAddedPoints];
b3Scalar t = -(spherePosWorld.dot(-planeNormalWorld) + planeConstant);
b3Vector3 intersectionPoint = spherePosWorld + t * -planeNormalWorld;
b3Scalar distance = t - sphereRadius;
if (distance <= 0)
{
pointOut.m_distance = distance;
plVecCopy(pointOut.m_ptOnBWorld, intersectionPoint);
plVecCopy(pointOut.m_ptOnAWorld, spherePosWorld + sphereRadius * -planeNormalWorld);
plVecCopy(pointOut.m_normalOnB, planeNormalWorld);
contactCache->numAddedPoints++;
}
}
}
void ComputeClosestPointsSphereSphere(b3Scalar sphereARadius, const b3Vector3& sphereAPosWorld, b3Scalar sphereBRadius, const b3Vector3& sphereBPosWorld, plContactCache* contactCache)
{
if (contactCache->numAddedPoints < contactCache->pointCapacity)
{
lwContactPoint& pointOut = contactCache->pointsOut[contactCache->numAddedPoints];
b3Vector3 diff = sphereAPosWorld - sphereBPosWorld;
b3Scalar len = diff.length();
pointOut.m_distance = len - (sphereARadius + sphereBRadius);
if (pointOut.m_distance <= 0)
{
b3Vector3 normOnB = b3MakeVector3(1, 0, 0);
if (len > B3_EPSILON)
{
normOnB = diff / len;
}
plVecCopy(pointOut.m_normalOnB, normOnB);
b3Vector3 ptAWorld = sphereAPosWorld - sphereARadius * normOnB;
plVecCopy(pointOut.m_ptOnAWorld, ptAWorld);
plVecCopy(pointOut.m_ptOnBWorld, ptAWorld - normOnB * pointOut.m_distance);
contactCache->numAddedPoints++;
}
}
}
B3_FORCE_INLINE void detectCollisionSphereSphere(RTB3CollisionWorld* world, int colA, int shapeIndexA, int colB, int shapeIndexB,
plContactCache* contactCache)
{
const b3Scalar radiusA = world->m_childShapes[shapeIndexA].m_radius;
const b3Scalar radiusB = world->m_childShapes[shapeIndexB].m_radius;
const b3Transform& trA = world->m_collidableTransforms[colA];
const b3Vector3& sphereALocalPos = world->m_childShapes[shapeIndexA].m_childPosition;
b3Vector3 spherePosAWorld = trA(sphereALocalPos);
//b3Vector3 spherePosAWorld = b3QuatRotate( world->m_collidableOrientations[colA], sphereALocalPos ) + (world->m_collidablePositions[colA]);
const b3Transform& trB = world->m_collidableTransforms[colB];
const b3Vector3& sphereBLocalPos = world->m_childShapes[shapeIndexB].m_childPosition;
b3Vector3 spherePosBWorld = trB(sphereBLocalPos);
//b3Vector3 spherePosBWorld = b3QuatRotate( world->m_collidableOrientations[colB], sphereBLocalPos ) + (world->m_collidablePositions[colB]);
ComputeClosestPointsSphereSphere(radiusA, spherePosAWorld, radiusB, spherePosBWorld, contactCache);
}
void detectCollisionSpherePlane(RTB3CollisionWorld* world, int colA, int shapeIndexA, int colB, int shapeIndexB,
plContactCache* contactCache)
{
const b3Transform& trA = world->m_collidableTransforms[colA];
const b3Vector3& sphereALocalPos = world->m_childShapes[shapeIndexA].m_childPosition;
b3Vector3 spherePosAWorld = trA(sphereALocalPos);
int planeFaceIndex = world->m_childShapes[shapeIndexB].m_shapeIndex;
b3Vector3 planeNormal = world->m_planeFaces[planeFaceIndex].m_plane;
b3Scalar planeConstant = planeNormal[3];
