bullet3/examples/Importers/ImportBsp/BspLoader.cpp

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU bteral Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU bteral Public License for more details.
You should have received a copy of the GNU bteral Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "BspLoader.h"
#include <stdio.h>
#include <string.h>
typedef struct
{
char filename[1024];
char *buffer, *script_p, *end_p;
int line;
} BSPScript;
#define MAX_INCLUDES 8
BSPScript scriptstack[MAX_INCLUDES];
BSPScript *script;
int scriptline;
char token[BSPMAXTOKEN];
bool endofscript;
bool tokenready; // only true if UnGetToken was just called
//
//loadBSPFile
//
int extrasize = 100;
BspLoader::BspLoader()
: m_num_entities(0)
{
m_Endianness = getMachineEndianness();
if (m_Endianness == BSP_BIG_ENDIAN)
{
printf("Machine is BIG_ENDIAN\n");
}
else
{
printf("Machine is Little Endian\n");
}
}
bool BspLoader::loadBSPFile(void *memoryBuffer)
{
BSPHeader *header = (BSPHeader *)memoryBuffer;
// load the file header
if (header)
{
// swap the header
swapBlock((int *)header, sizeof(*header));
int length = (header->lumps[BSPLUMP_SHADERS].filelen) / sizeof(BSPShader);
m_dshaders.resize(length + extrasize);
m_numShaders = copyLump(header, BSPLUMP_SHADERS, &m_dshaders[0], sizeof(BSPShader));
length = (header->lumps[LUMP_MODELS].filelen) / sizeof(BSPModel);
m_dmodels.resize(length + extrasize);
m_nummodels = copyLump(header, LUMP_MODELS, &m_dmodels[0], sizeof(BSPModel));
length = (header->lumps[BSPLUMP_PLANES].filelen) / sizeof(BSPPlane);
m_dplanes.resize(length + extrasize);
m_numplanes = copyLump(header, BSPLUMP_PLANES, &m_dplanes[0], sizeof(BSPPlane));
length = (header->lumps[BSPLUMP_LEAFS].filelen) / sizeof(BSPLeaf);
m_dleafs.resize(length + extrasize);
m_numleafs = copyLump(header, BSPLUMP_LEAFS, &m_dleafs[0], sizeof(BSPLeaf));
length = (header->lumps[BSPLUMP_NODES].filelen) / sizeof(BSPNode);
m_dnodes.resize(length + extrasize);
m_numnodes = copyLump(header, BSPLUMP_NODES, &m_dnodes[0], sizeof(BSPNode));
length = (header->lumps[BSPLUMP_LEAFSURFACES].filelen) / sizeof(m_dleafsurfaces[0]);
m_dleafsurfaces.resize(length + extrasize);
m_numleafsurfaces = copyLump(header, BSPLUMP_LEAFSURFACES, &m_dleafsurfaces[0], sizeof(m_dleafsurfaces[0]));
length = (header->lumps[BSPLUMP_LEAFBRUSHES].filelen) / sizeof(m_dleafbrushes[0]);
m_dleafbrushes.resize(length + extrasize);
m_numleafbrushes = copyLump(header, BSPLUMP_LEAFBRUSHES, &m_dleafbrushes[0], sizeof(m_dleafbrushes[0]));
length = (header->lumps[LUMP_BRUSHES].filelen) / sizeof(BSPBrush);
m_dbrushes.resize(length + extrasize);
m_numbrushes = copyLump(header, LUMP_BRUSHES, &m_dbrushes[0], sizeof(BSPBrush));
length = (header->lumps[LUMP_BRUSHSIDES].filelen) / sizeof(BSPBrushSide);
m_dbrushsides.resize(length + extrasize);
m_numbrushsides = copyLump(header, LUMP_BRUSHSIDES, &m_dbrushsides[0], sizeof(BSPBrushSide));
length = (header->lumps[LUMP_SURFACES].filelen) / sizeof(BSPSurface);
m_drawSurfaces.resize(length + extrasize);
m_numDrawSurfaces = copyLump(header, LUMP_SURFACES, &m_drawSurfaces[0], sizeof(BSPSurface));
length = (header->lumps[LUMP_DRAWINDEXES].filelen) / sizeof(m_drawIndexes[0]);
m_drawIndexes.resize(length + extrasize);
m_numDrawIndexes = copyLump(header, LUMP_DRAWINDEXES, &m_drawIndexes[0], sizeof(m_drawIndexes[0]));
length = (header->lumps[LUMP_VISIBILITY].filelen) / 1;
m_visBytes.resize(length + extrasize);
m_numVisBytes = copyLump(header, LUMP_VISIBILITY, &m_visBytes[0], 1);
