2006-06-01 03:27:01 +00:00
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "CcdPhysicsEnvironment.h"
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#include "CcdPhysicsController.h"
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//#include "GL_LineSegmentShape.h"
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#include "CollisionShapes/BoxShape.h"
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#include "CollisionShapes/SphereShape.h"
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2006-06-09 00:17:20 +00:00
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#include "CollisionShapes/CylinderShape.h"
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2006-06-01 03:27:01 +00:00
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#include "CollisionShapes/ConeShape.h"
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2006-07-18 19:38:56 +00:00
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#include "CollisionShapes/StaticPlaneShape.h"
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2006-06-01 03:27:01 +00:00
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#include "CollisionShapes/ConvexHullShape.h"
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#include "CollisionShapes/TriangleMesh.h"
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#include "CollisionShapes/ConvexTriangleMeshShape.h"
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#include "CollisionShapes/TriangleMeshShape.h"
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2006-07-16 22:26:11 +00:00
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#include "CollisionShapes/TriangleIndexVertexArray.h"
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2006-08-01 05:37:54 +00:00
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#include "CollisionShapes/CompoundShape.h"
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2006-06-01 03:27:01 +00:00
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2006-06-03 02:13:59 +00:00
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extern SimdVector3 gCameraUp;
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extern int gForwardAxis;
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2006-06-01 03:27:01 +00:00
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#include "CollisionShapes/Simplex1to4Shape.h"
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#include "CollisionShapes/EmptyShape.h"
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#include "Dynamics/RigidBody.h"
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#include "CollisionDispatch/CollisionDispatcher.h"
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#include "BroadphaseCollision/SimpleBroadphase.h"
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#include "BroadphaseCollision/AxisSweep3.h"
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#include "ConstraintSolver/Point2PointConstraint.h"
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#include "ConstraintSolver/HingeConstraint.h"
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#include "quickprof.h"
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#include "IDebugDraw.h"
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#include "GLDebugDrawer.h"
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2006-08-11 23:01:25 +00:00
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//in future make it a bsp2dae
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//#define QUAKE_BSP_IMPORTING 1
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2006-08-11 21:24:35 +00:00
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#ifdef QUAKE_BSP_IMPORTING
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#include "BspLoader.h"
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#include "BspConverter.h"
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#endif //QUAKE_BSP_IMPORTING
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2006-06-09 00:17:20 +00:00
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//either FCollada or COLLADA_DOM
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2006-06-19 22:03:07 +00:00
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//COLLADA_DOM and LibXML source code are included in Extras/ folder.
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//COLLADA_DOM should compile under all platforms, and is enabled by default.
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//If you want to compile with FCollada (under windows), add the FCollada sourcecode
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//in Extras/FCollada, and define USE_FOLLADE, and include the library.
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2006-06-18 07:04:21 +00:00
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//#define USE_FCOLLADA 1
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2006-06-03 02:13:59 +00:00
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#ifdef USE_FCOLLADA
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2006-06-01 03:27:01 +00:00
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//Collada Physics test
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//#define NO_LIBXML //need LIBXML, because FCDocument/FCDPhysicsRigidBody.h needs FUDaeWriter, through FCDPhysicsParameter.hpp
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#include "FUtils/FUtils.h"
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#include "FCDocument/FCDocument.h"
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#include "FCDocument/FCDSceneNode.h"
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#include "FUtils/FUFileManager.h"
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#include "FUtils/FULogFile.h"
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#include "FCDocument/FCDPhysicsSceneNode.h"
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#include "FCDocument/FCDPhysicsModelInstance.h"
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#include "FCDocument/FCDPhysicsRigidBodyInstance.h"
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#include "FCDocument/FCDPhysicsRigidBody.h"
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#include "FCDocument/FCDGeometryInstance.h"
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#include "FCDocument/FCDGeometrySource.h"
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#include "FCDocument/FCDGeometryMesh.h"
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2006-07-16 22:26:11 +00:00
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#include "FCDocument/FCDPhysicsParameter.h"
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#include "FCDocument/FCDPhysicsShape.h"
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2006-06-01 03:27:01 +00:00
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#include "FCDocument/FCDGeometryPolygons.h"
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2006-07-16 22:26:11 +00:00
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#include "FUtils/FUDaeSyntax.h"
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2006-06-01 03:27:01 +00:00
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#include "FCDocument/FCDGeometry.h"
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#include "FCDocument/FCDPhysicsAnalyticalGeometry.h"
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2006-06-03 02:13:59 +00:00
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#else
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//Use Collada-dom
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2006-06-01 03:27:01 +00:00
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2006-06-03 02:13:59 +00:00
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#include "dae.h"
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#include "dom/domCOLLADA.h"
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2006-06-01 03:27:01 +00:00
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2006-07-28 21:49:26 +00:00
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2006-07-26 03:03:22 +00:00
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DAE* collada = 0;
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2006-07-26 21:54:08 +00:00
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domCOLLADA* dom = 0;
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2006-06-01 03:27:01 +00:00
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2006-07-28 21:49:26 +00:00
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domMatrix_Array emptyMatrixArray;
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SimdTransform GetSimdTransformFromCOLLADA_DOM(domMatrix_Array& matrixArray,
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domRotate_Array& rotateArray,
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domTranslate_Array& translateArray
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)
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{
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SimdTransform startTransform;
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startTransform.setIdentity();
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int i;
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//either load the matrix (worldspace) or incrementally build the transform from 'translate'/'rotate'
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for (i=0;i<matrixArray.getCount();i++)
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{
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domMatrixRef matrixRef = matrixArray[i];
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domFloat4x4 fl16 = matrixRef->getValue();
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SimdVector3 origin(fl16.get(3),fl16.get(7),fl16.get(11));
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startTransform.setOrigin(origin);
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SimdMatrix3x3 basis(fl16.get(0),fl16.get(1),fl16.get(2),
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fl16.get(4),fl16.get(5),fl16.get(6),
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fl16.get(8),fl16.get(9),fl16.get(10));
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startTransform.setBasis(basis);
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}
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for (i=0;i<rotateArray.getCount();i++)
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{
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domRotateRef rotateRef = rotateArray[i];
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domFloat4 fl4 = rotateRef->getValue();
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float angleRad = SIMD_RADS_PER_DEG*fl4.get(3);
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SimdQuaternion rotQuat(SimdVector3(fl4.get(0),fl4.get(1),fl4.get(2)),angleRad);
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startTransform.getBasis() = startTransform.getBasis() * SimdMatrix3x3(rotQuat);
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}
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for (i=0;i<translateArray.getCount();i++)
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{
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domTranslateRef translateRef = translateArray[i];
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domFloat3 fl3 = translateRef->getValue();
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startTransform.getOrigin() += SimdVector3(fl3.get(0),fl3.get(1),fl3.get(2));
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}
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return startTransform;
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}
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2006-06-03 02:13:59 +00:00
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#endif
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2006-06-01 03:27:01 +00:00
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#include "PHY_Pro.h"
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#include "BMF_Api.h"
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#include <stdio.h> //printf debugging
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float deltaTime = 1.f/60.f;
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float bulletSpeed = 40.f;
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#ifdef WIN32
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#if _MSC_VER >= 1310
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//only use SIMD Hull code under Win32
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#define USE_HULL 1
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#include "NarrowPhaseCollision/Hull.h"
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#endif //_MSC_VER
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#endif //WIN32
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#ifdef WIN32 //needed for glut.h
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#include <windows.h>
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#endif
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2006-07-10 05:25:06 +00:00
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//think different
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#if defined(__APPLE__) && !defined (VMDMESA)
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#include <GLUT/glut.h>
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#else
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2006-06-01 03:27:01 +00:00
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#include <GL/glut.h>
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2006-07-10 05:25:06 +00:00
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#endif
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2006-06-01 03:27:01 +00:00
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#include "GL_ShapeDrawer.h"
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#include "GlutStuff.h"
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extern float eye[3];
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extern int glutScreenWidth;
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extern int glutScreenHeight;
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int numObjects = 0;
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const int maxNumObjects = 450;
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2006-06-09 22:34:17 +00:00
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SimdTransform startTransforms[maxNumObjects];
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2006-07-26 03:03:22 +00:00
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//quick test to export new position into a COLLADA .dae file
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#ifndef USE_FCOLLADA
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2006-07-26 07:25:07 +00:00
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domNodeRef colladadomNodes[maxNumObjects];
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2006-07-26 03:03:22 +00:00
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#endif //USE_FCOLLADA
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2006-06-01 03:27:01 +00:00
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DefaultMotionState ms[maxNumObjects];
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CcdPhysicsController* physObjects[maxNumObjects] = {0,0,0,0};
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CcdPhysicsEnvironment* physicsEnvironmentPtr = 0;
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#define CUBE_HALF_EXTENTS 1
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#define EXTRA_HEIGHT -20.f
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CollisionShape* gShapePtr[maxNumObjects];//1 rigidbody has 1 shape (no re-use of shapes)
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////////////////////////////////////
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///Very basic import
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2006-07-28 21:49:26 +00:00
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CcdPhysicsController* CreatePhysicsObject(bool isDynamic, float mass, const SimdTransform& startTransform,CollisionShape* shape)
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2006-06-01 03:27:01 +00:00
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{
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2006-06-09 22:34:17 +00:00
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startTransforms[numObjects] = startTransform;
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2006-06-01 03:27:01 +00:00
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PHY_ShapeProps shapeProps;
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shapeProps.m_do_anisotropic = false;
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shapeProps.m_do_fh = false;
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shapeProps.m_do_rot_fh = false;
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shapeProps.m_friction_scaling[0] = 1.;
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shapeProps.m_friction_scaling[1] = 1.;
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shapeProps.m_friction_scaling[2] = 1.;
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shapeProps.m_inertia = 1.f;
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shapeProps.m_lin_drag = 0.2f;
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shapeProps.m_ang_drag = 0.1f;
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shapeProps.m_mass = 10.0f;
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PHY_MaterialProps materialProps;
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materialProps.m_friction = 10.5f;
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materialProps.m_restitution = 0.0f;
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CcdConstructionInfo ccdObjectCi;
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ccdObjectCi.m_friction = 0.5f;
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ccdObjectCi.m_linearDamping = shapeProps.m_lin_drag;
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ccdObjectCi.m_angularDamping = shapeProps.m_ang_drag;
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SimdTransform tr;
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tr.setIdentity();
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int i = numObjects;
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{
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gShapePtr[i] = shape;
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shapeProps.m_shape = gShapePtr[i];
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shapeProps.m_shape->SetMargin(0.05f);
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SimdQuaternion orn = startTransform.getRotation();
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2006-07-16 22:26:11 +00:00
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2006-06-01 03:27:01 +00:00
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ms[i].setWorldOrientation(orn[0],orn[1],orn[2],orn[3]);
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ms[i].setWorldPosition(startTransform.getOrigin().getX(),startTransform.getOrigin().getY(),startTransform.getOrigin().getZ());
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ccdObjectCi.m_MotionState = &ms[i];
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2006-08-11 21:24:35 +00:00
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ccdObjectCi.m_gravity = SimdVector3(0,-9.8,0);
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2006-06-01 03:27:01 +00:00
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ccdObjectCi.m_localInertiaTensor =SimdVector3(0,0,0);
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if (!isDynamic)
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{
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shapeProps.m_mass = 0.f;
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ccdObjectCi.m_mass = shapeProps.m_mass;
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ccdObjectCi.m_collisionFlags = CollisionObject::isStatic;
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}
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else
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{
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shapeProps.m_mass = mass;
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ccdObjectCi.m_mass = shapeProps.m_mass;
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ccdObjectCi.m_collisionFlags = 0;
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}
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SimdVector3 localInertia(0.f,0.f,0.f);
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2006-07-16 22:26:11 +00:00
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2006-06-01 03:27:01 +00:00
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if (isDynamic)
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{
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gShapePtr[i]->CalculateLocalInertia(shapeProps.m_mass,localInertia);
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}
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ccdObjectCi.m_localInertiaTensor = localInertia;
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ccdObjectCi.m_collisionShape = gShapePtr[i];
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physObjects[i]= new CcdPhysicsController( ccdObjectCi);
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// Only do CCD if motion in one timestep (1.f/60.f) exceeds CUBE_HALF_EXTENTS
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physObjects[i]->GetRigidBody()->m_ccdSquareMotionTreshold = 0.f;
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2006-07-16 22:26:11 +00:00
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2006-06-01 03:27:01 +00:00
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//Experimental: better estimation of CCD Time of Impact:
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//physObjects[i]->GetRigidBody()->m_ccdSweptShereRadius = 0.5*CUBE_HALF_EXTENTS;
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physicsEnvironmentPtr->addCcdPhysicsController( physObjects[i]);
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2006-07-16 22:26:11 +00:00
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2006-06-01 03:27:01 +00:00
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}
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2006-07-28 21:49:26 +00:00
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//return newly created PhysicsController
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return physObjects[numObjects++];
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2006-06-01 03:27:01 +00:00
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}
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2006-08-11 23:01:25 +00:00
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#ifdef QUAKE_BSP_IMPORTING
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2006-06-01 03:27:01 +00:00
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2006-08-11 21:24:35 +00:00
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///BspToBulletConverter extends the BspConverter to convert to Bullet datastructures
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class BspToBulletConverter : public BspConverter
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{
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public:
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virtual void AddConvexVerticesCollider(std::vector<SimdVector3>& vertices, bool isEntity, const SimdVector3& entityTargetLocation)
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{
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///perhaps we can do something special with entities (isEntity)
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///like adding a collision Triggering (as example)
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if (vertices.size() > 0)
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{
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bool isDynamic = false;
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float mass = 0.f;
|
|
|
|
SimdTransform startTransform;
|
|
|
|
//can use a shift
|
|
|
|
startTransform.setIdentity();
|
|
|
|
startTransform.setOrigin(SimdVector3(0,0,-10.f));
|
|
|
|
//this create an internal copy of the vertices
|
|
|
|
CollisionShape* shape = new ConvexHullShape(&vertices[0],vertices.size());
|
|
|
|
|
|
|
|
CreatePhysicsObject(isDynamic, mass, startTransform,shape);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
2006-08-11 23:01:25 +00:00
|
|
|
#endif //QUAKE_BSP_IMPORTING
|
2006-08-11 21:24:35 +00:00
|
|
|
|
2006-06-03 02:13:59 +00:00
|
|
|
#ifdef USE_FCOLLADA
|
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
|
|
|
|
bool ConvertColladaPhysicsToBulletPhysics(const FCDPhysicsSceneNode* inputNode)
|
|
|
|
{
|
|
|
|
|
|
|
|
assert(inputNode);
|
|
|
|
|
|
|
|
/// FRSceneNodeList nodesToDelete;
|
|
|
|
// FRMeshPhysicsController::StartCooking();
|
|
|
|
|
|
|
|
FCDPhysicsModelInstanceList models = inputNode->GetInstances();
|
|
|
|
|
|
|
|
//Go through all of the physics models
|
|
|
|
for (FCDPhysicsModelInstanceList::iterator itM=models.begin(); itM != models.end(); itM++)
|
|
|
|
{
|
|
|
|
|
|
|
|
FCDEntityInstanceList& instanceList = (*itM)->GetInstances();
|
|
|
|
//create one node per physics model. This node is pretty much only a middle man,
|
|
|
|
//but better describes the structure we get from the input file
|
|
|
|
//FRSceneNode* modelNode = new FRSceneNode();
|
|
|
|
//modelNode->SetParent(outputNode);
|
|
|
|
//outputNode->AddChild(modelNode);
|
|
|
|
//Go through all of the rigid bodies and rigid constraints in that model
|
|
|
|
|
|
|
|
for (FCDEntityInstanceList::iterator itE=instanceList.begin(); itE!=instanceList.end(); itE++)
|
|
|
|
{
|
|
|
|
if ((*itE)->GetType() == FCDEntityInstance::PHYSICS_RIGID_CONSTRAINT)
|
|
|
|
{
|
|
|
|
//not yet, could add point to point / hinge support easily
|
|
|
|
}
|
|
|
|
else
|
|
|
|
if ((*itE)->GetType() == FCDEntityInstance::PHYSICS_RIGID_BODY)
|
|
|
|
{
|
|
|
|
|
|
|
|
printf("PHYSICS_RIGID_BODY\n");
|
|
|
|
|
|
|
|
|
|
|
|
//Create a controller per rigid-body
|
|
|
|
|
|
|
|
physicsEnvironmentPtr->setGravity(inputNode->GetGravity().x,inputNode->GetGravity().y,inputNode->GetGravity().z);
|
|
|
|
//FRMeshPhysicsController* controller = new FRMeshPhysicsController(inputNode->GetGravity(), inputNode->GetTimestep());
|
|
|
|
FCDPhysicsRigidBodyInstance* rbInstance = (FCDPhysicsRigidBodyInstance*)(*itE);
|
|
|
|
|
|
|
|
FCDSceneNode* targetNode = rbInstance->GetTargetNode();
|
|
|
|
|
|
|
|
|
|
|
|
if (!targetNode)
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
|
|
//DebugOut("FCTranslator: No target node defined in rigid body instance");
|
|
|
|
|
|
|
|
//SAFE_DELETE(controller);
|
|
|
|
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//Transfer all the transforms in n into cNode, and bake
|
|
|
|
//at the same time the scalings. It is necessary to re-translate the
|
|
|
|
//transforms as they will get deleted when we delete the old node.
