bullet3/examples/MultiBody/MultiBodyConstraintFeedback.cpp

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#include "MultiBodyConstraintFeedback.h"
#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
#include "BulletDynamics/Featherstone/btMultiBodyJointFeedback.h"
#include "BulletDynamics/Featherstone/btMultiBodyJointMotor.h"
#include "../CommonInterfaces/CommonMultiBodyBase.h"
static btScalar radius(0.2);
struct MultiBodyConstraintFeedbackSetup : public CommonMultiBodyBase
{
btMultiBody* m_multiBody;
btAlignedObjectArray<btMultiBodyJointFeedback*> m_jointFeedbacks;
btMultiBodyJointMotor* m_motor;
bool m_once;
public:
MultiBodyConstraintFeedbackSetup(struct GUIHelperInterface* helper);
virtual ~MultiBodyConstraintFeedbackSetup();
virtual void initPhysics();
virtual void stepSimulation(float deltaTime);
virtual void resetCamera()
{
float dist = 5;
float pitch = -21;
float yaw = 270;
float targetPos[3] = {-1.34, 3.4, -0.44};
m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
}
};
MultiBodyConstraintFeedbackSetup::MultiBodyConstraintFeedbackSetup(struct GUIHelperInterface* helper)
: CommonMultiBodyBase(helper),
m_motor(0),
m_once(true)
{
}
MultiBodyConstraintFeedbackSetup::~MultiBodyConstraintFeedbackSetup()
{
}
void MultiBodyConstraintFeedbackSetup::initPhysics()
{
int upAxis = 2;
m_guiHelper->setUpAxis(upAxis);
btVector4 colors[4] =
{
btVector4(1, 0, 0, 1),
btVector4(0, 1, 0, 1),
btVector4(0, 1, 1, 1),
btVector4(1, 1, 0, 1),
};
int curColor = 0;
this->createEmptyDynamicsWorld();
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
m_dynamicsWorld->getDebugDrawer()->setDebugMode(
//btIDebugDraw::DBG_DrawConstraints
+btIDebugDraw::DBG_DrawWireframe + btIDebugDraw::DBG_DrawContactPoints + btIDebugDraw::DBG_DrawAabb); //+btIDebugDraw::DBG_DrawConstraintLimits);
m_dynamicsWorld->getSolverInfo().m_jointFeedbackInWorldSpace = true;
m_dynamicsWorld->getSolverInfo().m_jointFeedbackInJointFrame = true;
//create a static ground object
if (1)
{
btVector3 groundHalfExtents(10, 10, 0.2);
btBoxShape* box = new btBoxShape(groundHalfExtents);
box->initializePolyhedralFeatures();
m_guiHelper->createCollisionShapeGraphicsObject(box);
btTransform start;
start.setIdentity();
btVector3 groundOrigin(-0.4f, 3.f, 0.f);
//btVector3 basePosition = btVector3(-0.4f, 3.f, 0.f);
groundOrigin[upAxis] -= .5;
groundOrigin[2] -= 0.6;
start.setOrigin(groundOrigin);
btQuaternion groundOrn(btVector3(0, 1, 0), 0.25 * SIMD_PI);
// start.setRotation(groundOrn);
btRigidBody* body = createRigidBody(0, start, box);
body->setFriction(0);
btVector4 color = colors[curColor];
curColor++;
curColor &= 3;
m_guiHelper->createRigidBodyGraphicsObject(body, color);
}
{
bool floating = false;
bool damping = false;
bool gyro = false;
int numLinks = 2;
bool spherical = false; //set it ot false -to use 1DoF hinges instead of 3DoF sphericals
bool canSleep = false;
bool selfCollide = false;
btVector3 linkHalfExtents(0.05, 0.5, 0.1);
btVector3 baseHalfExtents(0.05, 0.5, 0.1);
btVector3 basePosition = btVector3(-0.4f, 3.f, 0.f);
