bullet3/examples/SharedMemory/RemoteGUIHelper.h

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#ifndef REMOTE_HELPER_H
#define REMOTE_HELPER_H
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
///a RemoteGUIHelper will connect to an existing graphics server through shared memory
struct RemoteGUIHelper : public GUIHelperInterface
{
struct RemoteGUIHelperInternalData* m_data;
RemoteGUIHelper();
virtual ~RemoteGUIHelper();
bool isConnected() const;
virtual void setVisualizerFlag(int flag, int enable);
virtual void createRigidBodyGraphicsObject(btRigidBody* body, const btVector3& color);
virtual void createCollisionObjectGraphicsObject(btCollisionObject* body, const btVector3& color);
virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape);
virtual bool getCameraInfo(int* width, int* height, float viewMatrix[16], float projectionMatrix[16], float camUp[3], float camForward[3], float hor[3], float vert[3], float* yaw, float* pitch, float* camDist, float camTarget[3]) const;
virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld);
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virtual void syncPhysicsToGraphics2(const class btDiscreteDynamicsWorld* rbWorld);
virtual void syncPhysicsToGraphics2(const GUISyncPosition* positions, int numPositions);
virtual void render(const btDiscreteDynamicsWorld* rbWorld);
virtual void createPhysicsDebugDrawer(btDiscreteDynamicsWorld* rbWorld);
virtual int registerTexture(const unsigned char* texels, int width, int height);
virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices, int primitiveType, int textureId);
virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling);
virtual void removeAllGraphicsInstances();
virtual void removeGraphicsInstance(int graphicsUid);
virtual void changeRGBAColor(int instanceUid, const double rgbaColor[4]);
virtual Common2dCanvasInterface* get2dCanvasInterface();
virtual CommonParameterInterface* getParameterInterface();
virtual CommonRenderInterface* getRenderInterface();
virtual CommonGraphicsApp* getAppInterface();
virtual void setUpAxis(int axis);
virtual void resetCamera(float camDist, float yaw, float pitch, float camPosX, float camPosY, float camPosZ);
virtual void copyCameraImageData(const float viewMatrix[16], const float projectionMatrix[16],
unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels,
float* depthBuffer, int depthBufferSizeInPixels,
int* segmentationMaskBuffer, int segmentationMaskBufferSizeInPixels,
int startPixelIndex, int width, int height, int* numPixelsCopied);
virtual void setProjectiveTextureMatrices(const float viewMatrix[16], const float projectionMatrix[16]);
virtual void setProjectiveTexture(bool useProjectiveTexture);
virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld);
virtual void drawText3D(const char* txt, float posX, float posZY, float posZ, float size);
virtual void drawText3D(const char* txt, float position[3], float orientation[4], float color[4], float size, int optionFlag);
virtual int addUserDebugLine(const double debugLineFromXYZ[3], const double debugLineToXYZ[3], const double debugLineColorRGB[3], double lineWidth, double lifeTime, int trackingVisualShapeIndex, int replaceItemUid);
virtual void removeUserDebugItem(int debugItemUniqueId);
virtual void removeAllUserDebugItems();
int uploadData(const unsigned char* data, int sizeInBytes, int slot);
};
#endif //REMOTE_HELPER_H