|
|
|
|
//A better way to do this would be to steal the transforms from the old
|
|
|
|
//nodes, and make sure they're not deleted later, but this is impractical
|
|
|
|
//right now as we would also have to migrate all the animation curves.
|
|
|
|
|
|
|
|
|
2006-06-03 02:13:59 +00:00
|
|
|
SimdVector3 localScaling(1.f,1.f,1.f);
|
|
|
|
|
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
|
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
|
|
|
|
SimdTransform accumulatedWorldTransform;
|
|
|
|
accumulatedWorldTransform.setIdentity();
|
2006-07-16 22:26:11 +00:00
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
uint32 numTransforms = targetNode->GetTransformCount();
|
|
|
|
|
|
|
|
for (uint32 i=0; i<numTransforms; i++)
|
|
|
|
{
|
|
|
|
|
2006-06-03 02:13:59 +00:00
|
|
|
if (targetNode->GetTransforms()[i]->GetType() == FCDTransform::SCALE)
|
|
|
|
{
|
|
|
|
|
|
|
|
FCDTScale* scaleTrans = (FCDTScale*)targetNode->GetTransforms()[i];
|
|
|
|
const FMVector3& scaling = scaleTrans->GetScale();
|
|
|
|
localScaling[0] = scaling.x;
|
|
|
|
localScaling[1] = scaling.y;
|
|
|
|
localScaling[2] = scaling.z;
|
|
|
|
|
|
|
|
} else
|
|
|
|
{
|
|
|
|
|
|
|
|
FMMatrix44 mat = (targetNode->GetTransforms()[i])->ToMatrix();
|
|
|
|
SimdVector3 pos(mat.GetTranslation().x,mat.GetTranslation().y,mat.GetTranslation().z);
|
|
|
|
|
|
|
|
SimdMatrix3x3 rotMat(
|
|
|
|
mat.m[0][0],mat.m[0][1],mat.m[0][2],
|
|
|
|
mat.m[1][0],mat.m[1][1],mat.m[1][2],
|
|
|
|
mat.m[2][0],mat.m[2][1],mat.m[2][2]);
|
2006-06-01 03:27:01 +00:00
|
|
|
|
2006-06-03 02:13:59 +00:00
|
|
|
rotMat = rotMat.transpose();
|
|
|
|
SimdTransform trans(rotMat,pos);
|
2006-06-01 03:27:01 +00:00
|
|
|
|
2006-06-03 02:13:59 +00:00
|
|
|
//TODO: check pre or post multiply
|
|
|
|
accumulatedWorldTransform = accumulatedWorldTransform * trans;
|
|
|
|
}
|
2006-06-01 03:27:01 +00:00
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//Then affect all of its geometry instances.
|
|
|
|
//Collect all the entities inside the entity vector and inside the children nodes
|
2006-07-16 22:26:11 +00:00
|
|
|
/*
|
2006-06-01 03:27:01 +00:00
|
|
|
FREntityList childEntities = n->GetEntities();
|
|
|
|
FRSceneNodeList childrenToParse = n->GetChildren();
|
|
|
|
|
|
|
|
while (!childrenToParse.empty())
|
|
|
|
{
|
2006-07-16 22:26:11 +00:00
|
|
|
FRSceneNode* child = *childrenToParse.begin();
|
|
|
|
const FREntityList& e = child->GetEntities();
|
|
|
|
//add the entities of that child
|
|
|
|
childEntities.insert(childEntities.end(), e.begin(), e.end());
|
|
|
|
//queue the grand-children nodes
|
|
|
|
childrenToParse.insert(childrenToParse.end(), child->GetChildren().begin(), child->GetChildren().end());
|
|
|
|
childrenToParse.erase(childrenToParse.begin());
|
2006-06-01 03:27:01 +00:00
|
|
|
|
|
|
|
}
|
2006-07-16 22:26:11 +00:00
|
|
|
*/
|
2006-06-01 03:27:01 +00:00
|
|
|
//now check which ones are geometry mesh (right now an entity is only derived by mesh
|
|
|
|
//but do this to avoid problems in the future)
|
2006-07-16 22:26:11 +00:00
|
|
|
/*
|
2006-06-01 03:27:01 +00:00
|
|
|
for (FREntityList::iterator itT = childEntities.begin(); itT != childEntities.end(); itT++)
|
|
|
|
{
|
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
if ((*itT)->GetType() == FREntity::MESH || (*itT)->GetType() == FREntity::MESH_CONTROLLER)
|
2006-06-01 03:27:01 +00:00
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
{
|
2006-06-01 03:27:01 +00:00
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
FRMesh* cMesh = (FRMesh*)*itT;
|
2006-06-01 03:27:01 +00:00
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
//while we're here, bake the scaling transforms into the meshes
|
2006-06-01 03:27:01 +00:00
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
BakeScalingIntoMesh(cMesh, scaleTransforms);
|
2006-06-01 03:27:01 +00:00
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
controller->AddBindMesh((FRMesh*)*itT);
|
2006-06-01 03:27:01 +00:00
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
}
|
2006-06-01 03:27:01 +00:00
|
|
|
|
|
|
|
}
|
2006-07-16 22:26:11 +00:00
|
|
|
*/
|
2006-06-01 03:27:01 +00:00
|
|
|
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
|
|
//We're done with the targets. Now take care of the physics shapes.
|
|
|
|
FCDPhysicsRigidBody* rigidBody = rbInstance->FlattenRigidBody();
|
|
|
|
FCDPhysicsMaterial* mat = rigidBody->GetPhysicsMaterial();
|
|
|
|
FCDPhysicsShapeList shapes = rigidBody->GetPhysicsShapeList();
|
|
|
|
|
2006-08-01 05:37:54 +00:00
|
|
|
//need to deal with compound shapes and single shapes
|
|
|
|
//easiest is to always create a compound, and then add each shape
|
|
|
|
//and at the end, if compound consists of just 1 objects (without local transform) simplify it
|
2006-06-01 03:27:01 +00:00
|
|
|
CollisionShape* collisionShape = 0;
|
2006-08-01 05:37:54 +00:00
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
|
|
|
|
|
|
|
|
FCDPhysicsParameter<bool>* dyn = (FCDPhysicsParameter<bool>*)rigidBody->FindParameterByReference(DAE_DYNAMIC_ELEMENT);
|
|
|
|
|
|
|
|
bool isDynamic = true;
|
|
|
|
|
|
|
|
if (dyn)
|
|
|
|
{
|
|
|
|
isDynamic = *dyn->GetValue();
|
|
|
|
printf("isDynamic %i\n",isDynamic);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (uint32 i=0; i<shapes.size(); i++)
|
|
|
|
{
|
|
|
|
FCDPhysicsShape* OldShape = shapes[i];
|
|
|
|
|
|
|
|
OldShape->GetType();//
|
|
|
|
//controller->SetDensity(OldShape->GetDensity());
|
|
|
|
|
|
|
|
|
|
|
|
if (OldShape->GetGeometryInstance())
|
|
|
|
{
|
|
|
|
printf("mesh/convex geometry\n");
|
|
|
|
|
|
|
|
FCDGeometry* geoTemp = (FCDGeometry*)(OldShape->GetGeometryInstance()->GetEntity());
|
2006-07-16 22:26:11 +00:00
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
FCDGeometryMesh* colladaMesh = geoTemp->GetMesh();
|
2006-07-16 22:26:11 +00:00
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
|
|
|
|
if (colladaMesh)
|
|
|
|
{
|
2006-07-16 22:26:11 +00:00
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
if (1)
|
|
|
|
{
|
|
|
|
bool useConvexHull = false;
|
|
|
|
|
|
|
|
//useConvexHull uses just the points. works, but there is no rendering at the moment
|
|
|
|
//for convex hull shapes
|
|
|
|
if (useConvexHull)
|
|
|
|
{
|
|
|
|
int count = colladaMesh->GetVertexSourceCount();
|
|
|
|
for (int i=0;i<count;i++)
|
|
|
|
{
|
|
|
|
const FCDGeometrySource* geomSource = colladaMesh->GetVertexSource(i);
|
|
|
|
|
|
|
|
if (geomSource->GetSourceType()==FUDaeGeometryInput::POSITION)
|
|
|
|
{
|
2006-07-16 22:26:11 +00:00
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
int numPoints = geomSource->GetSourceData().size()/3;
|
|
|
|
SimdPoint3* points = new SimdPoint3[numPoints];
|
|
|
|
for (int p=0;p<numPoints;p++)
|
|
|
|
{
|
|
|
|
points[p].setValue(geomSource->GetSourceData()[p*3],
|
|
|
|
geomSource->GetSourceData()[p*3+1],
|
|
|
|
geomSource->GetSourceData()[p*3+2]);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
collisionShape = new ConvexHullShape(points,numPoints);
|
2006-07-16 22:26:11 +00:00
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
delete points;
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
TriangleMesh* trimesh = new TriangleMesh();
|
|
|
|
|
|
|
|
int polyCount = colladaMesh->GetPolygonsCount();
|
|
|
|
for (uint32 j=0; j<polyCount; j++)
|
|
|
|
{
|
|
|
|
FCDGeometryPolygons* poly = colladaMesh->GetPolygons(j);
|
|
|
|
poly->Triangulate();
|
|
|
|
|
|
|
|
int numfaces = poly->GetFaceCount();
|
|
|
|
int numfacevertex = poly->GetFaceVertexCount();
|
2006-07-16 22:26:11 +00:00
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
std::vector<UInt32List> dataIndices;
|
2006-07-16 22:26:11 +00:00
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
|
|
|
|
//for (FCDGeometryPolygonsInputList::iterator itI = poly->idxOwners.begin(); itI != idxOwners.end(); ++itI)
|
|
|
|
//{
|
|
|
|
// UInt32List* indices = &(*itI)->indices;
|
|
|
|
// dataIndices.push_back(*indices);
|
|
|
|
//}
|
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
FCDGeometryPolygonsInput* inputs = poly->FindInput(FUDaeGeometryInput::POSITION);
|
2006-07-16 22:26:11 +00:00
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
|
|
|
|
int startIndex = 0;
|
|
|
|
for (int p=0;p<numfaces;p++)
|
|
|
|
{
|
|
|
|
int numfacevertices = poly->GetFaceVertexCounts()[p];
|
|
|
|
|
|
|
|
switch (numfacevertices)
|
|
|
|
{
|
|
|
|
case 3:
|
|
|
|
{
|
2006-07-16 22:26:11 +00:00
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
//float value = inputs->source->GetSourceData()[index];
|
2006-07-16 22:26:11 +00:00
|
|
|
|
|
|
|
int offset = poly->GetFaceVertexOffset(p);
|
|
|
|
int index;
|
|
|
|
index = inputs->indices[offset];
|
|
|
|
|
|
|
|
SimdVector3 vertex0(
|
|
|
|
inputs->GetSource()->GetSourceData()[index*3],
|
|
|
|
inputs->GetSource()->GetSourceData()[index*3+1],
|
|
|
|
inputs->GetSource()->GetSourceData()[index*3+2]);
|
|
|
|
|
|
|
|
index = inputs->indices[offset+1];
|
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
SimdVector3 vertex1(
|
2006-07-16 22:26:11 +00:00
|
|
|
inputs->GetSource()->GetSourceData()[index*3],
|
|
|
|
inputs->GetSource()->GetSourceData()[index*3+1],
|
|
|
|
inputs->GetSource()->GetSourceData()[index*3+2]);
|
|
|
|
|
|
|
|
index = inputs->indices[offset+2];
|
2006-06-01 03:27:01 +00:00
|
|
|
|
|
|
|
SimdVector3 vertex2(
|
2006-07-16 22:26:11 +00:00
|
|
|
inputs->GetSource()->GetSourceData()[index*3],
|
|
|
|
inputs->GetSource()->GetSourceData()[index*3+1],
|
|
|
|
inputs->GetSource()->GetSourceData()[index*3+2]);
|
|
|
|
|
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
trimesh->AddTriangle(vertex0,vertex1,vertex2);
|
2006-07-16 22:26:11 +00:00
|
|
|
break;
|
2006-06-01 03:27:01 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
case 4:
|
|
|
|
{
|
2006-07-16 22:26:11 +00:00
|
|
|
int offset = poly->GetFaceVertexOffset(p);
|
|
|
|
int index;
|
|
|
|
index = inputs->indices[offset];
|
|
|
|
|
|
|
|
SimdVector3 vertex0(
|
|
|
|
inputs->GetSource()->GetSourceData()[index*3],
|
|
|
|
inputs->GetSource()->GetSourceData()[index*3+1],
|
|
|
|
inputs->GetSource()->GetSourceData()[index*3+2]);
|
|
|
|
|
|
|
|
index = inputs->indices[offset+1];
|
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
SimdVector3 vertex1(
|
2006-07-16 22:26:11 +00:00
|
|
|
inputs->GetSource()->GetSourceData()[index*3],
|
|
|
|
inputs->GetSource()->GetSourceData()[index*3+1],
|
|
|
|
inputs->GetSource()->GetSourceData()[index*3+2]);
|
|
|
|
|
|
|
|
index = inputs->indices[offset+2];
|
2006-06-01 03:27:01 +00:00
|
|
|
|
|
|
|
SimdVector3 vertex2(
|
2006-07-16 22:26:11 +00:00
|
|
|
inputs->GetSource()->GetSourceData()[index*3],
|
|
|
|
inputs->GetSource()->GetSourceData()[index*3+1],
|
|
|
|
inputs->GetSource()->GetSourceData()[index*3+2]);
|
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
index = inputs->indices[offset+3];
|
|
|
|
|
|
|
|
SimdVector3 vertex3(
|
2006-07-16 22:26:11 +00:00
|
|
|
inputs->GetSource()->GetSourceData()[index*3],
|
|
|
|
inputs->GetSource()->GetSourceData()[index*3+1],
|
|
|
|
inputs->GetSource()->GetSourceData()[index*3+2]);
|
2006-06-01 03:27:01 +00:00
|
|
|
|
|
|
|
trimesh->AddTriangle(vertex0,vertex1,vertex2);
|
|
|
|
trimesh->AddTriangle(vertex0,vertex2,vertex3);
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
default:
|
|
|
|
{
|
|
|
|
}
|
2006-06-01 03:27:01 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
if (colladaMesh->IsConvex() || isDynamic)
|
2006-06-01 03:27:01 +00:00
|
|
|
{
|
|
|
|
collisionShape = new ConvexTriangleMeshShape(trimesh);
|
|
|
|
} else
|
|
|
|
{
|
|
|
|
collisionShape = new TriangleMeshShape(trimesh);
|
|
|
|
}
|
2006-07-16 22:26:11 +00:00
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
|
|
|
|
}
|
2006-07-16 22:26:11 +00:00
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
} else
|
|
|
|
{
|
2006-06-03 02:13:59 +00:00
|
|
|
printf("static not yet?\n");
|
2006-06-01 03:27:01 +00:00
|
|
|
|
|
|
|
//should be static triangle mesh!
