bullet3/examples/SharedMemory/tcp/premake4.lua

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project ("App_PhysicsServerSharedMemoryBridgeTCP")
language "C++"
kind "ConsoleApp"
includedirs {"../../ThirdPartyLibs/clsocket/src","../../../src",".."}
if os.is("Windows") then
defines { "WIN32" }
links {"Ws2_32","Winmm"}
end
if os.is("Linux") then
defines {"_LINUX"}
end
if os.is("MacOSX") then
defines {"_DARWIN"}
end
links {
"clsocket",
"BulletFileLoader",
"Bullet3Common",
"LinearMath"
}
files {
"main.cpp",
"../PhysicsClient.cpp",
"../PhysicsClient.h",
"../PhysicsDirect.cpp",
"../PhysicsDirect.h",
"../PhysicsCommandProcessorInterface.h",
"../SharedMemoryCommandProcessor.cpp",
"../SharedMemoryCommandProcessor.h",
"../PhysicsClientC_API.cpp",
"../PhysicsClientC_API.h",
"../Win32SharedMemory.cpp",
"../Win32SharedMemory.h",
"../PosixSharedMemory.cpp",
"../PosixSharedMemory.h",
"../../Utils/b3ResourcePath.cpp",
"../../Utils/b3ResourcePath.h",
"../../Utils/b3Clock.cpp",
"../../Utils/b3Clock.h",
}
project "App_PhysicsServerTCP"
if _OPTIONS["ios"] then
kind "WindowedApp"
else
kind "ConsoleApp"
end
defines { "NO_SHARED_MEMORY" }
includedirs {"..","../../../src", "../../ThirdPartyLibs","../../ThirdPartyLibs/clsocket/src"}
links {
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"clsocket","Bullet3Common","BulletInverseDynamicsUtils", "BulletInverseDynamics", "BulletSoftBody", "BulletDynamics","BulletCollision", "LinearMath", "BussIK"
}
if os.is("Windows") then
defines { "WIN32" }
links {"Ws2_32","Winmm"}
end
if os.is("Linux") then
defines {"_LINUX"}
links{"dl"}
end
if os.is("MacOSX") then
defines {"_DARWIN"}
end
language "C++"
myfiles =
{
"../IKTrajectoryHelper.cpp",
"../IKTrajectoryHelper.h",
"../SharedMemoryCommands.h",
"../SharedMemoryPublic.h",
"../PhysicsServerCommandProcessor.cpp",
"../PhysicsServerCommandProcessor.h",
"../b3PluginManager.cpp",
"../PhysicsDirect.cpp",
"../PhysicsClientC_API.cpp",
"../PhysicsClient.cpp",
"../plugins/pdControlPlugin/pdControlPlugin.cpp",
"../plugins/pdControlPlugin/pdControlPlugin.h",
"../b3RobotSimulatorClientAPI_NoDirect.cpp",
"../b3RobotSimulatorClientAPI_NoDirect.h",
"../plugins/tinyRendererPlugin/tinyRendererPlugin.cpp",
"../plugins/tinyRendererPlugin/TinyRendererVisualShapeConverter.cpp",
"../../TinyRenderer/geometry.cpp",
"../../TinyRenderer/model.cpp",
"../../TinyRenderer/tgaimage.cpp",
"../../TinyRenderer/our_gl.cpp",
"../../TinyRenderer/TinyRenderer.cpp",
"../../OpenGLWindow/SimpleCamera.cpp",
"../../OpenGLWindow/SimpleCamera.h",
"../../Importers/ImportURDFDemo/ConvertRigidBodies2MultiBody.h",
"../../Importers/ImportURDFDemo/MultiBodyCreationInterface.h",
"../../Importers/ImportURDFDemo/MyMultiBodyCreator.cpp",
"../../Importers/ImportURDFDemo/MyMultiBodyCreator.h",
"../../Importers/ImportMJCFDemo/BulletMJCFImporter.cpp",
"../../Importers/ImportMJCFDemo/BulletMJCFImporter.h",
"../../Importers/ImportURDFDemo/BulletUrdfImporter.cpp",
"../../Importers/ImportURDFDemo/BulletUrdfImporter.h",
"../../Importers/ImportURDFDemo/UrdfParser.cpp",
"../../Importers/ImportURDFDemo/urdfStringSplit.cpp",
"../../Importers/ImportURDFDemo/UrdfParser.cpp",
"../../Importers/ImportURDFDemo/UrdfParser.h",
"../../Importers/ImportURDFDemo/URDF2Bullet.cpp",
"../../Importers/ImportURDFDemo/URDF2Bullet.h",
"../../Utils/b3ResourcePath.cpp",
"../../Utils/b3Clock.cpp",
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"../../Utils/ChromeTraceUtil.cpp",
"../../Utils/ChromeTraceUtil.h",
"../../Utils/RobotLoggingUtil.cpp",
"../../Utils/RobotLoggingUtil.h",
"../../../Extras/Serialize/BulletWorldImporter/*",
"../../../Extras/Serialize/BulletFileLoader/*",
"../../Importers/ImportURDFDemo/URDFImporterInterface.h",
"../../Importers/ImportURDFDemo/URDFJointTypes.h",
"../../Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp",
"../../Importers/ImportObjDemo/LoadMeshFromObj.cpp",
"../../Importers/ImportSTLDemo/ImportSTLSetup.h",
"../../Importers/ImportSTLDemo/LoadMeshFromSTL.h",
"../../Importers/ImportColladaDemo/LoadMeshFromCollada.cpp",
"../../Importers/ImportColladaDemo/ColladaGraphicsInstance.h",
"../../ThirdPartyLibs/Wavefront/tiny_obj_loader.cpp",
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"../../ThirdPartyLibs/tinyxml2/tinyxml2.cpp",
"../../Importers/ImportMeshUtility/b3ImportMeshUtility.cpp",
"../../ThirdPartyLibs/stb_image/stb_image.cpp",
}
files {
myfiles,
"main.cpp",
}