length = (header->lumps[LUMP_LIGHTMAPS].filelen) / 1;
m_lightBytes.resize(length + extrasize);
m_numLightBytes = copyLump(header, LUMP_LIGHTMAPS, &m_lightBytes[0], 1);
length = (header->lumps[BSPLUMP_ENTITIES].filelen) / 1;
m_dentdata.resize(length + extrasize);
m_entdatasize = copyLump(header, BSPLUMP_ENTITIES, &m_dentdata[0], 1);
length = (header->lumps[LUMP_LIGHTGRID].filelen) / 1;
m_gridData.resize(length + extrasize);
m_numGridPoints = copyLump(header, LUMP_LIGHTGRID, &m_gridData[0], 8);
// swap everything
swapBSPFile();
return true;
}
return false;
}
const char *BspLoader::getValueForKey(const BSPEntity *ent, const char *key) const
{
const BSPKeyValuePair *ep;
for (ep = ent->epairs; ep; ep = ep->next)
{
if (!strcmp(ep->key, key))
{
return ep->value;
}
}
return "";
}
float BspLoader::getFloatForKey(const BSPEntity *ent, const char *key)
{
const char *k;
k = getValueForKey(ent, key);
return float(atof(k));
}
bool BspLoader::getVectorForKey(const BSPEntity *ent, const char *key, BSPVector3 vec)
{
const char *k;
k = getValueForKey(ent, key);
if (strcmp(k, ""))
{
sscanf(k, "%f %f %f", &vec[0], &vec[1], &vec[2]);
return true;
}
return false;
}
/*
==============
parseFromMemory
==============
*/
void BspLoader::parseFromMemory(char *buffer, int size)
{
script = scriptstack;
script++;
if (script == &scriptstack[MAX_INCLUDES])
{
//printf("script file exceeded MAX_INCLUDES");
}
strcpy(script->filename, "memory buffer");
script->buffer = buffer;
script->line = 1;
script->script_p = script->buffer;
script->end_p = script->buffer + size;
endofscript = false;
tokenready = false;
}
bool BspLoader::isEndOfScript(bool crossline)
{
if (!crossline)
//printf("Line %i is incomplete\n",scriptline);
if (!strcmp(script->filename, "memory buffer"))
{
endofscript = true;
return false;
}
//free (script->buffer);
if (script == scriptstack + 1)
{
endofscript = true;
return false;
}
script--;
scriptline = script->line;
//printf ("returning to %s\n", script->filename);
return getToken(crossline);
}
/*
==============
getToken
==============
*/
bool BspLoader::getToken(bool crossline)
{
char *token_p;
if (tokenready) // is a token allready waiting?
{
tokenready = false;
return true;
}
if (script->script_p >= script->end_p)
return isEndOfScript(crossline);
//
// skip space
//
skipspace:
while (*script->script_p <= 32)
{
if (script->script_p >= script->end_p)
return isEndOfScript(crossline);
if (*script->script_p++ == '\n')
{
if (!crossline)
{
//printf("Line %i is incomplete\n",scriptline);
}
scriptline = script->line++;
}
}
if (script->script_p >= script->end_p)
return isEndOfScript(crossline);
// ; # // comments
if (*script->script_p == ';' || *script->script_p == '#' || (script->script_p[0] == '/' && script->script_p[1] == '/'))
{
if (!crossline)
{
//printf("Line %i is incomplete\n",scriptline);
}
while (*script->script_p++ != '\n')
if (script->script_p >= script->end_p)
return isEndOfScript(crossline);
scriptline = script->line++;
goto skipspace;
}
// /* */ comments
if (script->script_p[0] == '/' && script->script_p[1] == '*')
{
if (!crossline)
{
//printf("Line %i is incomplete\n",scriptline);
}
script->script_p += 2;
while (script->script_p[0] != '*' && script->script_p[1] != '/')
{
if (*script->script_p == '\n')
{
scriptline = script->line++;
}
script->script_p++;
if (script->script_p >= script->end_p)
return isEndOfScript(crossline);
}
script->script_p += 2;
goto skipspace;
}
//
// copy token
//