|
|
|
|
|
|
|
|
//FRMesh* cMesh = ToFREntityGeometry(geoTemp);
|
|
|
|
//BakeScalingIntoMesh(cMesh, scaleTransforms);
|
|
|
|
|
|
|
|
for (uint32 j=0; j<colladaMesh->GetPolygonsCount(); j++)
|
|
|
|
{
|
2006-07-16 22:26:11 +00:00
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
/*
|
|
|
|
FRMeshPhysicsShape* NewShape = new FRMeshPhysicsShape(controller);
|
|
|
|
|
|
|
|
if (!NewShape->CreateTriangleMesh(cMesh, j, true))
|
|
|
|
|
|
|
|
{
|
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
SAFE_DELETE(NewShape);
|
2006-06-01 03:27:01 +00:00
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
continue;
|
2006-06-01 03:27:01 +00:00
|
|
|
|
|
|
|
}
|
|
|
|
if (mat)
|
|
|
|
{
|
2006-07-16 22:26:11 +00:00
|
|
|
NewShape->SetMaterial(mat->GetStaticFriction(), mat->GetDynamicFriction(), mat->GetRestitution());
|
|
|
|
//FIXME
|
|
|
|
//NewShape->material->setFrictionCombineMode();
|
|
|
|
//NewShape->material->setSpring();
|
2006-06-01 03:27:01 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
controller->AddShape(NewShape);
|
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
*/
|
|
|
|
}
|
2006-06-01 03:27:01 +00:00
|
|
|
}
|
|
|
|
}
|
2006-07-16 22:26:11 +00:00
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
//FRMeshPhysicsShape* NewShape = new FRMeshPhysicsShape(controller);
|
|
|
|
|
|
|
|
FCDPhysicsAnalyticalGeometry* analGeom = OldShape->GetAnalyticalGeometry();
|
|
|
|
|
|
|
|
//increse the following value for nicer shapes with more vertices
|
|
|
|
|
|
|
|
uint16 superEllipsoidSubdivisionLevel = 2;
|
|
|
|
|
|
|
|
if (!analGeom)
|
|
|
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
switch (analGeom->GetGeomType())
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
case FCDPhysicsAnalyticalGeometry::BOX:
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
FCDPASBox* box = (FCDPASBox*)analGeom;
|
|
|
|
printf("Box\n");
|
|
|
|
collisionShape = new BoxShape(SimdVector3(box->halfExtents.x,box->halfExtents.y,box->halfExtents.z));
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
case FCDPhysicsAnalyticalGeometry::PLANE:
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
FCDPASPlane* plane = (FCDPASPlane*)analGeom;
|
|
|
|
printf("Plane\n");
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
case FCDPhysicsAnalyticalGeometry::SPHERE:
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
FCDPASSphere* sphere = (FCDPASSphere*)analGeom;
|
|
|
|
collisionShape = new SphereShape(sphere->radius);
|
|
|
|
printf("Sphere\n");
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
case FCDPhysicsAnalyticalGeometry::CYLINDER:
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
//FIXME: only using the first radius of the cylinder
|
|
|
|
|
|
|
|
FCDPASCylinder* cylinder = (FCDPASCylinder*)analGeom;
|
|
|
|
printf("Cylinder\n");
|
2006-06-09 00:17:20 +00:00
|
|
|
//Blender exports Z cylinders
|
|
|
|
//collisionShape = new CylinderShapeZ(SimdVector3(cylinder->radius,cylinder->radius,cylinder->height));
|
|
|
|
collisionShape = new CylinderShape(SimdVector3(cylinder->radius,cylinder->height,cylinder->radius));
|
2006-06-01 03:27:01 +00:00
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
case FCDPhysicsAnalyticalGeometry::CAPSULE:
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
//FIXME: only using the first radius of the capsule
|
|
|
|
|
|
|
|
FCDPASCapsule* capsule = (FCDPASCapsule*)analGeom;
|
|
|
|
printf("Capsule\n");
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
case FCDPhysicsAnalyticalGeometry::TAPERED_CAPSULE:
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
//FIXME: only using the first radius of the capsule
|
|
|
|
|
|
|
|
FCDPASTaperedCapsule* tcapsule = (FCDPASTaperedCapsule*)analGeom;
|
|
|
|
printf("TaperedCapsule\n");
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
case FCDPhysicsAnalyticalGeometry::TAPERED_CYLINDER:
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
//FIXME: only using the first radius of the cylinder
|
|
|
|
|
|
|
|
FCDPASTaperedCylinder* tcylinder = (FCDPASTaperedCylinder*)analGeom;
|
2006-06-09 00:17:20 +00:00
|
|
|
printf("TaperedCylinder, creating a cone for now\n");
|
|
|
|
if (!tcylinder->height)
|
|
|
|
{
|
|
|
|
printf("tapered_cylinder with height 0.0\n");
|
|
|
|
tcylinder->height = 1.f;
|
|
|
|
}
|
|
|
|
//either use radius1 or radius2 for now
|
|
|
|
collisionShape = new ConeShape(tcylinder->radius,tcylinder->height);
|
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//controller->AddShape(NewShape);
|
|
|
|
}
|
|
|
|
|
2006-08-01 05:37:54 +00:00
|
|
|
}//for all shapes
|
2006-06-01 03:27:01 +00:00
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
|
|
|
|
FCDPhysicsParameter<float>* mass = (FCDPhysicsParameter<float>*)rigidBody->FindParameterByReference(DAE_MASS_ELEMENT);
|
|
|
|
|
|
|
|
float mymass = 1.f;
|
|
|
|
|
|
|
|
if (mass)
|
|
|
|
{
|
|
|
|
mymass = *mass->GetValue();
|
|
|
|
printf("RB mass:%f\n",mymass);
|
|
|
|
}
|
|
|
|
|
|
|
|
FCDPhysicsParameter<FMVector3>* inertia = (FCDPhysicsParameter<FMVector3>*)rigidBody->FindParameterByReference(DAE_INERTIA_ELEMENT);
|
|
|
|
|
|
|
|
if (inertia)
|
|
|
|
{
|
|
|
|
inertia->GetValue();//this should be calculated from shape
|
|
|
|
}
|
|
|
|
|
|
|
|
FCDPhysicsParameter<FMVector3>* velocity = (FCDPhysicsParameter<FMVector3>*)rigidBody->FindParameterByReference(DAE_VELOCITY_ELEMENT);
|
|
|
|
|
|
|
|
if (velocity)
|
|
|
|
{
|
|
|
|
velocity->GetValue();
|
|
|
|
}
|
|
|
|
|
|
|
|
FCDPhysicsParameter<FMVector3>* angularVelocity = (FCDPhysicsParameter<FMVector3>*)rigidBody->FindParameterByReference(DAE_ANGULAR_VELOCITY_ELEMENT);
|
|
|
|
|
|
|
|
if (angularVelocity)
|
|
|
|
{
|
|
|
|
angularVelocity->GetValue();
|
|
|
|
}
|
|
|
|
|
|
|
|
static int once = true;
|
|
|
|
|
|
|
|
if (collisionShape)
|
|
|
|
{
|
|
|
|
once = false;
|
|
|
|
printf("create Physics Object\n");
|
|
|
|
//void CreatePhysicsObject(bool isDynamic, float mass, const SimdTransform& startTransform,CollisionShape* shape)
|
|
|
|
|
2006-06-03 02:13:59 +00:00
|
|
|
collisionShape->setLocalScaling(localScaling);
|
|
|
|
ms[numObjects].m_localScaling = localScaling;
|
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
CreatePhysicsObject(isDynamic, mymass, accumulatedWorldTransform,collisionShape);
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
//controller->SetGlobalPose(n->CalculateWorldTransformation());//??
|
|
|
|
|
|
|
|
//SAFE_DELETE(rigidBody);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2006-06-03 02:13:59 +00:00
|
|
|
#else
|
|
|
|
//Collada-dom
|
2006-06-01 03:27:01 +00:00
|
|
|
|
2006-06-03 02:13:59 +00:00
|
|
|
#endif
|
2006-06-01 03:27:01 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GLDebugDrawer debugDrawer;
|
|
|
|
|
2006-07-26 03:03:22 +00:00
|
|
|
char* fixFileName(const char* lpCmdLine);
|
|
|
|
char* getLastFileName();
|
|
|
|
|
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
int main(int argc,char** argv)
|
|
|
|
{
|
2006-08-11 21:24:35 +00:00
|
|
|
|
2006-07-26 03:03:22 +00:00
|
|
|
/// Import Collada 1.4 Physics objects
|
|
|
|
|
|
|
|
//char* filename = "analyticalGeomPhysicsTest.dae";//ColladaPhysics.dae";
|
|
|
|
//char* filename = "colladaphysics_spherebox.dae";
|
|
|
|
//char* filename = "friction.dae";
|
|
|
|
char* filename = "jenga.dae";
|
|
|
|
|
|
|
|
printf("argc=%i\n",argc);
|
|
|
|
{
|
|
|
|
for (int i=0;i<argc;i++)
|
|
|
|
{
|
|
|
|
printf("argv[%i]=%s\n",i,argv[i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (argc>1)
|
|
|
|
{
|
|
|
|
#ifdef USE_FCOLLADA
|
|
|
|
filename = argv[1];
|
|
|
|
#else
|
|
|
|
//COLLADA-DOM requires certain filename convention
|
|
|
|
filename = fixFileName(argv[1]);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
2006-06-03 02:13:59 +00:00
|
|
|
gCameraUp = SimdVector3(0,0,1);
|
|
|
|
gForwardAxis = 1;
|
2006-06-01 03:27:01 +00:00
|
|
|
|
|
|
|
///Setup a Physics Simulation Environment
|
|
|
|
CollisionDispatcher* dispatcher = new CollisionDispatcher();
|
|
|
|
SimdVector3 worldAabbMin(-10000,-10000,-10000);
|
|
|
|
SimdVector3 worldAabbMax(10000,10000,10000);
|
2006-06-30 00:41:09 +00:00
|
|
|
OverlappingPairCache* broadphase = new AxisSweep3(worldAabbMin,worldAabbMax);
|
2006-06-01 03:27:01 +00:00
|
|
|
//BroadphaseInterface* broadphase = new SimpleBroadphase();
|
|
|
|
physicsEnvironmentPtr = new CcdPhysicsEnvironment(dispatcher,broadphase);
|
|
|
|
physicsEnvironmentPtr->setDeactivationTime(2.f);
|
2006-08-11 21:24:35 +00:00
|
|
|
physicsEnvironmentPtr->setGravity(0,0,-10);
|
2006-06-01 03:27:01 +00:00
|
|
|
physicsEnvironmentPtr->setDebugDrawer(&debugDrawer);
|
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
|
2006-08-11 21:24:35 +00:00
|
|
|
#ifdef QUAKE_BSP_IMPORTING
|
|
|
|
|
|
|
|
void* memoryBuffer = 0;
|
|
|
|
char* bspfilename = "bsptest.bsp";
|
|
|
|
FILE* file = fopen(bspfilename,"r");
|
|
|
|
if (!file)
|
|
|
|
{
|
|
|
|
//try again other path,
|
|
|
|
//sight... visual studio leaves the current working directory in the projectfiles folder
|
|
|
|
//instead of executable folder. who wants this default behaviour?!?
|
|
|
|
bspfilename = "../../bsptest.bsp";
|
|
|
|
file = fopen(bspfilename,"r");
|
|
|
|
}
|
|
|
|
if (file)
|
|
|
|
{
|
|
|
|
BspLoader bspLoader;
|
|
|
|
int size=0;
|
|
|
|
if (fseek(file, 0, SEEK_END) || (size = ftell(file)) == EOF || fseek(file, 0, SEEK_SET)) { /* File operations denied? ok, just close and return failure */
|
|
|
|
printf("Error: cannot get filesize from %s\n", bspfilename);
|
|
|
|
} else
|
|
|
|
{
|
|
|
|
//how to detect file size?
