mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-15 14:10:11 +00:00
41 lines
1.2 KiB
CMake
41 lines
1.2 KiB
CMake
|
# This is basically the overall name of the project in Visual Studio this is the name of the Solution File
|
||
|
|
||
|
|
||
|
# For every executable you have with a main method you should have an add_executable line below.
|
||
|
# For every add executable line you should list every .cpp and .h file you have associated with that executable.
|
||
|
|
||
|
|
||
|
|
||
|
# You shouldn't have to modify anything below this line
|
||
|
########################################################
|
||
|
|
||
|
|
||
|
INCLUDE_DIRECTORIES(
|
||
|
${BULLET_PHYSICS_SOURCE_DIR}/src
|
||
|
../OpenGL
|
||
|
)
|
||
|
|
||
|
LINK_LIBRARIES(
|
||
|
OpenGLSupport BulletDynamics BulletCollision LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
|
||
|
)
|
||
|
|
||
|
IF (WIN32)
|
||
|
ADD_EXECUTABLE(AppConcaveRayCastDemo
|
||
|
ConcaveRaycastDemo.cpp
|
||
|
main.cpp
|
||
|
${BULLET_PHYSICS_SOURCE_DIR}/build3/bullet.rc
|
||
|
)
|
||
|
ELSE()
|
||
|
ADD_EXECUTABLE(AppConcaveRayCastDemo
|
||
|
ConcaveRaycastDemo.cpp
|
||
|
main.cpp
|
||
|
)
|
||
|
ENDIF()
|
||
|
|
||
|
|
||
|
|
||
|
IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
|
||
|
SET_TARGET_PROPERTIES(AppConcaveRayCastDemo PROPERTIES DEBUG_POSTFIX "_Debug")
|
||
|
SET_TARGET_PROPERTIES(AppConcaveRayCastDemo PROPERTIES MINSIZEREL_POSTFIX "_MinsizeRel")
|
||
|
SET_TARGET_PROPERTIES(AppConcaveRayCastDemo PROPERTIES RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo")
|
||
|
ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
|