bullet3/btgui/Gwen/Controls/NumericUpDown.cpp

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2013-03-13 06:52:31 +00:00
/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#include "Gwen/Gwen.h"
#include "Gwen/Utility.h"
#include "Gwen/Skin.h"
#include "Gwen/Controls/NumericUpDown.h"
#include "Gwen/Controls/Layout/Splitter.h"
using namespace Gwen;
using namespace Gwen::Controls;
GWEN_CONTROL_CONSTRUCTOR( NumericUpDown )
{
SetSize( 100, 20 );
Layout::Splitter* pSplitter = new Layout::Splitter( this );
pSplitter->Dock( Pos::Right );
pSplitter->SetSize( 13, 13 );
NumericUpDownButton_Up* pButtonUp = new NumericUpDownButton_Up( pSplitter );
pButtonUp->onPress.Add( this, &NumericUpDown::OnButtonUp );
pButtonUp->SetTabable( false );
pSplitter->SetPanel( 0, pButtonUp );
NumericUpDownButton_Down* pButtonDown = new NumericUpDownButton_Down( pSplitter );
pButtonDown->onPress.Add( this, &NumericUpDown::OnButtonDown );
pButtonDown->SetTabable( false );
pButtonUp->SetPadding( Padding( 0, 1, 1, 0 ) );
pSplitter->SetPanel( 1, pButtonDown );
m_iMax = 100;
m_iMin = 0;
m_iNumber = 0;
SetText( "0" );
}
void NumericUpDown::OnButtonUp( Base* /*control*/ )
{
SyncNumberFromText();
SetValue( m_iNumber + 1 );
}
void NumericUpDown::OnButtonDown( Base* /*control*/ )
{
SyncNumberFromText();
SetValue( m_iNumber - 1 );
}
void NumericUpDown::SyncTextFromNumber()
{
SetText( Utility::ToString( m_iNumber ) );
}
void NumericUpDown::SyncNumberFromText()
{
SetValue( (int) GetFloatFromText() );
}
void NumericUpDown::SetMin( int i )
{
m_iMin = i;
}
void NumericUpDown::SetMax( int i )
{
m_iMax = i;
}
void NumericUpDown::SetValue( int i )
{
if ( i > m_iMax ) i = m_iMax;
if ( i < m_iMin ) i = m_iMin;
if ( m_iNumber == i )
{
return;
}
m_iNumber = i;
// Don't update the text if we're typing in it..
if ( !HasFocus() )
{
SyncTextFromNumber();
}
OnChange();
}
void NumericUpDown::OnChange()
{
onChanged.Call( this );
}
void NumericUpDown::OnTextChanged()
{
BaseClass::OnTextChanged();
SyncNumberFromText();
}
void NumericUpDown::OnEnter()
{
SyncNumberFromText();
SyncTextFromNumber();
}