|
|
|
|
memoryBuffer = malloc(size+1);
|
|
|
|
fread(memoryBuffer,1,size,file);
|
|
|
|
bspLoader.LoadBSPFile( memoryBuffer);
|
|
|
|
|
|
|
|
BspToBulletConverter bsp2bullet;
|
|
|
|
float bspScaling = 0.1f;
|
|
|
|
bsp2bullet.convertBsp(bspLoader,bspScaling);
|
|
|
|
|
|
|
|
}
|
|
|
|
fclose(file);
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
|
2006-06-03 02:13:59 +00:00
|
|
|
#ifdef USE_FCOLLADA
|
2006-06-01 03:27:01 +00:00
|
|
|
|
|
|
|
FCDocument* document = new FCDocument();
|
|
|
|
FUStatus status = document->LoadFromFile(filename);
|
|
|
|
bool success = status.IsSuccessful();
|
|
|
|
printf ("Collada import %i\n",success);
|
|
|
|
|
|
|
|
if (success)
|
|
|
|
{
|
|
|
|
const FCDPhysicsSceneNode* physicsSceneRoot = document->GetPhysicsSceneRoot();
|
|
|
|
if (ConvertColladaPhysicsToBulletPhysics( physicsSceneRoot ))
|
|
|
|
{
|
|
|
|
printf("ConvertColladaPhysicsToBulletPhysics successfull\n");
|
|
|
|
} else
|
|
|
|
{
|
|
|
|
printf("ConvertColladaPhysicsToBulletPhysics failed\n");
|
|
|
|
}
|
|
|
|
}
|
2006-06-03 02:13:59 +00:00
|
|
|
#else
|
|
|
|
//Collada-dom
|
2006-07-26 03:03:22 +00:00
|
|
|
collada = new DAE;
|
|
|
|
|
|
|
|
//clear
|
|
|
|
{
|
|
|
|
|
|
|
|
for (int i=0;i<maxNumObjects;i++)
|
|
|
|
{
|
2006-07-26 07:25:07 +00:00
|
|
|
colladadomNodes[i] = 0;
|
2006-07-26 03:03:22 +00:00
|
|
|
}
|
|
|
|
}
|
2006-06-03 02:13:59 +00:00
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
|
2006-06-03 02:13:59 +00:00
|
|
|
int res = collada->load(filename);//,docBuffer);
|
2006-07-26 03:03:22 +00:00
|
|
|
|
2006-06-03 02:13:59 +00:00
|
|
|
if (res != DAE_OK)
|
|
|
|
{
|
|
|
|
printf("DAE/Collada-dom: Couldn't load %s\n",filename);
|
|
|
|
} else
|
|
|
|
{
|
|
|
|
|
2006-07-26 21:54:08 +00:00
|
|
|
dom = collada->getDom(filename);
|
2006-06-03 02:13:59 +00:00
|
|
|
if ( !dom )
|
|
|
|
{
|
|
|
|
printf("COLLADA File loaded to the dom, but query for the dom assets failed \n" );
|
|
|
|
printf("COLLADA Load Aborted! \n" );
|
|
|
|
delete collada;
|
2006-07-16 22:26:11 +00:00
|
|
|
|
2006-06-03 02:13:59 +00:00
|
|
|
} else
|
|
|
|
{
|
|
|
|
|
|
|
|
//succesfully loaded file, now convert data
|
|
|
|
|
|
|
|
if ( dom->getAsset()->getUp_axis() )
|
|
|
|
{
|
|
|
|
domAsset::domUp_axis * up = dom->getAsset()->getUp_axis();
|
|
|
|
switch( up->getValue() )
|
|
|
|
{
|
2006-07-16 22:26:11 +00:00
|
|
|
case UPAXISTYPE_X_UP:
|
|
|
|
printf(" X is Up Data and Hiearchies must be converted!\n" );
|
|
|
|
printf(" Conversion to X axis Up isn't currently supported!\n" );
|
|
|
|
printf(" COLLADA_RT defaulting to Y Up \n" );
|
|
|
|
physicsEnvironmentPtr->setGravity(-10,0,0);
|
2006-07-26 21:54:08 +00:00
|
|
|
gCameraUp = SimdVector3(1,0,0);
|
|
|
|
gForwardAxis = 1;
|
2006-07-16 22:26:11 +00:00
|
|
|
break;
|
|
|
|
case UPAXISTYPE_Y_UP:
|
|
|
|
printf(" Y Axis is Up for this file \n" );
|
|
|
|
printf(" COLLADA_RT set to Y Up \n" );
|
|
|
|
physicsEnvironmentPtr->setGravity(0,-10,0);
|
2006-07-26 21:54:08 +00:00
|
|
|
gCameraUp = SimdVector3(0,1,0);
|
|
|
|
gForwardAxis = 0;
|
2006-07-16 22:26:11 +00:00
|
|
|
break;
|
|
|
|
case UPAXISTYPE_Z_UP:
|
|
|
|
printf(" Z Axis is Up for this file \n" );
|
|
|
|
printf(" All Geometry and Hiearchies must be converted!\n" );
|
|
|
|
physicsEnvironmentPtr->setGravity(0,0,-10);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
|
|
|
|
break;
|
2006-06-03 02:13:59 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2006-06-10 01:44:20 +00:00
|
|
|
//we don't handle visual objects, physics objects are rendered as such
|
|
|
|
for (int s=0;s<dom->getLibrary_visual_scenes_array().getCount();s++)
|
|
|
|
{
|
|
|
|
domLibrary_visual_scenesRef scenesRef = dom->getLibrary_visual_scenes_array()[s];
|
|
|
|
for (int i=0;i<scenesRef->getVisual_scene_array().getCount();i++)
|
|
|
|
{
|
|
|
|
domVisual_sceneRef sceneRef = scenesRef->getVisual_scene_array()[i];
|
|
|
|
for (int n=0;n<sceneRef->getNode_array().getCount();n++)
|
|
|
|
{
|
|
|
|
domNodeRef nodeRef = sceneRef->getNode_array()[n];
|
|
|
|
nodeRef->getRotate_array();
|
|
|
|
nodeRef->getTranslate_array();
|
|
|
|
nodeRef->getScale_array();
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2006-06-03 02:13:59 +00:00
|
|
|
|
2006-06-09 22:34:17 +00:00
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
|
2006-06-03 02:13:59 +00:00
|
|
|
// Load all the geometry libraries
|
|
|
|
for ( int i = 0; i < dom->getLibrary_geometries_array().getCount(); i++)
|
|
|
|
{
|
|
|
|
domLibrary_geometriesRef libgeom = dom->getLibrary_geometries_array()[i];
|
2006-07-16 22:26:11 +00:00
|
|
|
|
2006-06-03 02:13:59 +00:00
|
|
|
printf(" CrtScene::Reading Geometry Library \n" );
|
|
|
|
for ( int i = 0; i < libgeom->getGeometry_array().getCount(); i++)
|
|
|
|
{
|
|
|
|
//ReadGeometry( );
|
|
|
|
domGeometryRef lib = libgeom->getGeometry_array()[i];
|
|
|
|
|
|
|
|
domMesh *meshElement = lib->getMesh();
|
|
|
|
if (meshElement)
|
|
|
|
{
|
|
|
|
// Find out how many groups we need to allocate space for
|
|
|
|
int numTriangleGroups = (int)meshElement->getTriangles_array().getCount();
|
|
|
|
int numPolygonGroups = (int)meshElement->getPolygons_array().getCount();
|
|
|
|
int totalGroups = numTriangleGroups + numPolygonGroups;
|
|
|
|
if (totalGroups == 0)
|
|
|
|
{
|
|
|
|
printf("No Triangles or Polygons found int Geometry %s \n", lib->getId() );
|
|
|
|
} else
|
|
|
|
{
|
2006-07-26 07:25:07 +00:00
|
|
|
printf("Found mesh geometry (%s): numTriangleGroups:%i numPolygonGroups:%i\n",lib->getId(),numTriangleGroups,numPolygonGroups);
|
2006-06-03 02:13:59 +00:00
|
|
|
}
|
2006-07-16 22:26:11 +00:00
|
|
|
|
2006-06-03 02:13:59 +00:00
|
|
|
|
|
|
|
}
|
|
|
|
domConvex_mesh *convexMeshElement = lib->getConvex_mesh();
|
|
|
|
if (convexMeshElement)
|
|
|
|
{
|
|
|
|
printf("found convexmesh element\n");
|
|
|
|
// Find out how many groups we need to allocate space for
|
|
|
|
int numTriangleGroups = (int)convexMeshElement->getTriangles_array().getCount();
|
|
|
|
int numPolygonGroups = (int)convexMeshElement->getPolygons_array().getCount();
|
2006-07-26 07:25:07 +00:00
|
|
|
|
2006-06-03 02:13:59 +00:00
|
|
|
int totalGroups = numTriangleGroups + numPolygonGroups;
|
|
|
|
if (totalGroups == 0)
|
|
|
|
{
|
|
|
|
printf("No Triangles or Polygons found in ConvexMesh Geometry %s \n", lib->getId() );
|
|
|
|
}else
|
|
|
|
{
|
|
|
|
printf("Found convexmesh geometry: numTriangleGroups:%i numPolygonGroups:%i\n",numTriangleGroups,numPolygonGroups);
|
|
|
|
}
|
|
|
|
}//fi
|
|
|
|
}//for each geometry
|
|
|
|
|
|
|
|
}//for all geometry libraries
|
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
|
|
|
|
//dom->getLibrary_physics_models_array()
|
|
|
|
|
2006-06-03 02:13:59 +00:00
|
|
|
for ( int i = 0; i < dom->getLibrary_physics_scenes_array().getCount(); i++)
|
|
|
|
{
|
|
|
|
domLibrary_physics_scenesRef physicsScenesRef = dom->getLibrary_physics_scenes_array()[i];
|
|
|
|
for (int s=0;s<physicsScenesRef->getPhysics_scene_array().getCount();s++)
|
|
|
|
{
|
|
|
|
domPhysics_sceneRef physicsSceneRef = physicsScenesRef->getPhysics_scene_array()[s];
|
|
|
|
|
2006-07-18 19:38:56 +00:00
|
|
|
if (physicsSceneRef->getTechnique_common())
|
|
|
|
{
|
|
|
|
if (physicsSceneRef->getTechnique_common()->getGravity())
|
|
|
|
{
|
|
|
|
const domFloat3 grav = physicsSceneRef->getTechnique_common()->getGravity()->getValue();
|
|
|
|
printf("gravity set to %f,%f,%f\n",grav.get(0),grav.get(1),grav.get(2));
|
|
|
|
physicsEnvironmentPtr->setGravity(grav.get(0),grav.get(1),grav.get(2));
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2006-06-03 02:13:59 +00:00
|
|
|
for (int m=0;m<physicsSceneRef->getInstance_physics_model_array().getCount();m++)
|
|
|
|
{
|
2006-07-16 22:26:11 +00:00
|
|
|
domInstance_physics_modelRef instance_physicsModelRef = physicsSceneRef->getInstance_physics_model_array()[m];
|
|
|
|
|
|
|
|
daeElementRef ref = instance_physicsModelRef->getUrl().getElement();
|
2006-06-09 22:34:17 +00:00
|
|
|
|
|
|
|
domPhysics_modelRef model = *(domPhysics_modelRef*)&ref;
|
|
|
|
|
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
for (int r=0;r<instance_physicsModelRef->getInstance_rigid_body_array().getCount();r++)
|
|
|
|
{
|
2006-06-09 22:34:17 +00:00
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
domInstance_rigid_bodyRef rigidbodyRef = instance_physicsModelRef->getInstance_rigid_body_array()[r];
|
2006-06-09 22:34:17 +00:00
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
SimdTransform startTransform;
|
|
|
|
startTransform.setIdentity();
|
|
|
|
SimdVector3 startScale(1.f,1.f,1.f);
|
2006-06-09 22:34:17 +00:00
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
float mass = 1.f;
|
|
|
|
bool isDynamics = true;
|
|
|
|
CollisionShape* colShape = 0;
|
2006-08-01 05:37:54 +00:00
|
|
|
CompoundShape* compoundShape = 0;
|
2006-07-16 22:26:11 +00:00
|
|
|
|
|
|
|
xsNCName bodyName = rigidbodyRef->getBody();
|
|
|
|
|
2006-07-18 04:42:27 +00:00
|
|
|
domInstance_rigid_body::domTechnique_commonRef techniqueRef = rigidbodyRef->getTechnique_common();
|
|
|
|
if (techniqueRef)
|
|
|
|
{
|
|
|
|
if (techniqueRef->getMass())
|
|
|
|
{
|
|
|
|
mass = techniqueRef->getMass()->getValue();
|
|
|
|
}
|
|
|
|
if (techniqueRef->getDynamic())
|
|
|
|
{
|
|
|
|
isDynamics = techniqueRef->getDynamic()->getValue();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
printf("mass = %f, isDynamics %i\n",mass,isDynamics);
|
|
|
|
|
2006-07-26 07:25:07 +00:00
|
|
|
if (bodyName && model)
|
2006-07-16 22:26:11 +00:00
|
|
|
{
|
|
|
|
//try to find the rigid body
|
2006-07-26 21:54:08 +00:00
|
|
|
int numBody = model->getRigid_body_array().getCount();
|
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
for (int r=0;r<model->getRigid_body_array().getCount();r++)
|
2006-06-09 22:34:17 +00:00
|
|
|
{
|
2006-07-16 22:26:11 +00:00
|
|
|
domRigid_bodyRef rigidBodyRef = model->getRigid_body_array()[r];
|
2006-07-26 07:25:07 +00:00
|
|
|
if (rigidBodyRef->getSid() && !strcmp(rigidBodyRef->getSid(),bodyName))
|
2006-06-09 22:34:17 +00:00
|
|
|
{
|
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
const domRigid_body::domTechnique_commonRef techniqueRef = rigidBodyRef->getTechnique_common();
|
|
|
|
if (techniqueRef)
|
2006-06-09 22:34:17 +00:00
|
|
|
{
|
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
if (techniqueRef->getMass())
|
2006-06-10 01:44:20 +00:00
|
|
|
{
|
2006-07-16 22:26:11 +00:00
|
|
|
mass = techniqueRef->getMass()->getValue();
|
|
|
|
}
|
|
|
|
if (techniqueRef->getDynamic())
|
|
|
|
{
|
|
|
|
isDynamics = techniqueRef->getDynamic()->getValue();
|
2006-06-10 01:44:20 +00:00
|
|
|
}
|
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
//shapes
|
|
|
|
for (int s=0;s<techniqueRef->getShape_array().getCount();s++)
|
2006-06-10 01:44:20 +00:00
|
|
|
{
|
2006-07-16 22:26:11 +00:00
|
|
|
domRigid_body::domTechnique_common::domShapeRef shapeRef = techniqueRef->getShape_array()[s];
|
|
|
|
|
2006-07-18 19:38:56 +00:00
|
|
|
if (shapeRef->getPlane())
|
|
|
|
{
|
|
|
|
domPlaneRef planeRef = shapeRef->getPlane();
|
|
|
|
if (planeRef->getEquation())
|
|
|
|
{
|
|
|
|
const domFloat4 planeEq = planeRef->getEquation()->getValue();
|
|
|
|
SimdVector3 planeNormal(planeEq.get(0),planeEq.get(1),planeEq.get(2));
|
|
|
|
SimdScalar planeConstant = planeEq.get(3);
|
|
|
|
colShape = new StaticPlaneShape(planeNormal,planeConstant);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
2006-06-10 01:44:20 +00:00
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
if (shapeRef->getBox())
|
2006-06-14 02:51:47 +00:00
|
|
|
{
|
2006-07-16 22:26:11 +00:00
|
|
|
domBoxRef boxRef = shapeRef->getBox();
|
|
|
|
domBox::domHalf_extentsRef domHalfExtentsRef = boxRef->getHalf_extents();
|
|
|
|
domFloat3& halfExtents = domHalfExtentsRef->getValue();
|
|
|
|
float x = halfExtents.get(0);
|
|
|
|
float y = halfExtents.get(1);
|
|
|
|
float z = halfExtents.get(2);
|
|
|
|
colShape = new BoxShape(SimdVector3(x,y,z));
|
2006-06-14 02:51:47 +00:00
|
|
|
}
|
2006-07-16 22:26:11 +00:00
|
|
|
if (shapeRef->getSphere())
|
2006-06-10 01:44:20 +00:00
|
|
|
{
|
2006-07-16 22:26:11 +00:00
|
|
|
domSphereRef sphereRef = shapeRef->getSphere();
|
|
|
