bullet3/msvc/6/appGPUphysics.dsp

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# Microsoft Developer Studio Project File - Name="appGPUphysics" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=appGPUphysics - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "appGPUphysics.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "appGPUphysics.mak" CFG="appGPUphysics - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
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!MESSAGE "appGPUphysics - Win32 DebugDoublePrecision" (based on "Win32 (x86) Console Application")
!MESSAGE "appGPUphysics - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE "appGPUphysics - Win32 ReleaseDoublePrecision" (based on "Win32 (x86) Console Application")
!MESSAGE "appGPUphysics - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
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# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "appGPUphysics - Win32 Release"
# PROP BASE Use_MFC 0
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# PROP Output_Dir "..\..\out\release6\build\appGPUphysics\"
# PROP Intermediate_Dir "..\..\out\release6\build\appGPUphysics\"
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BSC32=bscmake.exe
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LINK32=link.exe
# ADD BASE LINK32 user32.lib gdi32.lib advapi32.lib /nologo /machine:I386
# ADD LINK32 shell32.lib user32.lib gdi32.lib advapi32.lib glut32.lib glew32.lib /nologo /version:4.0 /machine:I386 /OPT:NOREF /out:"..\..\GPUphysics.exe" /subsystem:console /libpath:"..\..\Glut"
# Begin Special Build Tool
SOURCE="$(InputPath)"
# End Special Build Tool
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!ELSEIF "$(CFG)" == "appGPUphysics - Win32 ReleaseDoublePrecision"
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# PROP Target_Dir ""
# ADD BASE CPP /nologo /vmb /vms /W3 /Gm /G5 /D "WIN32" /FD /c
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# ADD BASE MTL /nologo /mktyplib203 /o "NUL" /win32
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BSC32=bscmake.exe
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# ADD BASE LIB32 /nologo
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LINK32=link.exe
# ADD BASE LINK32 user32.lib gdi32.lib advapi32.lib /nologo /machine:I386
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# Begin Special Build Tool
SOURCE="$(InputPath)"
# End Special Build Tool
!ELSEIF "$(CFG)" == "appGPUphysics - Win32 Debug"
# PROP BASE Use_MFC 0
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
LINK32=link.exe
# ADD BASE LINK32 user32.lib gdi32.lib advapi32.lib /nologo /machine:I386
# ADD LINK32 shell32.lib user32.lib gdi32.lib advapi32.lib glut32.lib glew32.lib /nologo /version:4.0 /machine:I386 /debug /pdbtype:sept /out:"..\..\GPUphysics.exe" /subsystem:console /libpath:"..\..\Glut"
# Begin Special Build Tool
SOURCE="$(InputPath)"
# End Special Build Tool
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!ELSEIF "$(CFG)" == "appGPUphysics - Win32 DebugDoublePrecision"
# PROP BASE Use_MFC 0
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# PROP Output_Dir "..\..\out\debug_dbl6\build\appGPUphysics\"
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# ADD BASE CPP /nologo /vmb /vms /W3 /Gm /G5 /D "WIN32" /FD /c
# ADD CPP /nologo /vmb /vms /W3 /Gm /G5 /FD /c /D "_MT" /D "_MBCS" /D "_DEBUG" /D "BT_USE_DOUBLE_PRECISION" /D "_CONSOLE" /D "WIN32" /I "." /I "..\.." /I "..\..\src" /I "..\..\Demos\OpenGL" /I "..\..\Glut"
# ADD BASE MTL /nologo /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
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LINK32=link.exe
# ADD BASE LINK32 user32.lib gdi32.lib advapi32.lib /nologo /machine:I386
# ADD LINK32 shell32.lib user32.lib gdi32.lib advapi32.lib glut32.lib glew32.lib /nologo /version:4.0 /machine:I386 /out:"..\..\GPUphysics.exe" /subsystem:console /libpath:"..\..\Glut"
# Begin Special Build Tool
SOURCE="$(InputPath)"
# End Special Build Tool
!ENDIF
# Begin Target
# Name "appGPUphysics - Win32 Release"
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# Name "appGPUphysics - Win32 ReleaseDoublePrecision"
# Name "appGPUphysics - Win32 Debug"
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# Name "appGPUphysics - Win32 DebugDoublePrecision"
# Begin Group "Source Files"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\Extras\GPUphysics\clock.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Extras\GPUphysics\fboSupport.cpp
# End Source File
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SOURCE=..\..\Extras\GPUphysics\GPU_physics_demo.cpp
# End Source File
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# End Source File
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SOURCE=..\..\Extras\GPUphysics\fboSupport.h
# End Source File
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SOURCE=..\..\Extras\GPUphysics\GPU_physics.h
# End Source File
# Begin Source File
SOURCE=..\..\Extras\GPUphysics\shaderSupport.h
# End Source File
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# Begin Source File
SOURCE=..\..\msvc\appGPUphysics.rc
# End Source File
# End Group
# End Target
# End Project