token_p = token;
if (*script->script_p == '"')
{
// quoted token
script->script_p++;
while (*script->script_p != '"')
{
*token_p++ = *script->script_p++;
if (script->script_p == script->end_p)
break;
if (token_p == &token[BSPMAXTOKEN])
{
//printf ("Token too large on line %i\n",scriptline);
}
}
script->script_p++;
}
else // regular token
while (*script->script_p > 32 && *script->script_p != ';')
{
*token_p++ = *script->script_p++;
if (script->script_p == script->end_p)
break;
if (token_p == &token[BSPMAXTOKEN])
{
//printf ("Token too large on line %i\n",scriptline);
}
}
*token_p = 0;
if (!strcmp(token, "$include"))
{
//getToken (false);
//AddScriptToStack (token);
return false; //getToken (crossline);
}
return true;
}
char *BspLoader::copystring(const char *s)
{
char *b;
b = (char *)malloc(strlen(s) + 1);
strcpy(b, s);
return b;
}
void BspLoader::stripTrailing(char *e)
{
char *s;
s = e + strlen(e) - 1;
while (s >= e && *s <= 32)
{
*s = 0;
s--;
}
}
/*
=================
parseEpair
=================
*/
BSPKeyValuePair *BspLoader::parseEpair(void)
{
BSPKeyValuePair *e;
e = (struct BSPPair *)malloc(sizeof(BSPKeyValuePair));
memset(e, 0, sizeof(BSPKeyValuePair));
if (strlen(token) >= BSPMAX_KEY - 1)
{
//printf ("ParseEpar: token too long");
}
e->key = copystring(token);
getToken(false);
if (strlen(token) >= BSPMAX_VALUE - 1)
{
//printf ("ParseEpar: token too long");
}
e->value = copystring(token);
// strip trailing spaces that sometimes get accidentally
// added in the editor
stripTrailing(e->key);
stripTrailing(e->value);
return e;
}
/*
================
parseEntity
================
*/
bool BspLoader::parseEntity(void)
{
BSPKeyValuePair *e;
BSPEntity *mapent;
if (!getToken(true))
{
return false;
}
if (strcmp(token, "{"))
{
//printf ("parseEntity: { not found");
}
BSPEntity bla;
bla.brushes = 0;
bla.epairs = 0;
bla.firstDrawSurf = 0;
bla.origin[0] = 0.f;
bla.origin[1] = 0.f;
bla.origin[2] = 0.f;
bla.patches = 0;
m_entities.push_back(bla);
mapent = &m_entities[m_entities.size() - 1];
m_num_entities++;
do
{
if (!getToken(true))
{
//printf("parseEntity: EOF without closing brace");
}
if (!strcmp(token, "}"))
{
break;
}
e = (struct BSPPair *)parseEpair();
e->next = mapent->epairs;
mapent->epairs = e;
} while (1);
return true;
}
/*
================
parseEntities
Parses the dentdata string into entities
================
*/
void BspLoader::parseEntities(void)
{
m_num_entities = 0;
m_entities.clear();
parseFromMemory(&m_dentdata[0], m_entdatasize);
while (parseEntity())
{
}
}
int BspLoader::getMachineEndianness()
{
long int i = 1;
const char *p = (const char *)&i;
if (p[0] == 1) // Lowest address contains the least significant byte
return BSP_LITTLE_ENDIAN;
else
return BSP_BIG_ENDIAN;
}
short BspLoader::isLittleShort(short l)
{
if (machineEndianness() == BSP_BIG_ENDIAN)
{
unsigned char b1, b2;
b1 = l & 255;
b2 = (l >> 8) & 255;
return (b1 << 8) + b2;
}
//little endian
return l;
}
short BspLoader::isBigShort(short l)
{
if (machineEndianness() == BSP_BIG_ENDIAN)
{
return l;
}
unsigned char b1, b2;
b1 = l & 255;
b2 = (l >> 8) & 255;
return (b1 << 8) + b2;
}
int BspLoader::isLittleLong(int l)
{
if (machineEndianness() == BSP_BIG_ENDIAN)
{
unsigned char b1, b2, b3, b4;
b1 = l & 255;
b2 = (l >> 8) & 255;
b3 = (l >> 16) & 255;
b4 = (l >> 24) & 255;
return ((int)b1 << 24) + ((int)b2 << 16) + ((int)b3 << 8) + b4;
}
//little endian
return l;
}
int BspLoader::isBigLong(int l)
{
if (machineEndianness() == BSP_BIG_ENDIAN)
{
return l;
}