//mbC->forceMultiDof(); //if !spherical, you can comment this line to check the 1DoF algorithm
//init the base
btVector3 baseInertiaDiag(0.f, 0.f, 0.f);
float baseMass = 0.01f;
if (baseMass)
{
//btCollisionShape *shape = new btSphereShape(baseHalfExtents[0]);// btBoxShape(btVector3(baseHalfExtents[0], baseHalfExtents[1], baseHalfExtents[2]));
btCollisionShape* shape = new btBoxShape(btVector3(baseHalfExtents[0], baseHalfExtents[1], baseHalfExtents[2]));
shape->calculateLocalInertia(baseMass, baseInertiaDiag);
delete shape;
}
btMultiBody* pMultiBody = new btMultiBody(numLinks, baseMass, baseInertiaDiag, !floating, canSleep);
m_multiBody = pMultiBody;
btQuaternion baseOriQuat(0.f, 0.f, 0.f, 1.f);
// baseOriQuat.setEulerZYX(-.25*SIMD_PI,0,-1.75*SIMD_PI);
pMultiBody->setBasePos(basePosition);
pMultiBody->setWorldToBaseRot(baseOriQuat);
btVector3 vel(0, 0, 0);
// pMultiBody->setBaseVel(vel);
//init the links
btVector3 hingeJointAxis(1, 0, 0);
//y-axis assumed up
btVector3 parentComToCurrentCom(0, -linkHalfExtents[1] * 2.f, 0); //par body's COM to cur body's COM offset
btVector3 currentPivotToCurrentCom(0, -linkHalfExtents[1], 0); //cur body's COM to cur body's PIV offset
btVector3 parentComToCurrentPivot = parentComToCurrentCom - currentPivotToCurrentCom; //par body's COM to cur body's PIV offset
//////
btScalar q0 = 0.f * SIMD_PI / 180.f;
btQuaternion quat0(btVector3(0, 1, 0).normalized(), q0);
quat0.normalize();
/////
for (int i = 0; i < numLinks; ++i)
{
float linkMass = i == 0 ? 0.0001 : 1.f;
//if (i==3 || i==2)
// linkMass= 1000;
btVector3 linkInertiaDiag(0.f, 0.f, 0.f);
btCollisionShape* shape = 0;
if (i == 0)
{
shape = new btBoxShape(btVector3(linkHalfExtents[0], linkHalfExtents[1], linkHalfExtents[2])); //
}
else
{
shape = new btSphereShape(radius);
}
shape->calculateLocalInertia(linkMass, linkInertiaDiag);
delete shape;
if (!spherical)
{
//pMultiBody->setupRevolute(i, linkMass, linkInertiaDiag, i - 1, btQuaternion(0.f, 0.f, 0.f, 1.f), hingeJointAxis, parentComToCurrentPivot, currentPivotToCurrentCom, false);
if (i == 0)
{
pMultiBody->setupRevolute(i, linkMass, linkInertiaDiag, i - 1,
btQuaternion(0.f, 0.f, 0.f, 1.f),
hingeJointAxis,
parentComToCurrentPivot,
currentPivotToCurrentCom, false);
}
else
{
btVector3 parentComToCurrentCom(0, -linkHalfExtents[1], 0); //par body's COM to cur body's COM offset
btVector3 currentPivotToCurrentCom(0, 0, 0); //cur body's COM to cur body's PIV offset
//btVector3 parentComToCurrentPivot = parentComToCurrentCom - currentPivotToCurrentCom; //par body's COM to cur body's PIV offset
pMultiBody->setupFixed(i, linkMass, linkInertiaDiag, i - 1,
btQuaternion(0.f, 0.f, 0.f, 1.f),
parentComToCurrentPivot,
currentPivotToCurrentCom);
}
//pMultiBody->setupFixed(i,linkMass,linkInertiaDiag,i-1,btQuaternion(0,0,0,1),parentComToCurrentPivot,currentPivotToCurrentCom,false);
}
else
{
//pMultiBody->setupPlanar(i, linkMass, linkInertiaDiag, i - 1, btQuaternion(0.f, 0.f, 0.f, 1.f)/*quat0*/, btVector3(1, 0, 0), parentComToCurrentPivot*2, false);
