2016-04-27 03:47:10 +00:00
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#ifndef __MODEL_H__
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#define __MODEL_H__
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#include <vector>
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#include <string>
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#include "geometry.h"
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#include "tgaimage.h"
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class Model {
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private:
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std::vector<Vec3f> verts_;
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std::vector<std::vector<Vec3i> > faces_; // attention, this Vec3i means vertex/uv/normal
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std::vector<Vec3f> norms_;
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std::vector<Vec2f> uv_;
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TGAImage diffusemap_;
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TGAImage normalmap_;
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TGAImage specularmap_;
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void load_texture(std::string filename, const char *suffix, TGAImage &img);
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public:
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Model(const char *filename);
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2016-04-28 19:28:04 +00:00
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Model();
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void loadDiffuseTexture(const char* relativeFileName);
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2016-05-18 06:57:19 +00:00
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void setDiffuseTextureFromData(unsigned char* textureImage,int textureWidth,int textureHeight);
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2016-04-28 19:28:04 +00:00
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void addVertex(float x,float y,float z, float normalX, float normalY, float normalZ, float u, float v);
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void addTriangle(int vertexposIndex0, int normalIndex0, int uvIndex0,
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int vertexposIndex1, int normalIndex1, int uvIndex1,
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int vertexposIndex2, int normalIndex2, int uvIndex2);
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2016-04-27 03:47:10 +00:00
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~Model();
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int nverts();
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int nfaces();
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Vec3f normal(int iface, int nthvert);
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Vec3f normal(Vec2f uv);
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Vec3f vert(int i);
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Vec3f vert(int iface, int nthvert);
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Vec2f uv(int iface, int nthvert);
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TGAColor diffuse(Vec2f uv);
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float specular(Vec2f uv);
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std::vector<int> face(int idx);
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};
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#endif //__MODEL_H__
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