bullet3/examples/Importers/ImportSTLDemo/ImportSTLSetup.cpp

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#include "ImportSTLSetup.h"
#include <vector>
#include "../OpenGLWindow/GLInstancingRenderer.h"
#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
#include "btBulletDynamicsCommon.h"
#include "../OpenGLWindow/SimpleOpenGL3App.h"
#include "LoadMeshFromSTL.h"
#include "../CommonInterfaces/CommonRigidBodyBase.h"
#include "../../Utils/b3ResourcePath.h"
class ImportSTLSetup : public CommonRigidBodyBase
{
public:
ImportSTLSetup(struct GUIHelperInterface* helper);
virtual ~ImportSTLSetup();
virtual void initPhysics();
virtual void resetCamera()
{
float dist = 3.5;
float pitch = -136;
float yaw = 28;
float targetPos[3]={0.47,0,-0.64};
m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
}
};
ImportSTLSetup::ImportSTLSetup(struct GUIHelperInterface* helper)
:CommonRigidBodyBase(helper)
{
}
ImportSTLSetup::~ImportSTLSetup()
{
}
void ImportSTLSetup::initPhysics()
{
m_guiHelper->setUpAxis(2);
this->createEmptyDynamicsWorld();
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe);
const char* fileName = "l_finger_tip.stl";
char relativeFileName[1024];
if (!b3ResourcePath::findResourcePath(fileName, relativeFileName, 1024))
{
b3Warning("Cannot find file %s\n", fileName);
return;
}
btVector3 shift(0,0,0);
btVector3 scaling(10,10,10);
// int index=10;
{
GLInstanceGraphicsShape* gfxShape = LoadMeshFromSTL(relativeFileName);
btTransform trans;
trans.setIdentity();
trans.setRotation(btQuaternion(btVector3(1,0,0),SIMD_HALF_PI));
btVector3 position = trans.getOrigin();
btQuaternion orn = trans.getRotation();
btVector3 color(0,0,1);
int shapeId = m_guiHelper->getRenderInterface()->registerShape(&gfxShape->m_vertices->at(0).xyzw[0], gfxShape->m_numvertices, &gfxShape->m_indices->at(0), gfxShape->m_numIndices);
m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId,position,orn,color,scaling);
}
}
class CommonExampleInterface* ImportSTLCreateFunc(struct CommonExampleOptions& options)
{
return new ImportSTLSetup(options.m_guiHelper);
}