unsigned char b1, b2, b3, b4;
b1 = l & 255;
b2 = (l >> 8) & 255;
b3 = (l >> 16) & 255;
b4 = (l >> 24) & 255;
return ((int)b1 << 24) + ((int)b2 << 16) + ((int)b3 << 8) + b4;
}
float BspLoader::isLittleFloat(float l)
{
if (machineEndianness() == BSP_BIG_ENDIAN)
{
union {
unsigned char b[4];
float f;
} in, out;
in.f = l;
out.b[0] = in.b[3];
out.b[1] = in.b[2];
out.b[2] = in.b[1];
out.b[3] = in.b[0];
return out.f;
}
//little endian
return l;
}
float BspLoader::isBigFloat(float l)
{
if (machineEndianness() == BSP_BIG_ENDIAN)
{
return l;
}
//little endian
union {
unsigned char b[4];
float f;
} in, out;
in.f = l;
out.b[0] = in.b[3];
out.b[1] = in.b[2];
out.b[2] = in.b[1];
out.b[3] = in.b[0];
return out.f;
}
//
// swapBlock
// If all values are 32 bits, this can be used to swap everything
//
void BspLoader::swapBlock(int *block, int sizeOfBlock)
{
int i;
sizeOfBlock >>= 2;
for (i = 0; i < sizeOfBlock; i++)
{
block[i] = isLittleLong(block[i]);
}
}
//
// copyLump
//
int BspLoader::copyLump(BSPHeader *header, int lump, void *dest, int size)
{
int length, ofs;
length = header->lumps[lump].filelen;
ofs = header->lumps[lump].fileofs;
//if ( length % size ) {
// printf ("loadBSPFile: odd lump size");
//}
memcpy(dest, (unsigned char *)header + ofs, length);
return length / size;
}
//
// swapBSPFile
//
void BspLoader::swapBSPFile(void)
{
int i;
// models
swapBlock((int *)&m_dmodels[0], m_nummodels * sizeof(m_dmodels[0]));
// shaders (don't swap the name)
for (i = 0; i < m_numShaders; i++)
{
m_dshaders[i].contentFlags = isLittleLong(m_dshaders[i].contentFlags);
m_dshaders[i].surfaceFlags = isLittleLong(m_dshaders[i].surfaceFlags);
}
// planes
swapBlock((int *)&m_dplanes[0], m_numplanes * sizeof(m_dplanes[0]));
// nodes
swapBlock((int *)&m_dnodes[0], m_numnodes * sizeof(m_dnodes[0]));
// leafs
swapBlock((int *)&m_dleafs[0], m_numleafs * sizeof(m_dleafs[0]));
// leaffaces
swapBlock((int *)&m_dleafsurfaces[0], m_numleafsurfaces * sizeof(m_dleafsurfaces[0]));
// leafbrushes
swapBlock((int *)&m_dleafbrushes[0], m_numleafbrushes * sizeof(m_dleafbrushes[0]));
// brushes
swapBlock((int *)&m_dbrushes[0], m_numbrushes * sizeof(m_dbrushes[0]));
// brushsides
swapBlock((int *)&m_dbrushsides[0], m_numbrushsides * sizeof(m_dbrushsides[0]));
// vis
((int *)&m_visBytes)[0] = isLittleLong(((int *)&m_visBytes)[0]);
((int *)&m_visBytes)[1] = isLittleLong(((int *)&m_visBytes)[1]);
// drawindexes
swapBlock((int *)&m_drawIndexes[0], m_numDrawIndexes * sizeof(m_drawIndexes[0]));
// drawsurfs
swapBlock((int *)&m_drawSurfaces[0], m_numDrawSurfaces * sizeof(m_drawSurfaces[0]));
}
bool BspLoader::findVectorByName(float *outvec, const char *name)
{
const char *cl;
BSPVector3 origin;
bool found = false;
parseEntities();
for (int i = 1; i < m_num_entities; i++)
{
cl = getValueForKey(&m_entities[i], "classname");
if (!strcmp(cl, "info_player_start"))
{
getVectorForKey(&m_entities[i], "origin", origin);
found = true;
break;
}
if (!strcmp(cl, "info_player_deathmatch"))
{
getVectorForKey(&m_entities[i], "origin", origin);
found = true;
break;
}
}
if (found)
{
outvec[0] = origin[0];
outvec[1] = origin[1];
outvec[2] = origin[2];
}
return found;
}
const BSPEntity *BspLoader::getEntityByValue(const char *name, const char *value)
{
const BSPEntity *entity = NULL;
for (int i = 1; i < m_num_entities; i++)
{
const BSPEntity &ent = m_entities[i];
const char *cl = getValueForKey(&m_entities[i], name);
if (!strcmp(cl, value))
{
entity = &ent;
break;
}
}
return entity;
}