|
domSphere::domRadiusRef radiusRef = sphereRef->getRadius();
|
|
|
|
domFloat radius = radiusRef->getValue();
|
|
|
|
colShape = new SphereShape(radius);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (shapeRef->getCylinder())
|
|
|
|
{
|
|
|
|
domCylinderRef cylinderRef = shapeRef->getCylinder();
|
|
|
|
domFloat height = cylinderRef->getHeight()->getValue();
|
|
|
|
domFloat2 radius2 = cylinderRef->getRadius()->getValue();
|
|
|
|
domFloat radius0 = radius2.get(0);
|
|
|
|
|
|
|
|
//Cylinder around the local Y axis
|
|
|
|
colShape = new CylinderShape(SimdVector3(radius0,height,radius0));
|
|
|
|
|
|
|
|
}
|
2006-06-10 01:44:20 +00:00
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
if (shapeRef->getInstance_geometry())
|
|
|
|
{
|
|
|
|
const domInstance_geometryRef geomInstRef = shapeRef->getInstance_geometry();
|
|
|
|
daeElement* geomElem = geomInstRef->getUrl().getElement();
|
|
|
|
//elemRef->getTypeName();
|
|
|
|
domGeometry* geom = (domGeometry*) geomElem;
|
2006-07-29 00:54:31 +00:00
|
|
|
if (geom && geom->getMesh())
|
2006-06-10 01:44:20 +00:00
|
|
|
{
|
2006-07-16 22:26:11 +00:00
|
|
|
const domMeshRef meshRef = geom->getMesh();
|
|
|
|
TriangleIndexVertexArray* tindexArray = new TriangleIndexVertexArray();
|
2006-07-18 04:42:27 +00:00
|
|
|
|
|
|
|
TriangleMesh* trimesh = new TriangleMesh();
|
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
|
|
|
|
for (int tg = 0;tg<meshRef->getTriangles_array().getCount();tg++)
|
2006-06-10 01:44:20 +00:00
|
|
|
{
|
2006-07-18 04:42:27 +00:00
|
|
|
|
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
domTrianglesRef triRef = meshRef->getTriangles_array()[tg];
|
|
|
|
const domPRef pRef = triRef->getP();
|
|
|
|
daeMemoryRef memRef = pRef->getValue().getRawData();
|
|
|
|
IndexedMesh meshPart;
|
|
|
|
meshPart.m_triangleIndexStride=0;
|
|
|
|
|
|
|
|
|
|
|
|
|
2006-07-18 04:42:27 +00:00
|
|
|
int vertexoffset = -1;
|
|
|
|
domInputLocalOffsetRef indexOffsetRef;
|
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
|
|
|
|
for (int w=0;w<triRef->getInput_array().getCount();w++)
|
2006-06-10 01:44:20 +00:00
|
|
|
{
|
2006-07-16 22:26:11 +00:00
|
|
|
int offset = triRef->getInput_array()[w]->getOffset();
|
2006-07-18 04:42:27 +00:00
|
|
|
daeString str = triRef->getInput_array()[w]->getSemantic();
|
|
|
|
if (!strcmp(str,"VERTEX"))
|
|
|
|
{
|
|
|
|
indexOffsetRef = triRef->getInput_array()[w];
|
|
|
|
vertexoffset = offset;
|
|
|
|
}
|
2006-07-16 22:26:11 +00:00
|
|
|
if (offset > meshPart.m_triangleIndexStride)
|
2006-06-10 01:44:20 +00:00
|
|
|
{
|
2006-07-16 22:26:11 +00:00
|
|
|
meshPart.m_triangleIndexStride = offset;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
meshPart.m_triangleIndexStride++;
|
2006-07-18 04:42:27 +00:00
|
|
|
domListOfUInts indexArray =triRef->getP()->getValue();
|
|
|
|
int count = indexArray.getCount();
|
2006-07-16 22:26:11 +00:00
|
|
|
|
|
|
|
//int* m_triangleIndexBase;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
meshPart.m_numTriangles = triRef->getCount();
|
|
|
|
|
2006-07-18 04:42:27 +00:00
|
|
|
const domVerticesRef vertsRef = meshRef->getVertices();
|
|
|
|
int numInputs = vertsRef->getInput_array().getCount();
|
|
|
|
for (int i=0;i<numInputs;i++)
|
|
|
|
{
|
|
|
|
domInputLocalRef localRef = vertsRef->getInput_array()[i];
|
|
|
|
daeString str = localRef->getSemantic();
|
|
|
|
if ( !strcmp(str,"POSITION"))
|
|
|
|
{
|
|
|
|
const domURIFragmentType& frag = localRef->getSource();
|
|
|
|
|
|
|
|
daeElementConstRef constElem = frag.getElement();
|
|
|
|
|
|
|
|
const domSourceRef node = *(const domSourceRef*)&constElem;
|
|
|
|
const domFloat_arrayRef flArray = node->getFloat_array();
|
|
|
|
if (flArray)
|
|
|
|
{
|
|
|
|
int numElem = flArray->getCount();
|
|
|
|
const domListOfFloats& listFloats = flArray->getValue();
|
|
|
|
|
|
|
|
int numVerts = listFloats.getCount()/3;
|
|
|
|
int k=vertexoffset;
|
|
|
|
int t=0;
|
|
|
|
int vertexStride = 3;//instead of hardcoded stride, should use the 'accessor'
|
|
|
|
for (;t<meshPart.m_numTriangles;t++)
|
|
|
|
{
|
|
|
|
SimdVector3 verts[3];
|
|
|
|
int index0,index1,index2;
|
|
|
|
for (int i=0;i<3;i++)
|
|
|
|
{
|
|
|
|
index0 = indexArray.get(k)*vertexStride;
|
|
|
|
domFloat fl0 = listFloats.get(index0);
|
|
|
|
domFloat fl1 = listFloats.get(index0+1);
|
|
|
|
domFloat fl2 = listFloats.get(index0+2);
|
|
|
|
k+=meshPart.m_triangleIndexStride;
|
|
|
|
verts[i].setValue(fl0,fl1,fl2);
|
|
|
|
}
|
|
|
|
trimesh->AddTriangle(verts[0],verts[1],verts[2]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//int m_triangleIndexStride;//calculate max offset
|
|
|
|
//int m_numVertices;
|
|
|
|
//float* m_vertexBase;//getRawData on floatArray
|
|
|
|
//int m_vertexStride;//use the accessor for this
|
|
|
|
|
|
|
|
//};
|
2006-07-18 04:42:27 +00:00
|
|
|
//tindexArray->AddIndexedMesh(meshPart);
|
|
|
|
if (isDynamics)
|
|
|
|
{
|
|
|
|
printf("moving concave <mesh> not supported, transformed into convex\n");
|
|
|
|
colShape = new ConvexTriangleMeshShape(trimesh);
|
|
|
|
} else
|
|
|
|
{
|
|
|
|
printf("static concave triangle <mesh> added\n");
|
|
|
|
colShape = new TriangleMeshShape(trimesh);
|
|
|
|
}
|
2006-07-16 22:26:11 +00:00
|
|
|
|
2006-07-18 04:42:27 +00:00
|
|
|
}
|
2006-07-16 22:26:11 +00:00
|
|
|
|
|
|
|
}
|
|
|
|
|
2006-07-29 00:54:31 +00:00
|
|
|
if (geom && geom->getConvex_mesh())
|
2006-07-16 22:26:11 +00:00
|
|
|
{
|
|
|
|
|
|
|
|
{
|
|
|
|
const domConvex_meshRef convexRef = geom->getConvex_mesh();
|
|
|
|
daeElementRef otherElemRef = convexRef->getConvex_hull_of().getElement();
|
|
|
|
if ( otherElemRef != NULL )
|
|
|
|
{
|
|
|
|
domGeometryRef linkedGeom = *(domGeometryRef*)&otherElemRef;
|
|
|
|
printf( "otherLinked\n");
|
|
|
|
} else
|
|
|
|
{
|
|
|
|
printf("convexMesh polyCount = %i\n",convexRef->getPolygons_array().getCount());
|
|
|
|
printf("convexMesh triCount = %i\n",convexRef->getTriangles_array().getCount());
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ConvexHullShape* convexHullShape = new ConvexHullShape(0,0);
|
|
|
|
|
|
|
|
//it is quite a trick to get to the vertices, using Collada.
|
|
|
|
//we are not there yet...
|
|
|
|
|
|
|
|
const domConvex_meshRef convexRef = geom->getConvex_mesh();
|
|
|
|
//daeString urlref = convexRef->getConvex_hull_of().getURI();
|
2006-07-17 05:14:16 +00:00
|
|
|
daeString urlref2 = convexRef->getConvex_hull_of().getOriginalURI();
|
2006-07-29 00:54:31 +00:00
|
|
|
if (urlref2)
|
2006-07-16 22:26:11 +00:00
|
|
|
{
|
2006-07-29 00:54:31 +00:00
|
|
|
daeElementRef otherElemRef = convexRef->getConvex_hull_of().getElement();
|
|
|
|
// if ( otherElemRef != NULL )
|
|
|
|
// {
|
|
|
|
// domGeometryRef linkedGeom = *(domGeometryRef*)&otherElemRef;
|
2006-07-16 22:26:11 +00:00
|
|
|
|
2006-07-29 00:54:31 +00:00
|
|
|
// Load all the geometry libraries
|
|
|
|
for ( int i = 0; i < dom->getLibrary_geometries_array().getCount(); i++)
|
2006-07-16 22:26:11 +00:00
|
|
|
{
|
2006-07-29 00:54:31 +00:00
|
|
|
domLibrary_geometriesRef libgeom = dom->getLibrary_geometries_array()[i];
|
|
|
|
//int index = libgeom->findLastIndexOf(urlref2);
|
|
|
|
//can't find it
|
|
|
|
|
|
|
|
for ( int i = 0; i < libgeom->getGeometry_array().getCount(); i++)
|
2006-07-17 05:14:16 +00:00
|
|
|
{
|
2006-07-29 00:54:31 +00:00
|
|
|
//ReadGeometry( );
|
|
|
|
domGeometryRef lib = libgeom->getGeometry_array()[i];
|
|
|
|
if (!strcmp(lib->getName(),urlref2))
|
2006-06-10 01:44:20 +00:00
|
|
|
{
|
2006-07-29 00:54:31 +00:00
|
|
|
//found convex_hull geometry
|
|
|
|
domMesh *meshElement = lib->getMesh();//linkedGeom->getMesh();
|
|
|
|
if (meshElement)
|
2006-06-10 01:44:20 +00:00
|
|
|
{
|
2006-07-29 00:54:31 +00:00
|
|
|
const domVerticesRef vertsRef = meshElement->getVertices();
|
|
|
|
int numInputs = vertsRef->getInput_array().getCount();
|
|
|
|
for (int i=0;i<numInputs;i++)
|
2006-06-18 07:04:21 +00:00
|
|
|
{
|
2006-07-29 00:54:31 +00:00
|
|
|
domInputLocalRef localRef = vertsRef->getInput_array()[i];
|
|
|
|
daeString str = localRef->getSemantic();
|
|
|
|
if ( !strcmp(str,"POSITION"))
|
2006-07-16 22:26:11 +00:00
|
|
|
{
|
2006-07-29 00:54:31 +00:00
|
|
|
const domURIFragmentType& frag = localRef->getSource();
|
|
|
|
|
|
|
|
daeElementConstRef constElem = frag.getElement();
|
2006-07-16 22:26:11 +00:00
|
|
|
|
2006-07-29 00:54:31 +00:00
|
|
|
const domSourceRef node = *(const domSourceRef*)&constElem;
|
|
|
|
const domFloat_arrayRef flArray = node->getFloat_array();
|
|
|
|
if (flArray)
|
2006-07-16 22:26:11 +00:00
|
|
|
{
|
2006-07-29 00:54:31 +00:00
|
|
|
int numElem = flArray->getCount();
|
|
|
|
const domListOfFloats& listFloats = flArray->getValue();
|
|
|
|
|
|
|
|
for (int k=0;k+2<numElem;k+=3)
|
|
|
|
{
|
|
|
|
domFloat fl0 = listFloats.get(k);
|
|
|
|
domFloat fl1 = listFloats.get(k+1);
|
|
|
|
domFloat fl2 = listFloats.get(k+2);
|
|
|
|
//printf("float %f %f %f\n",fl0,fl1,fl2);
|
|
|
|
|
|
|
|
convexHullShape->AddPoint(SimdPoint3(fl0,fl1,fl2));
|
|
|
|
}
|
2006-07-16 22:26:11 +00:00
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
2006-06-10 01:44:20 +00:00
|
|
|
|
|
|
|
|
2006-07-29 00:54:31 +00:00
|
|
|
}
|
2006-07-16 22:26:11 +00:00
|
|
|
|
2006-06-10 01:44:20 +00:00
|
|
|
}
|
2006-07-17 05:14:16 +00:00
|
|
|
}
|
2006-07-16 22:26:11 +00:00
|
|
|
|
2006-07-29 00:54:31 +00:00
|
|
|
|
|
|
|
|
|
|
|
}
|
2006-07-16 22:26:11 +00:00
|
|
|
}
|
2006-06-10 01:44:20 +00:00
|
|
|
|
|
|
|
|
2006-07-29 00:54:31 +00:00
|
|
|
} else
|
|
|
|
{
|
|
|
|
//no getConvex_hull_of but direct vertices
|
|
|
|
const domVerticesRef vertsRef = convexRef->getVertices();
|
|
|
|
int numInputs = vertsRef->getInput_array().getCount();
|
|
|
|
for (int i=0;i<numInputs;i++)
|
2006-07-16 22:26:11 +00:00
|
|
|
{
|
2006-07-29 00:54:31 +00:00
|
|
|
domInputLocalRef localRef = vertsRef->getInput_array()[i];
|
|
|
|
daeString str = localRef->getSemantic();
|
|
|
|
if ( !strcmp(str,"POSITION"))
|
|
|
|
{
|
|
|
|
const domURIFragmentType& frag = localRef->getSource();
|
|
|
|
|
|
|
|
daeElementConstRef constElem = frag.getElement();
|
|
|
|
|
|
|
|
const domSourceRef node = *(const domSourceRef*)&constElem;
|
|
|
|
const domFloat_arrayRef flArray = node->getFloat_array();
|
|
|
|
if (flArray)
|
|
|
|
{
|
|
|
|
int numElem = flArray->getCount();
|
|
|
|
const domListOfFloats& listFloats = flArray->getValue();
|
|
|
|
|
|
|
|
for (int k=0;k+2<numElem;k+=3)
|
|
|
|
{
|
|
|
|
domFloat fl0 = listFloats.get(k);
|
|
|
|
domFloat fl1 = listFloats.get(k+1);
|
|
|
|
domFloat fl2 = listFloats.get(k+2);
|
|
|
|
//printf("float %f %f %f\n",fl0,fl1,fl2);
|
|
|
|
|
|
|
|
convexHullShape->AddPoint(SimdPoint3(fl0,fl1,fl2));
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2006-06-10 01:44:20 +00:00
|
|
|
}
|
2006-07-16 22:26:11 +00:00
|
|
|
|
|
|
|
|
2006-07-29 00:54:31 +00:00
|
|
|
}
|
2006-07-16 22:26:11 +00:00
|
|
|
|
2006-07-29 00:54:31 +00:00
|
|
|
if (convexHullShape->GetNumVertices())
|
|
|
|
{
|
|
|
|
colShape = convexHullShape;
|
|
|
|
printf("created convexHullShape with %i points\n",convexHullShape->GetNumVertices());
|
|
|
|
} else
|
|
|
|
{
|
|
|
|
delete convexHullShape;
|
|
|
|
printf("failed to create convexHullShape\n");
|
2006-06-10 01:44:20 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
//domGeometryRef linkedGeom = *(domGeometryRef*)&otherElemRef;
|
2006-06-10 01:44:20 +00:00
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
printf("convexmesh\n");
|
|
|
|
|
|
|
|
}
|
2006-06-10 01:44:20 +00:00
|
|
|
}
|
|
|
|
|
2006-08-01 05:37:54 +00:00
|
|
|
//if more then 1 shape, or a non-identity local shapetransform
|
|
|
|
//use a compound
|
2006-06-10 01:44:20 +00:00
|
|
|
|
2006-08-01 05:37:54 +00:00
|
|
|
bool hasShapeLocalTransform = ((shapeRef->getRotate_array().getCount() > 0) ||
|
|
|
|
(shapeRef->getTranslate_array().getCount() > 0));
|
|
|
|
|
|
|
|
if (colShape)
|
|
|
|
{
|
|
|
|
if ((techniqueRef->getShape_array().getCount()>1) ||
|
|
|
|
(hasShapeLocalTransform))
|
|
|
|
{
|
|
|
|
|
|
|
|
if (!compoundShape)
|
|
|
|
{
|
|
|
|
compoundShape = new CompoundShape();
|
|
|
|
}
|
|
|
|
|
|
|
|
SimdTransform localTransform;
|
|
|
|
localTransform.setIdentity();
|
|
|
|
if (hasShapeLocalTransform)