pMultiBody->setupSpherical(i, linkMass, linkInertiaDiag, i - 1, btQuaternion(0.f, 0.f, 0.f, 1.f), parentComToCurrentPivot, currentPivotToCurrentCom, false);
}
}
pMultiBody->finalizeMultiDof();
//for (int i=pMultiBody->getNumLinks()-1;i>=0;i--)//
for (int i = 0; i < pMultiBody->getNumLinks(); i++)
{
btMultiBodyJointFeedback* fb = new btMultiBodyJointFeedback();
pMultiBody->getLink(i).m_jointFeedback = fb;
m_jointFeedbacks.push_back(fb);
//break;
}
btMultiBodyDynamicsWorld* world = m_dynamicsWorld;
///
world->addMultiBody(pMultiBody);
btMultiBody* mbC = pMultiBody;
mbC->setCanSleep(canSleep);
mbC->setHasSelfCollision(selfCollide);
mbC->setUseGyroTerm(gyro);
//
if (!damping)
{
mbC->setLinearDamping(0.f);
mbC->setAngularDamping(0.f);
}
else
{
mbC->setLinearDamping(0.1f);
mbC->setAngularDamping(0.9f);
}
//
m_dynamicsWorld->setGravity(btVector3(0, 0, -10));
//////////////////////////////////////////////
if (0) //numLinks > 0)
{
btScalar q0 = 45.f * SIMD_PI / 180.f;
if (!spherical)
{
mbC->setJointPosMultiDof(0, &q0);
}
else
{
btQuaternion quat0(btVector3(1, 1, 0).normalized(), q0);
quat0.normalize();
mbC->setJointPosMultiDof(0, quat0);
}
}
///
btAlignedObjectArray<btQuaternion> world_to_local;
world_to_local.resize(pMultiBody->getNumLinks() + 1);
btAlignedObjectArray<btVector3> local_origin;
local_origin.resize(pMultiBody->getNumLinks() + 1);
world_to_local[0] = pMultiBody->getWorldToBaseRot();
local_origin[0] = pMultiBody->getBasePos();
// double friction = 1;
{
// float pos[4]={local_origin[0].x(),local_origin[0].y(),local_origin[0].z(),1};
// float quat[4]={-world_to_local[0].x(),-world_to_local[0].y(),-world_to_local[0].z(),world_to_local[0].w()};
if (1)
{
btCollisionShape* shape = new btBoxShape(btVector3(baseHalfExtents[0], baseHalfExtents[1], baseHalfExtents[2])); //new btSphereShape(baseHalfExtents[0]);
m_guiHelper->createCollisionShapeGraphicsObject(shape);
btMultiBodyLinkCollider* col = new btMultiBodyLinkCollider(pMultiBody, -1);
col->setCollisionShape(shape);
btTransform tr;
tr.setIdentity();
//if we don't set the initial pose of the btCollisionObject, the simulator will do this
//when syncing the btMultiBody link transforms to the btMultiBodyLinkCollider
tr.setOrigin(local_origin[0]);
btQuaternion orn(btVector3(0, 0, 1), 0.25 * 3.1415926538);
tr.setRotation(orn);
col->setWorldTransform(tr);
bool isDynamic = (baseMass > 0 && floating);
int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphaseProxy::StaticFilter);
int collisionFilterMask = isDynamic ? int(btBroadphaseProxy::AllFilter) : int(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
world->addCollisionObject(col, collisionFilterGroup, collisionFilterMask); //, 2,1+2);
btVector3 color(0.0, 0.0, 0.5);
m_guiHelper->createCollisionObjectGraphicsObject(col, color);
// col->setFriction(friction);
pMultiBody->setBaseCollider(col);
}
}
for (int i = 0; i < pMultiBody->getNumLinks(); ++i)
{
const int parent = pMultiBody->getParent(i);
world_to_local[i + 1] = pMultiBody->getParentToLocalRot(i) * world_to_local[parent + 1];
local_origin[i + 1] = local_origin[parent + 1] + (quatRotate(world_to_local[i + 1].inverse(), pMultiBody->getRVector(i)));