planeNormal[3] = 0.f;
ComputeClosestPointsPlaneSphere(planeNormal, planeConstant, spherePosAWorld, world->m_childShapes[shapeIndexA].m_radius, contactCache);
}
void detectCollisionPlaneSphere(RTB3CollisionWorld* world, int colA, int shapeIndexA, int colB, int shapeIndexB,
plContactCache* contactCache)
{
(void)world;
(void)colA, (void)shapeIndexA, (void)colB, (void)shapeIndexB;
(void)contactCache;
}
#ifdef RTB3_SHAPE_CAPSULE
plDetectCollisionFunc funcTbl_detectCollision[MAX_NUM_SINGLE_SHAPE_TYPES, ][MAX_NUM_SINGLE_SHAPE_TYPES, ] = {
{detectCollisionSphereSphere, detectCollisionSpherePlane, detectCollisionSphereCapsule},
{detectCollisionPlaneSphere, detectCollisionDummy, detectCollisionPlaneCapsule},
{detectCollisionCapsuleSphere, detectCollisionCapsulePlane, detectCollisionCapsuleCapsule},
};
#else
plDetectCollisionFunc funcTbl_detectCollision[MAX_NUM_SINGLE_SHAPE_TYPES][MAX_NUM_SINGLE_SHAPE_TYPES] = {
{detectCollisionSphereSphere, detectCollisionSpherePlane},
{detectCollisionPlaneSphere, detectCollisionDummy},
};
#endif
int RealTimeBullet3CollisionSdk::collide(plCollisionWorldHandle worldHandle, plCollisionObjectHandle colAHandle, plCollisionObjectHandle colBHandle,
lwContactPoint* pointsOutOrg, int pointCapacity)
{
RTB3CollisionWorld* world = (RTB3CollisionWorld*)worldHandle;
RTB3_ColliderOpaque2Int caster;
caster.m_ptrValue = colAHandle;
int colAIndex = caster.m_intValue;
caster.m_ptrValue = colBHandle;
int colBIndex = caster.m_intValue;
const b3Collidable& colA = world->m_collidables[colAIndex];
const b3Collidable& colB = world->m_collidables[colBIndex];
plContactCache contactCache;
contactCache.pointCapacity = pointCapacity;
contactCache.pointsOut = pointsOutOrg;
contactCache.numAddedPoints = 0;
for (int i = 0; i < colA.m_numChildShapes; i++)
{
for (int j = 0; j < colB.m_numChildShapes; j++)
{
if (contactCache.numAddedPoints < pointCapacity)
{
//funcTbl_detectCollision[world->m_childShapes[colA.m_shapeIndex+i].m_shapeType]
// [world->m_childShapes[colB.m_shapeIndex+j].m_shapeType](world,colAIndex,colA.m_shapeIndex+i,colBIndex,colB.m_shapeIndex+j,&contactCache);
}
}
return contactCache.numAddedPoints;
}
return 0;
}
void RealTimeBullet3CollisionSdk::collideWorld(plCollisionWorldHandle worldHandle,
plNearCallback filter, void* userData)
{
RTB3CollisionWorld* world = (RTB3CollisionWorld*)worldHandle;
if (filter)
{
RTB3_ColliderOpaque2Int caster;
plCollisionObjectHandle colA;
plCollisionObjectHandle colB;
for (int i = START_COLLIDABLE_INDEX; i < world->m_nextFreeCollidableIndex; i++)
{
for (int j = i + 1; j < world->m_nextFreeCollidableIndex; j++)
{
caster.m_intValue = i;
colA = caster.m_ptrValue;
caster.m_intValue = j;
colB = caster.m_ptrValue;
filter((plCollisionSdkHandle)this, worldHandle, userData, colA, colB);
}
}
}
}
plCollisionSdkHandle RealTimeBullet3CollisionSdk::createRealTimeBullet3CollisionSdkHandle()
{
return (plCollisionSdkHandle) new RealTimeBullet3CollisionSdk();
}