|
|
|
|
{
|
|
|
|
localTransform = GetSimdTransformFromCOLLADA_DOM(
|
|
|
|
emptyMatrixArray,
|
|
|
|
shapeRef->getRotate_array(),
|
|
|
|
shapeRef->getTranslate_array()
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
compoundShape->AddChildShape(localTransform,colShape);
|
|
|
|
colShape = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}//for each shape
|
2006-06-10 01:44:20 +00:00
|
|
|
|
2006-06-09 22:34:17 +00:00
|
|
|
|
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
}
|
2006-06-09 22:34:17 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
}
|
2006-06-09 22:34:17 +00:00
|
|
|
}
|
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
//////////////////////
|
2006-06-09 22:34:17 +00:00
|
|
|
}
|
2006-06-03 02:13:59 +00:00
|
|
|
|
2006-08-01 05:37:54 +00:00
|
|
|
if (compoundShape)
|
|
|
|
colShape = compoundShape;
|
|
|
|
|
2006-07-26 07:25:07 +00:00
|
|
|
if (colShape)
|
|
|
|
{
|
2006-07-16 22:26:11 +00:00
|
|
|
|
2006-07-26 07:25:07 +00:00
|
|
|
//The 'target' points to a graphics element/node, which contains the start (world) transform
|
|
|
|
daeElementRef elem = rigidbodyRef->getTarget().getElement();
|
|
|
|
if (elem)
|
|
|
|
{
|
|
|
|
domNodeRef node = *(domNodeRef*)&elem;
|
|
|
|
colladadomNodes[numObjects] = node;
|
2006-06-10 01:44:20 +00:00
|
|
|
|
2006-07-26 07:25:07 +00:00
|
|
|
//find transform of the node that this rigidbody maps to
|
2006-06-10 01:44:20 +00:00
|
|
|
|
2006-07-28 21:49:26 +00:00
|
|
|
|
|
|
|
startTransform = GetSimdTransformFromCOLLADA_DOM(
|
|
|
|
node->getMatrix_array(),
|
|
|
|
node->getRotate_array(),
|
|
|
|
node->getTranslate_array()
|
|
|
|
);
|
2006-06-09 22:34:17 +00:00
|
|
|
|
2006-07-26 07:25:07 +00:00
|
|
|
for (i=0;i<node->getScale_array().getCount();i++)
|
|
|
|
{
|
|
|
|
domScaleRef scaleRef = node->getScale_array()[i];
|
|
|
|
domFloat3 fl3 = scaleRef->getValue();
|
|
|
|
startScale = SimdVector3(fl3.get(0),fl3.get(1),fl3.get(2));
|
|
|
|
}
|
2006-07-26 03:03:22 +00:00
|
|
|
|
2006-07-26 07:25:07 +00:00
|
|
|
}
|
2006-06-09 22:34:17 +00:00
|
|
|
|
2006-07-26 07:25:07 +00:00
|
|
|
|
|
|
|
|
2006-07-28 21:49:26 +00:00
|
|
|
CcdPhysicsController* ctrl = CreatePhysicsObject(isDynamics,mass,startTransform,colShape);
|
|
|
|
//for bodyName lookup in constraints
|
|
|
|
ctrl->setNewClientInfo((void*)bodyName);
|
2006-06-03 02:13:59 +00:00
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
}
|
2006-06-09 22:34:17 +00:00
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
} //for each instance_rigid_body
|
2006-06-09 22:34:17 +00:00
|
|
|
|
2006-07-28 02:47:26 +00:00
|
|
|
|
|
|
|
} //for each physics model
|
2006-06-09 22:34:17 +00:00
|
|
|
|
2006-07-28 02:47:26 +00:00
|
|
|
//we don't handle constraints just yet
|
|
|
|
for (int m=0;m<physicsSceneRef->getInstance_physics_model_array().getCount();m++)
|
|
|
|
{
|
|
|
|
domInstance_physics_modelRef instance_physicsModelRef = physicsSceneRef->getInstance_physics_model_array()[m];
|
|
|
|
|
|
|
|
daeElementRef ref = instance_physicsModelRef->getUrl().getElement();
|
|
|
|
|
|
|
|
domPhysics_modelRef model = *(domPhysics_modelRef*)&ref;
|
|
|
|
|
|
|
|
for (int c=0;c<instance_physicsModelRef->getInstance_rigid_constraint_array().getCount();c++)
|
2006-06-03 02:13:59 +00:00
|
|
|
{
|
2006-07-28 02:47:26 +00:00
|
|
|
domInstance_rigid_constraintRef constraintRef = instance_physicsModelRef->getInstance_rigid_constraint_array().get(c);
|
|
|
|
xsNCName constraintName = constraintRef->getConstraint();
|
|
|
|
|
|
|
|
if (constraintName && model)
|
|
|
|
{
|
|
|
|
//try to find the rigid body
|
|
|
|
int numConstraints= model->getRigid_constraint_array().getCount();
|
|
|
|
|
|
|
|
for (int r=0;r<numConstraints;r++)
|
|
|
|
{
|
|
|
|
domRigid_constraintRef rigidConstraintRef = model->getRigid_constraint_array()[r];
|
|
|
|
|
|
|
|
if (rigidConstraintRef->getSid() && !strcmp(rigidConstraintRef->getSid(),constraintName))
|
|
|
|
{
|
2006-07-28 21:49:26 +00:00
|
|
|
|
2006-07-28 02:47:26 +00:00
|
|
|
//two bodies
|
2006-07-28 21:49:26 +00:00
|
|
|
const domRigid_constraint::domRef_attachmentRef attachRefBody = rigidConstraintRef->getRef_attachment();
|
|
|
|
const domRigid_constraint::domAttachmentRef attachBody1 = rigidConstraintRef->getAttachment();
|
|
|
|
|
|
|
|
daeString uri = attachRefBody->getRigid_body().getURI();
|
|
|
|
daeString orgUri0 = attachRefBody->getRigid_body().getOriginalURI();
|
|
|
|
daeString orgUri1 = attachBody1->getRigid_body().getOriginalURI();
|
|
|
|
CcdPhysicsController* ctrl0=0,*ctrl1=0;
|
|
|
|
|
|
|
|
for (int i=0;i<numObjects;i++)
|
|
|
|
{
|
|
|
|
char* bodyName = (char*)physObjects[i]->getNewClientInfo();
|
|
|
|
if (!strcmp(bodyName,orgUri0))
|
|
|
|
{
|
|
|
|
ctrl0=physObjects[i];
|
|
|
|
}
|
|
|
|
if (!strcmp(bodyName,orgUri1))
|
|
|
|
{
|
|
|
|
ctrl1=physObjects[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
const domRigid_constraint::domAttachmentRef attachOtherBody = rigidConstraintRef->getAttachment();
|
2006-07-28 02:47:26 +00:00
|
|
|
|
|
|
|
|
|
|
|
const domRigid_constraint::domTechnique_commonRef commonRef = rigidConstraintRef->getTechnique_common();
|
2006-07-28 21:49:26 +00:00
|
|
|
|
2006-07-28 02:47:26 +00:00
|
|
|
domFloat3 flMin = commonRef->getLimits()->getLinear()->getMin()->getValue();
|
|
|
|
SimdVector3 minLinearLimit(flMin.get(0),flMin.get(1),flMin.get(2));
|
2006-07-28 21:49:26 +00:00
|
|
|
|
|
|
|
domFloat3 flMax = commonRef->getLimits()->getLinear()->getMax()->getValue();
|
|
|
|
SimdVector3 maxLinearLimit(flMax.get(0),flMax.get(1),flMax.get(2));
|
|
|
|
|
|
|
|
domFloat3 coneMinLimit = commonRef->getLimits()->getSwing_cone_and_twist()->getMin()->getValue();
|
|
|
|
SimdVector3 angularMin(coneMinLimit.get(0),coneMinLimit.get(1),coneMinLimit.get(2));
|
|
|
|
|
|
|
|
domFloat3 coneMaxLimit = commonRef->getLimits()->getSwing_cone_and_twist()->getMax()->getValue();
|
|
|
|
SimdVector3 angularMax(coneMaxLimit.get(0),coneMaxLimit.get(1),coneMaxLimit.get(2));
|
|
|
|
|
|
|
|
{
|
|
|
|
int constraintId;
|
|
|
|
|
|
|
|
SimdTransform attachFrameRef0;
|
|
|
|
attachFrameRef0 =
|
|
|
|
GetSimdTransformFromCOLLADA_DOM
|
|
|
|
(
|
|
|
|
emptyMatrixArray,
|
|
|
|
attachRefBody->getRotate_array(),
|
|
|
|
attachRefBody->getTranslate_array());
|
|
|
|
|
|
|
|
SimdTransform attachFrameOther;
|
|
|
|
attachFrameOther =
|
|
|
|
GetSimdTransformFromCOLLADA_DOM
|
|
|
|
(
|
|
|
|
emptyMatrixArray,
|
|
|
|
attachBody1->getRotate_array(),
|
|
|
|
attachBody1->getTranslate_array()
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
//convert INF / -INF into lower > upper
|
|
|
|
|
|
|
|
//currently there is a hack in the DOM to detect INF / -INF
|
|
|
|
//see daeMetaAttribute.cpp
|
|
|
|
//INF -> 999999.9
|
|
|
|
//-INF -> -999999.9
|
|
|
|
float linearCheckTreshold = 999999.0;
|
|
|
|
float angularCheckTreshold = 180.0;//check this
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//free means upper < lower,
|
|
|
|
//locked means upper == lower
|
|
|
|
//limited means upper > lower
|
|
|
|
//limitIndex: first 3 are linear, next 3 are angular
|
|
|
|
|
|
|
|
SimdVector3 linearLowerLimits = minLinearLimit;
|
|
|
|
SimdVector3 linearUpperLimits = maxLinearLimit;
|
|
|
|
SimdVector3 angularLowerLimits = angularMin;
|
|
|
|
SimdVector3 angularUpperLimits = angularMax;
|
|
|
|
{
|
|
|
|
for (int i=0;i<3;i++)
|
|
|
|
{
|
|
|
|
if ((linearLowerLimits[i] < -linearCheckTreshold) ||
|
|
|
|
(linearUpperLimits[i] > linearCheckTreshold))
|
|
|
|
{
|
|
|
|
//disable limits
|
|
|
|
linearLowerLimits[i] = 1;
|
|
|
|
linearUpperLimits[i] = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((angularLowerLimits[i] < -angularCheckTreshold) ||
|
|
|
|
(angularUpperLimits[i] > angularCheckTreshold))
|
|
|
|
{
|
|
|
|
//disable limits
|
|
|
|
angularLowerLimits[i] = 1;
|
|
|
|
angularUpperLimits[i] = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2006-07-29 00:54:31 +00:00
|
|
|
if (ctrl0 && ctrl1)
|
|
|
|
{
|
2006-07-28 21:49:26 +00:00
|
|
|
constraintId =physicsEnvironmentPtr->createUniversalD6Constraint(
|
|
|
|
ctrl0,
|
|
|
|
ctrl1,
|
|
|
|
attachFrameRef0,
|
|
|
|
attachFrameOther,
|
|
|
|
linearLowerLimits,
|
|
|
|
linearUpperLimits,
|
|
|
|
angularLowerLimits,
|
|
|
|
angularUpperLimits
|
|
|
|
);
|
2006-07-29 00:54:31 +00:00
|
|
|
} else
|
|
|
|
{
|
|
|
|
printf("Error: Cannot find Rigidbodies(%s,%s) for constraint %s\n",orgUri0,orgUri1,constraintName);
|
|
|
|
}
|
2006-07-28 21:49:26 +00:00
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2006-07-28 02:47:26 +00:00
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2006-06-03 02:13:59 +00:00
|
|
|
|
|
|
|
}
|
2006-07-28 02:47:26 +00:00
|
|
|
} //2nd time, for each physics model
|
|
|
|
|
2006-06-03 02:13:59 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
2006-06-01 03:27:01 +00:00
|
|
|
clientResetScene();
|
|
|
|
|
2006-08-11 23:01:25 +00:00
|
|
|
setCameraDistance(26.f);
|
2006-06-01 03:27:01 +00:00
|
|
|
|
2006-07-27 01:45:06 +00:00
|
|
|
return glutmain(argc, argv,640,480,"Bullet COLLADA Physics Viewer http://bullet.sourceforge.net");
|
2006-06-01 03:27:01 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//to be implemented by the demo
|
|
|
|
void renderme()
|
|
|
|
{
|
|
|
|
debugDrawer.SetDebugMode(getDebugMode());
|
|
|
|
|
2006-07-16 22:26:11 +00:00
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
|
|
|
|
float m[16];
|
|
|
|
int i;
|
|
|
|
|
|
|
|
|
|
|
|
if (getDebugMode() & IDebugDraw::DBG_DisableBulletLCP)
|
|
|
|
{
|
|
|
|
//don't use Bullet, use quickstep
|
|
|
|
physicsEnvironmentPtr->setSolverType(0);
|
|
|
|
} else
|
|
|
|
{
|
|
|
|
//Bullet LCP solver
|
|
|
|
physicsEnvironmentPtr->setSolverType(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (getDebugMode() & IDebugDraw::DBG_EnableCCD)
|
|
|
|
{
|
|
|
|
physicsEnvironmentPtr->setCcdMode(3);
|
|
|
|
} else
|
|
|
|
{
|
|
|
|
physicsEnvironmentPtr->setCcdMode(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool isSatEnabled = (getDebugMode() & IDebugDraw::DBG_EnableSatComparison);
|
|
|
|
|
|
|
|
physicsEnvironmentPtr->EnableSatCollisionDetection(isSatEnabled);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for (i=0;i<numObjects;i++)
|
|
|
|
{
|
|
|
|
SimdTransform transA;
|
|
|
|
transA.setIdentity();
|
|
|
|
|
|
|
|
float pos[3];
|
|
|
|
float rot[4];
|
|
|
|
|
|
|
|
ms[i].getWorldPosition(pos[0],pos[1],pos[2]);
|
|
|
|
ms[i].getWorldOrientation(rot[0],rot[1],rot[2],rot[3]);
|
|
|
|
|
|
|
|
SimdQuaternion q(rot[0],rot[1],rot[2],rot[3]);
|
|
|
|
transA.setRotation(q);
|
|
|
|
|
|
|
|
SimdPoint3 dpos;
|
|
|
|
dpos.setValue(pos[0],pos[1],pos[2]);
|
|
|
|
|
|
|
|
transA.setOrigin( dpos );
|
|
|
|
transA.getOpenGLMatrix( m );
|
|
|
|
|
|
|
|
|
|
|
|
SimdVector3 wireColor(1.f,1.0f,0.5f); //wants deactivation
|
|
|
|
if (i & 1)
|
|
|
|
{
|
|
|
|
wireColor = SimdVector3(0.f,0.0f,1.f);
|
|
|
|
}
|
|
|
|
///color differently for active, sleeping, wantsdeactivation states
|
|
|
|
if (physObjects[i]->GetRigidBody()->GetActivationState() == 1) //active
|
|
|
|
{
|
|
|
|
if (i & 1)
|
|
|
|
{
|
|
|
|
wireColor += SimdVector3 (1.f,0.f,0.f);
|
|
|
|
} else
|
|
|
|
{
|
|
|
|
wireColor += SimdVector3 (.5f,0.f,0.f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (physObjects[i]->GetRigidBody()->GetActivationState() == 2) //ISLAND_SLEEPING
|
|
|
|
{
|
|
|
|
if (i & 1)
|
|
|
|
{
|
|
|
|
wireColor += SimdVector3 (0.f,1.f, 0.f);
|
|
|
|
} else
|
|
|
|
{
|
|
|
|
wireColor += SimdVector3 (0.f,0.5f,0.f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
char extraDebug[125];
|
2006-07-16 22:26:11 +00:00
|
|
|
|
2006-06-03 02:13:59 +00:00
|
|
|
sprintf(extraDebug,"islandId=%i, Body=%i, ShapeType=%s",physObjects[i]->GetRigidBody()->m_islandTag1,physObjects[i]->GetRigidBody()->m_debugBodyId,physObjects[i]->GetRigidBody()->GetCollisionShape()->GetName());
|
2006-06-01 03:27:01 +00:00
|
|
|
physObjects[i]->GetRigidBody()->GetCollisionShape()->SetExtraDebugInfo(extraDebug);
|
|
|
|
GL_ShapeDrawer::DrawOpenGL(m,physObjects[i]->GetRigidBody()->GetCollisionShape(),wireColor,getDebugMode());
|
|
|
|
|
|
|
|
///this block is just experimental code to show some internal issues with replacing shapes on the fly.