}
for (int i = 0; i < pMultiBody->getNumLinks(); ++i)
{
btVector3 posr = local_origin[i + 1];
// float pos[4]={posr.x(),posr.y(),posr.z(),1};
const btScalar quat[4] = {-world_to_local[i + 1].x(), -world_to_local[i + 1].y(), -world_to_local[i + 1].z(), world_to_local[i + 1].w()};
btCollisionShape* shape = 0;
if (i == 0)
{
shape = new btBoxShape(btVector3(linkHalfExtents[0], linkHalfExtents[1], linkHalfExtents[2])); //btSphereShape(linkHalfExtents[0]);
}
else
{
shape = new btSphereShape(radius);
}
m_guiHelper->createCollisionShapeGraphicsObject(shape);
btMultiBodyLinkCollider* col = new btMultiBodyLinkCollider(pMultiBody, i);
col->setCollisionShape(shape);
btTransform tr;
tr.setIdentity();
tr.setOrigin(posr);
tr.setRotation(btQuaternion(quat[0], quat[1], quat[2], quat[3]));
col->setWorldTransform(tr);
// col->setFriction(friction);
bool isDynamic = 1; //(linkMass > 0);
int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphaseProxy::StaticFilter);
int collisionFilterMask = isDynamic ? int(btBroadphaseProxy::AllFilter) : int(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
//if (i==0||i>numLinks-2)
{
world->addCollisionObject(col, collisionFilterGroup, collisionFilterMask); //,2,1+2);
btVector4 color = colors[curColor];
curColor++;
curColor &= 3;
m_guiHelper->createCollisionObjectGraphicsObject(col, color);
pMultiBody->getLink(i).m_collider = col;
}
}
int link = 0;
int targetVelocity = 0.f;
btScalar maxForce = 100000;
m_motor = new btMultiBodyJointMotor(pMultiBody, link, targetVelocity, maxForce);
m_dynamicsWorld->addMultiBodyConstraint(m_motor);
}
}
void MultiBodyConstraintFeedbackSetup::stepSimulation(float deltaTime)
{
//m_multiBody->addLinkForce(0,btVector3(100,100,100));
if (0) //m_once)
{
m_once = false;
m_multiBody->addJointTorque(0, 10.0);
btScalar torque = m_multiBody->getJointTorque(0);
b3Printf("t = %f,%f,%f\n", torque, torque, torque); //[0],torque[1],torque[2]);
}
btScalar timeStep = 1. / 240.f;
m_dynamicsWorld->stepSimulation(timeStep, 0);
static int count = 0;
if ((count & 0x0f) == 0)
{
if (m_motor)
{
float force = m_motor->getAppliedImpulse(0) / timeStep;
b3Printf("motor applied force = %f\n", force);
}
for (int i = 0; i < m_jointFeedbacks.size(); i++)
{
b3Printf("F_reaction[%i] linear:%f,%f,%f, angular:%f,%f,%f",
i,
m_jointFeedbacks[i]->m_reactionForces.m_topVec[0],
m_jointFeedbacks[i]->m_reactionForces.m_topVec[1],
m_jointFeedbacks[i]->m_reactionForces.m_topVec[2],
m_jointFeedbacks[i]->m_reactionForces.m_bottomVec[0],
m_jointFeedbacks[i]->m_reactionForces.m_bottomVec[1],
m_jointFeedbacks[i]->m_reactionForces.m_bottomVec[2]
);
}
}
count++;
/*
b3Printf("base angvel = %f,%f,%f",m_multiBody->getBaseOmega()[0],
m_multiBody->getBaseOmega()[1],
m_multiBody->getBaseOmega()[2]
);
*/
// btScalar jointVel =m_multiBody->getJointVel(0);
// b3Printf("child angvel = %f",jointVel);
}
class CommonExampleInterface* MultiBodyConstraintFeedbackCreateFunc(struct CommonExampleOptions& options)
{
return new MultiBodyConstraintFeedbackSetup(options.m_guiHelper);
}