|
|
|
|
if (getDebugMode()!=0 && (i>0))
|
|
|
|
{
|
|
|
|
if (physObjects[i]->GetRigidBody()->GetCollisionShape()->GetShapeType() == EMPTY_SHAPE_PROXYTYPE)
|
|
|
|
{
|
|
|
|
physObjects[i]->GetRigidBody()->SetCollisionShape(gShapePtr[1]);
|
|
|
|
|
|
|
|
//remove the persistent collision pairs that were created based on the previous shape
|
|
|
|
|
|
|
|
BroadphaseProxy* bpproxy = physObjects[i]->GetRigidBody()->m_broadphaseHandle;
|
|
|
|
|
|
|
|
physicsEnvironmentPtr->GetBroadphase()->CleanProxyFromPairs(bpproxy);
|
|
|
|
|
|
|
|
SimdVector3 newinertia;
|
|
|
|
SimdScalar newmass = 10.f;
|
|
|
|
physObjects[i]->GetRigidBody()->GetCollisionShape()->CalculateLocalInertia(newmass,newinertia);
|
|
|
|
physObjects[i]->GetRigidBody()->setMassProps(newmass,newinertia);
|
|
|
|
physObjects[i]->GetRigidBody()->updateInertiaTensor();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!(getDebugMode() & IDebugDraw::DBG_NoHelpText))
|
|
|
|
{
|
|
|
|
|
|
|
|
float xOffset = 10.f;
|
|
|
|
float yStart = 20.f;
|
|
|
|
|
|
|
|
float yIncr = -2.f;
|
|
|
|
|
2006-06-09 00:17:20 +00:00
|
|
|
SimdVector3 offset(xOffset,0,0);
|
|
|
|
SimdVector3 up = gCameraUp;
|
2006-06-01 03:27:01 +00:00
|
|
|
char buf[124];
|
|
|
|
|
|
|
|
glColor3f(0, 0, 0);
|
|
|
|
|
|
|
|
#ifdef USE_QUICKPROF
|
|
|
|
|
|
|
|
|
|
|
|
if ( getDebugMode() & IDebugDraw::DBG_ProfileTimings)
|
|
|
|
{
|
|
|
|
static int counter = 0;
|
|
|
|
counter++;
|
|
|
|
std::map<std::string, hidden::ProfileBlock*>::iterator iter;
|
|
|
|
for (iter = Profiler::mProfileBlocks.begin(); iter != Profiler::mProfileBlocks.end(); ++iter)
|
|
|
|
{
|
|
|
|
char blockTime[128];
|
|
|
|
sprintf(blockTime, "%s: %lf",&((*iter).first[0]),Profiler::getBlockTime((*iter).first, Profiler::BLOCK_CYCLE_SECONDS));//BLOCK_TOTAL_PERCENT));
|
|
|
|
glRasterPos3f(xOffset,yStart,0);
|
|
|
|
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),blockTime);
|
|
|
|
yStart += yIncr;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif //USE_QUICKPROF
|
|
|
|
//profiling << Profiler::createStatsString(Profiler::BLOCK_TOTAL_PERCENT);
|
|
|
|
//<< std::endl;
|
|
|
|
|
|
|
|
|
2006-07-27 01:45:06 +00:00
|
|
|
SimdVector3 textPos = offset + up*yStart;
|
|
|
|
glRasterPos3f(textPos.getX(),textPos.getY(),textPos.getZ());
|
2006-06-01 03:27:01 +00:00
|
|
|
sprintf(buf,"mouse to interact");
|
|
|
|
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
2006-07-16 22:26:11 +00:00
|
|
|
|
2006-07-27 01:45:06 +00:00
|
|
|
yStart += yIncr;
|
|
|
|
textPos = offset + up*yStart;
|
2006-06-09 00:17:20 +00:00
|
|
|
glRasterPos3f(textPos.getX(),textPos.getY(),textPos.getZ());
|
2006-06-01 03:27:01 +00:00
|
|
|
sprintf(buf,"space to reset");
|
|
|
|
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
|
|
|
yStart += yIncr;
|
|
|
|
|
2006-06-09 00:17:20 +00:00
|
|
|
textPos = offset + up*yStart;
|
|
|
|
glRasterPos3f(textPos.getX(),textPos.getY(),textPos.getZ());
|
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
sprintf(buf,"cursor keys and z,x to navigate");
|
|
|
|
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
|
|
|
yStart += yIncr;
|
|
|
|
|
2006-06-09 00:17:20 +00:00
|
|
|
textPos = offset + up*yStart ;
|
|
|
|
glRasterPos3f(textPos.getX(),textPos.getY(),textPos.getZ());
|
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
sprintf(buf,"i to toggle simulation, s single step");
|
|
|
|
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
|
|
|
yStart += yIncr;
|
|
|
|
|
2006-06-09 00:17:20 +00:00
|
|
|
textPos = offset + up*yStart ;
|
|
|
|
glRasterPos3f(textPos.getX(),textPos.getY(),textPos.getZ());
|
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
sprintf(buf,"q to quit");
|
|
|
|
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
|
|
|
yStart += yIncr;
|
|
|
|
|
2006-06-09 00:17:20 +00:00
|
|
|
textPos = offset + up*yStart ;
|
|
|
|
glRasterPos3f(textPos.getX(),textPos.getY(),textPos.getZ());
|
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
sprintf(buf,"d to toggle deactivation");
|
|
|
|
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
|
|
|
yStart += yIncr;
|
|
|
|
|
2006-06-09 00:17:20 +00:00
|
|
|
textPos = offset + up*yStart ;
|
|
|
|
glRasterPos3f(textPos.getX(),textPos.getY(),textPos.getZ());
|
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
sprintf(buf,"a to draw temporal AABBs");
|
|
|
|
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
|
|
|
yStart += yIncr;
|
|
|
|
|
2006-07-27 01:45:06 +00:00
|
|
|
textPos = offset + up*yStart ;
|
|
|
|
glRasterPos3f(textPos.getX(),textPos.getY(),textPos.getZ());
|
|
|
|
sprintf(buf,"e to export COLLADA 1.4 physics snapshot");
|
|
|
|
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
|
|
|
yStart += yIncr;
|
|
|
|
|
|
|
|
textPos = offset + up*yStart ;
|
|
|
|
glRasterPos3f(textPos.getX(),textPos.getY(),textPos.getZ());
|
|
|
|
sprintf(buf,"c to show contact points (wireframe more)");
|
|
|
|
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
|
|
|
yStart += yIncr;
|
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
|
2006-06-09 00:17:20 +00:00
|
|
|
textPos = offset + up*yStart ;
|
|
|
|
glRasterPos3f(textPos.getX(),textPos.getY(),textPos.getZ());
|
|
|
|
|
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
sprintf(buf,"h to toggle help text");
|
|
|
|
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
|
|
|
yStart += yIncr;
|
|
|
|
|
|
|
|
bool useBulletLCP = !(getDebugMode() & IDebugDraw::DBG_DisableBulletLCP);
|
|
|
|
|
|
|
|
bool useCCD = (getDebugMode() & IDebugDraw::DBG_EnableCCD);
|
|
|
|
|
2006-06-09 00:17:20 +00:00
|
|
|
textPos = offset + up*yStart ;
|
|
|
|
glRasterPos3f(textPos.getX(),textPos.getY(),textPos.getZ());
|
|
|
|
|
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
sprintf(buf,"m Bullet GJK = %i",!isSatEnabled);
|
|
|
|
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
|
|
|
yStart += yIncr;
|
|
|
|
|
2006-06-09 00:17:20 +00:00
|
|
|
textPos = offset + up*yStart ;
|
|
|
|
glRasterPos3f(textPos.getX(),textPos.getY(),textPos.getZ());
|
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
sprintf(buf,"n Bullet LCP = %i",useBulletLCP);
|
|
|
|
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
|
|
|
yStart += yIncr;
|
|
|
|
|
2006-06-09 00:17:20 +00:00
|
|
|
textPos = offset + up*yStart ;
|
|
|
|
glRasterPos3f(textPos.getX(),textPos.getY(),textPos.getZ());
|
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
sprintf(buf,"1 CCD mode (adhoc) = %i",useCCD);
|
|
|
|
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
|
|
|
yStart += yIncr;
|
|
|
|
|
2006-06-09 00:17:20 +00:00
|
|
|
textPos = offset + up*yStart ;
|
|
|
|
glRasterPos3f(textPos.getX(),textPos.getY(),textPos.getZ());
|
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
sprintf(buf,"+- shooting speed = %10.2f",bulletSpeed);
|
|
|
|
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
|
|
|
yStart += yIncr;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void clientMoveAndDisplay()
|
|
|
|
{
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
|
|
|
|
physicsEnvironmentPtr->proceedDeltaTime(0.f,deltaTime);
|
|
|
|
|
|
|
|
renderme();
|
|
|
|
|
|
|
|
glFlush();
|
|
|
|
glutSwapBuffers();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void clientDisplay(void) {
|
|
|
|
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
|
|
|
|
|
|
|
|
physicsEnvironmentPtr->UpdateAabbs(deltaTime);
|
|
|
|
|
|
|
|
renderme();
|
|
|
|
|
|
|
|
|
|
|
|
glFlush();
|
|
|
|
glutSwapBuffers();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
///make this positive to show stack falling from a distance
|
|
|
|
///this shows the penalty tresholds in action, springy/spungy look
|
|
|
|
|
|
|
|
void clientResetScene()
|
|
|
|
{
|
2006-06-09 22:34:17 +00:00
|
|
|
for (int i=0;i<numObjects;i++)
|
|
|
|
{
|
|
|
|
ms[i].m_worldTransform = startTransforms[i];
|
|
|
|
physObjects[i]->setPosition(startTransforms[i].getOrigin().getX(),startTransforms[i].getOrigin().getY(),startTransforms[i].getOrigin().getZ());
|
|
|
|
physObjects[i]->SetLinearVelocity(0,0,0,0);
|
|
|
|
physObjects[i]->SetAngularVelocity(0,0,0,0);
|
|
|
|
SimdQuaternion orn;
|
|
|
|
startTransforms[i].getBasis().getRotation(orn);
|
|
|
|
physObjects[i]->setOrientation(orn.x(),orn.y(),orn.z(),orn[3]);
|
2006-07-16 22:26:11 +00:00
|
|
|
|
2006-06-09 22:34:17 +00:00
|
|
|
}
|
2006-06-01 03:27:01 +00:00
|
|
|
|
|
|
|
//delete and reload, or keep transforms ready?
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void shootBox(const SimdVector3& destination)
|
|
|
|
{
|
2006-08-11 21:24:35 +00:00
|
|
|
|
|
|
|
bool isDynamic = true;
|
|
|
|
float mass = 1.f;
|
|
|
|
SimdTransform startTransform;
|
|
|
|
startTransform.setIdentity();
|
|
|
|
startTransform.setOrigin(SimdVector3(eye[0],eye[1],eye[2]));
|
|
|
|
CollisionShape* boxShape = new BoxShape(SimdVector3(1.f,1.f,1.f));
|
|
|
|
|
|
|
|
CreatePhysicsObject(isDynamic, mass, startTransform,boxShape);
|
2006-06-01 03:27:01 +00:00
|
|
|
|
|
|
|
int i = numObjects-1;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SimdVector3 linVel(destination[0]-eye[0],destination[1]-eye[1],destination[2]-eye[2]);
|
|
|
|
linVel.normalize();
|
|
|
|
linVel*=bulletSpeed;
|
|
|
|
|
|
|
|
physObjects[i]->setPosition(eye[0],eye[1],eye[2]);
|
|
|
|
physObjects[i]->setOrientation(0,0,0,1);
|
|
|
|
physObjects[i]->SetLinearVelocity(linVel[0],linVel[1],linVel[2],false);
|
|
|
|
physObjects[i]->SetAngularVelocity(0,0,0,false);
|
|
|
|
}
|
|
|
|
|
|
|
|
void clientKeyboard(unsigned char key, int x, int y)
|
|
|
|
{
|
|
|
|
|
2006-07-26 03:03:22 +00:00
|
|
|
#ifndef USE_FCOLLADA
|
|
|
|
if (key =='e')
|
|
|
|
{
|
|
|
|
if (collada)
|
|
|
|
{
|
|
|
|
for (int i=0;i<numObjects;i++)
|
|
|
|
{
|
2006-07-26 07:25:07 +00:00
|
|
|
assert(colladadomNodes[i]);
|
|
|
|
if (!colladadomNodes[i]->getTranslate_array().getCount())
|
|
|
|
{
|
|
|
|
domTranslate* transl = (domTranslate*) colladadomNodes[i]->createAndPlace("translate");
|
|
|
|
transl->getValue().append(0.);
|
|
|
|
transl->getValue().append(0.);
|
|
|
|
transl->getValue().append(0.);
|
|
|
|
}
|
|
|
|
|
|
|
|
while (colladadomNodes[i]->getTranslate_array().getCount() > 1)
|
|
|
|
{
|
|
|
|
colladadomNodes[i]->removeFromParent(colladadomNodes[i]->getTranslate_array().get(1));
|
|
|
|
//colladadomNodes[i]->getTranslate_array().removeIndex(1);
|
|
|
|
}
|
|
|
|
|
2006-07-26 03:03:22 +00:00
|
|
|
{
|
|
|
|
|
|
|
|
float np[3];
|
2006-07-26 07:25:07 +00:00
|
|
|
domFloat3 newPos = colladadomNodes[i]->getTranslate_array().get(0)->getValue();
|
2006-07-26 03:03:22 +00:00
|
|
|
physObjects[i]->GetMotionState()->getWorldPosition(
|
|
|
|
np[0],
|
|
|
|
np[1],
|
|
|
|
np[2]);
|
|
|
|
newPos.set(0,np[0]);
|
|
|
|
newPos.set(1,np[1]);
|
|
|
|
newPos.set(2,np[2]);
|
2006-07-26 07:25:07 +00:00
|
|
|
colladadomNodes[i]->getTranslate_array().get(0)->setValue(newPos);
|
2006-07-26 03:03:22 +00:00
|
|
|
|
|
|
|
}
|
2006-07-26 07:25:07 +00:00
|
|
|
|
|
|
|
|
|
|
|
if (!colladadomNodes[i]->getRotate_array().getCount())
|
2006-07-26 03:03:22 +00:00
|
|
|
{
|
2006-07-26 07:25:07 +00:00
|
|
|
domRotate* rot = (domRotate*)colladadomNodes[i]->createAndPlace("rotate");
|
|
|
|
rot->getValue().append(1.0);
|
|
|
|
rot->getValue().append(0.0);
|
|
|
|
rot->getValue().append(0.0);
|
|
|
|
rot->getValue().append(0.0);
|
|
|
|
}
|
|
|
|
|
|
|
|
while (colladadomNodes[i]->getRotate_array().getCount()>1)
|
|
|
|
{
|
|
|
|
colladadomNodes[i]->removeFromParent(colladadomNodes[i]->getRotate_array().get(1));
|
|
|
|
//colladadomNodes[i]->getRotate_array().removeIndex(1);
|
2006-07-26 03:03:22 +00:00
|
|
|
|
2006-07-26 07:25:07 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
{
|
2006-07-26 03:03:22 +00:00
|
|
|
float quatIma0,quatIma1,quatIma2,quatReal;
|
|
|
|
|
|
|
|
SimdQuaternion quat = physObjects[i]->GetRigidBody()->getCenterOfMassTransform().getRotation();
|
|
|
|
SimdVector3 axis(quat.getX(),quat.getY(),quat.getZ());
|
|
|
|
axis[3] = 0.f;
|
|
|
|
//check for axis length
|
|
|
|
SimdScalar len = axis.length2();
|
|
|
|
if (len < SIMD_EPSILON*SIMD_EPSILON)
|
|
|
|
axis = SimdVector3(1.f,0.f,0.f);
|
|
|
|
else
|
|
|
|
axis /= SimdSqrt(len);
|
2006-07-26 07:25:07 +00:00
|
|
|
colladadomNodes[i]->getRotate_array().get(0)->getValue().set(0,axis[0]);
|
|
|
|
colladadomNodes[i]->getRotate_array().get(0)->getValue().set(1,axis[1]);
|
|
|
|
colladadomNodes[i]->getRotate_array().get(0)->getValue().set(2,axis[2]);
|
|
|
|
colladadomNodes[i]->getRotate_array().get(0)->getValue().set(3,quat.getAngle()*SIMD_DEGS_PER_RAD);
|
2006-07-26 03:03:22 +00:00
|
|
|
}
|
|
|
|
|
2006-07-26 07:25:07 +00:00
|
|
|
while (colladadomNodes[i]->getMatrix_array().getCount())
|
|
|
|
{
|
|
|
|
colladadomNodes[i]->removeFromParent(colladadomNodes[i]->getMatrix_array().get(0));
|
|
|
|
//colladadomNodes[i]->getMatrix_array().removeIndex(0);
|
2006-07-26 03:03:22 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
char saveName[550];
|
|
|
|
static int saveCount=1;
|
2006-07-26 07:25:07 +00:00
|
|
|
sprintf(saveName,"%s%i",getLastFileName(),saveCount++);
|
2006-07-26 03:03:22 +00:00
|
|
|
char* name = &saveName[0];
|
|
|
|
if (name[0] == '/')
|
|
|
|
{
|
|
|
|
name = &saveName[1];
|
|
|
|
}
|
2006-07-26 21:54:08 +00:00
|
|
|
|
|
|
|
if (dom->getAsset()->getContributor_array().getCount())
|
|
|
|
{
|
|
|
|
if (!dom->getAsset()->getContributor_array().get(0)->getAuthor())
|
|
|
|
{
|
|
|
|
dom->getAsset()->getContributor_array().get(0)->createAndPlace("author");
|
|
|
|
}
|
|
|
|
|
|
|
|
dom->getAsset()->getContributor_array().get(0)->getAuthor()->setValue
|
|
|
|
("http://bullet.sourceforge.net Erwin Coumans");
|
|
|
|
|
|
|
|
if (!dom->getAsset()->getContributor_array().get(0)->getAuthoring_tool())
|
|
|
|
{
|
|
|
|
dom->getAsset()->getContributor_array().get(0)->createAndPlace("authoring_tool");
|
|
|
|
}
|
|
|
|
|
|
|
|
dom->getAsset()->getContributor_array().get(0)->getAuthoring_tool()->setValue
|
|
|
|
#ifdef WIN32
|
|
|
|
("Bullet ColladaPhysicsViewer-Win32-0.5");
|
|
|
|
#else
|
|
|
|
#ifdef __APPLE__
|
|
|
|
("Bullet ColladaPhysicsViewer-MacOSX-0.5");
|
|
|
|
#else
|
|
|
|
("Bullet ColladaPhysicsViewer-UnknownPlatform-0.5");
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
if (!dom->getAsset()->getContributor_array().get(0)->getComments())
|
|
|
|
{
|
|
|
|
dom->getAsset()->getContributor_array().get(0)->createAndPlace("comments");
|
|
|
|
}
|
|
|
|
dom->getAsset()->getContributor_array().get(0)->getComments()->setValue
|
|
|
|
("Comments to Physics Forum at http://www.continuousphysics.com/Bullet/phpBB2/index.php");
|
|
|
|
}
|
|
|
|
|
2006-07-26 03:03:22 +00:00
|
|
|
collada->saveAs(name);
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
2006-06-01 03:27:01 +00:00
|
|
|
if (key == '.')
|
|
|
|
{
|
|
|
|
shootBox(SimdVector3(0,0,0));
|
|
|
|
}
|
|
|
|
|
|
|
|
if (key == '+')
|
|
|
|
{
|
|
|
|
bulletSpeed += 10.f;
|
|
|
|
}
|
|
|
|
if (key == '-')
|
|
|
|
{
|
|
|
|
bulletSpeed -= 10.f;
|
|
|
|
}
|
|
|
|
|
|
|
|
defaultKeyboard(key, x, y);
|
|
|
|
}
|
|
|
|
|
|
|
|
int gPickingConstraintId = 0;
|
|
|
|
SimdVector3 gOldPickingPos;
|
|
|
|
float gOldPickingDist = 0.f;
|
|
|
|
RigidBody* pickedBody = 0;//for deactivation state
|
|
|
|
|
|
|
|
|
2006-06-03 02:13:59 +00:00
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
SimdVector3 GetRayTo(int x,int y)
|
|
|
|
{
|
|
|
|
float top = 1.f;
|
|
|
|
float bottom = -1.f;
|
|
|
|
float nearPlane = 1.f;
|
|
|
|
float tanFov = (top-bottom)*0.5f / nearPlane;
|
|
|
|
float fov = 2.0 * atanf (tanFov);
|
|
|
|
|
|
|
|
SimdVector3 rayFrom(eye[0],eye[1],eye[2]);
|
|
|
|
SimdVector3 rayForward = -rayFrom;
|
|
|
|
rayForward.normalize();
|
|
|
|
float farPlane = 600.f;
|
|
|
|
rayForward*= farPlane;
|
|
|
|
|
|
|
|
SimdVector3 rightOffset;
|
2006-06-03 02:13:59 +00:00
|
|
|
SimdVector3 vertical = gCameraUp;
|
|
|
|
|
2006-06-01 03:27:01 +00:00
|
|
|
SimdVector3 hor;
|
|
|
|
hor = rayForward.cross(vertical);
|
|
|
|
hor.normalize();
|
|
|
|
vertical = hor.cross(rayForward);
|
|
|
|
vertical.normalize();
|
|
|
|
|
|
|
|
float tanfov = tanf(0.5f*fov);
|
|
|
|
hor *= 2.f * farPlane * tanfov;
|
|
|
|
vertical *= 2.f * farPlane * tanfov;
|
|
|
|
SimdVector3 rayToCenter = rayFrom + rayForward;
|
|
|
|
SimdVector3 dHor = hor * 1.f/float(glutScreenWidth);
|
|
|
|
SimdVector3 dVert = vertical * 1.f/float(glutScreenHeight);
|
|
|
|
SimdVector3 rayTo = rayToCenter - 0.5f * hor + 0.5f * vertical;
|
|
|
|
rayTo += x * dHor;
|
|
|
|
rayTo -= y * dVert;
|
|
|
|
return rayTo;
|
|
|
|
}
|
|
|
|
void clientMouseFunc(int button, int state, int x, int y)
|
|
|
|
{
|
|
|
|
//printf("button %i, state %i, x=%i,y=%i\n",button,state,x,y);
|
|
|
|
//button 0, state 0 means left mouse down
|
|
|
|
|
|
|
|
SimdVector3 rayTo = GetRayTo(x,y);
|
|
|
|
|
|
|
|
switch (button)
|
|
|
|
{
|
|
|
|
case 2:
|
|
|
|
{
|
|
|
|
if (state==0)
|
|
|
|
{
|
|
|
|
shootBox(rayTo);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
};
|
|
|
|
case 1:
|
|
|
|
{
|
|
|
|
if (state==0)
|
|
|
|
{
|
|
|
|
//apply an impulse
|
|
|
|
if (physicsEnvironmentPtr)
|
|
|
|
{
|
|
|
|
float hit[3];
|
|
|
|
float normal[3];
|
|
|
|
PHY_IPhysicsController* hitObj = physicsEnvironmentPtr->rayTest(0,eye[0],eye[1],eye[2],rayTo.getX(),rayTo.getY(),rayTo.getZ(),hit[0],hit[1],hit[2],normal[0],normal[1],normal[2]);
|
|
|
|
if (hitObj)
|
|
|
|
{
|
|
|
|
CcdPhysicsController* physCtrl = static_cast<CcdPhysicsController*>(hitObj);
|
|
|
|
RigidBody* body = physCtrl->GetRigidBody();
|
|
|
|
if (body)
|
|
|
|
{
|
|
|
|
body->SetActivationState(ACTIVE_TAG);
|
|
|
|
SimdVector3 impulse = rayTo;
|
|
|
|
impulse.normalize();
|
|
|
|
float impulseStrength = 10.f;
|
|
|
|
impulse *= impulseStrength;
|
|
|
|
SimdVector3 relPos(
|
|
|
|
hit[0] - body->getCenterOfMassPosition().getX(),
|
|
|
|
hit[1] - body->getCenterOfMassPosition().getY(),
|
|
|
|
hit[2] - body->getCenterOfMassPosition().getZ());
|
|
|
|
|
|
|
|
body->applyImpulse(impulse,relPos);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
} else
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case 0:
|
|
|
|
{
|
|
|
|
if (state==0)
|
|
|
|
{
|
|
|
|
//add a point to point constraint for picking
|
|
|
|
if (physicsEnvironmentPtr)
|
|
|
|
{
|
|
|
|
float hit[3];
|
|
|
|
float normal[3];
|
|
|
|
PHY_IPhysicsController* hitObj = physicsEnvironmentPtr->rayTest(0,eye[0],eye[1],eye[2],rayTo.getX(),rayTo.getY(),rayTo.getZ(),hit[0],hit[1],hit[2],normal[0],normal[1],normal[2]);
|
|
|
|
if (hitObj)
|
|
|
|
{
|
|
|
|
|
|
|
|
CcdPhysicsController* physCtrl = static_cast<CcdPhysicsController*>(hitObj);
|
|
|
|
RigidBody* body = physCtrl->GetRigidBody();
|
|
|
|
|
2006-06-21 05:22:43 +00:00
|
|
|
if (body && !body->IsStatic())
|
2006-06-01 03:27:01 +00:00
|
|
|
{
|
|
|
|
pickedBody = body;
|
|
|
|
pickedBody->SetActivationState(DISABLE_DEACTIVATION);
|
|
|
|
|
|
|
|
SimdVector3 pickPos(hit[0],hit[1],hit[2]);
|
|
|
|
|
|
|
|
SimdVector3 localPivot = body->getCenterOfMassTransform().inverse() * pickPos;
|
|
|
|
|
|
|
|
gPickingConstraintId = physicsEnvironmentPtr->createConstraint(physCtrl,0,PHY_POINT2POINT_CONSTRAINT,
|
|
|
|
localPivot.getX(),
|
|
|
|
localPivot.getY(),
|
|
|
|
localPivot.getZ(),
|
|
|
|
0,0,0);
|
|
|
|
//printf("created constraint %i",gPickingConstraintId);
|
|
|
|
|
|
|
|
//save mouse position for dragging
|
|
|
|
gOldPickingPos = rayTo;
|
|
|
|
|
|
|
|
|
|
|
|
SimdVector3 eyePos(eye[0],eye[1],eye[2]);
|
|
|
|
|
|
|
|
gOldPickingDist = (pickPos-eyePos).length();
|
|
|
|
|
|
|
|
Point2PointConstraint* p2p = static_cast<Point2PointConstraint*>(physicsEnvironmentPtr->getConstraintById(gPickingConstraintId));
|
|
|
|
if (p2p)
|
|
|
|
{
|
|
|
|
//very weak constraint for picking
|
|
|
|
p2p->m_setting.m_tau = 0.1f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else
|
|
|
|
{
|
|
|
|
if (gPickingConstraintId && physicsEnvironmentPtr)
|
|
|
|
{
|
|
|
|
physicsEnvironmentPtr->removeConstraint(gPickingConstraintId);
|
|
|
|
//printf("removed constraint %i",gPickingConstraintId);
|
|
|
|
gPickingConstraintId = 0;
|
|
|
|
pickedBody->ForceActivationState(ACTIVE_TAG);
|
|
|
|
pickedBody->m_deactivationTime = 0.f;
|
|
|
|
pickedBody = 0;
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
{
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void clientMotionFunc(int x,int y)
|
|
|
|
{
|
|
|
|
|
|
|
|
if (gPickingConstraintId && physicsEnvironmentPtr)
|
|
|
|
{
|
|
|
|
|
|
|
|
//move the constraint pivot
|
|
|
|
|
|
|
|
Point2PointConstraint* p2p = static_cast<Point2PointConstraint*>(physicsEnvironmentPtr->getConstraintById(gPickingConstraintId));
|
|
|
|
if (p2p)
|
|
|
|
{
|
|
|
|
//keep it at the same picking distance
|
|
|
|
|
|
|
|
SimdVector3 newRayTo = GetRayTo(x,y);
|
|
|
|
SimdVector3 eyePos(eye[0],eye[1],eye[2]);
|
|
|
|
SimdVector3 dir = newRayTo-eyePos;
|
|
|
|
dir.normalize();
|
|
|
|
dir *= gOldPickingDist;
|
|
|
|
|
|
|
|
SimdVector3 newPos = eyePos + dir;
|
|
|
|
p2p->SetPivotB(newPos);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
2006-07-16 22:26:11 +00:00
|
|
|
|
2006-07-26 03:03:22 +00:00
|
|
|
//some code that de-mangles the windows filename passed in as argument
|
|
|
|
char cleaned_filename[512];
|
|
|
|
char* getLastFileName()
|
|
|
|
{
|
|
|
|
return cleaned_filename;
|
|
|
|
}
|
|
|
|
char* fixFileName(const char* lpCmdLine)
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
|
|
// We might get a windows-style path on the command line, this can mess up the DOM which expects
|
|
|
|
// all paths to be URI's. This block of code does some conversion to try and make the input
|
|
|
|
// compliant without breaking the ability to accept a properly formatted URI. Right now this only
|
|
|
|
// displays the first filename
|
|
|
|
const char *in = lpCmdLine;
|
|
|
|
char* out = cleaned_filename;
|
|
|
|
*out = NULL;
|
|
|
|
// If the first character is a ", skip it (filenames with spaces in them are quoted)
|
|
|
|
if(*in == '\"')
|
|
|
|
{
|
|
|
|
in++;
|
|
|
|
}
|
|
|
|
if(*(in+1) == ':')
|
|
|
|
{
|
|
|
|
// Second character is a :, assume we have a path with a drive letter and add a slash at the beginning
|
|
|
|
*(out++) = '/';
|
|
|
|
}
|
|
|
|
int i;
|
|
|
|
for(i =0; i<512; i++)
|
|
|
|
{
|
|
|
|
// If we hit a null or a quote, stop copying. This will get just the first filename.
|
|
|
|
if(*in == NULL || *in == '\"')
|
|
|
|
break;
|
|
|
|
// Copy while swapping backslashes for forward ones
|
|
|
|
if(*in == '\\')
|
|
|
|
{
|
|
|
|
*out = '/';
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
*out = *in;
|
|
|
|
}
|
|
|
|
in++;
|
|
|
|
out++;
|
|
|
|
}
|
|
|
|
|
|
|
|
return cleaned_filename;
|
2006-07-26 07:25:07 +00:00
|
|
|
}
|