bullet3/examples/SharedMemory/IKTrajectoryHelper.cpp

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#include "IKTrajectoryHelper.h"
#include "BussIK/Node.h"
#include "BussIK/Tree.h"
#include "BussIK/Jacobian.h"
#include "BussIK/VectorRn.h"
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#include "BussIK/MatrixRmn.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
#include "BulletDynamics/Featherstone/btMultiBody.h"
#define RADIAN(X) ((X)*RadiansToDegrees)
//use BussIK and Reflexxes to convert from Cartesian endeffector future target to
//joint space positions at each real-time (simulation) step
struct IKTrajectoryHelperInternalData
{
VectorR3 m_endEffectorTargetPosition;
VectorRn m_nullSpaceVelocity;
VectorRn m_dampingCoeff;
b3AlignedObjectArray<Node*> m_ikNodes;
IKTrajectoryHelperInternalData()
{
m_endEffectorTargetPosition.SetZero();
m_nullSpaceVelocity.SetZero();
m_dampingCoeff.SetZero();
}
};
IKTrajectoryHelper::IKTrajectoryHelper()
{
m_data = new IKTrajectoryHelperInternalData;
}
IKTrajectoryHelper::~IKTrajectoryHelper()
{
delete m_data;
}
bool IKTrajectoryHelper::computeIK(const double endEffectorTargetPosition[3],
const double endEffectorTargetOrientation[4],
const double endEffectorWorldPosition[3],
const double endEffectorWorldOrientation[4],
const double* q_current, int numQ, int endEffectorIndex,
double* q_new, int ikMethod, const double* linear_jacobian, const double* angular_jacobian, int jacobian_size, const double dampIk[6])
{
bool useAngularPart = (ikMethod == IK2_VEL_DLS_WITH_ORIENTATION || ikMethod == IK2_VEL_DLS_WITH_ORIENTATION_NULLSPACE || ikMethod == IK2_VEL_SDLS_WITH_ORIENTATION) ? true : false;
Jacobian ikJacobian(useAngularPart, numQ);
ikJacobian.Reset();
bool UseJacobianTargets1 = false;
if (UseJacobianTargets1)
{
ikJacobian.SetJtargetActive();
}
else
{
ikJacobian.SetJendActive();
}
VectorR3 targets;
targets.Set(endEffectorTargetPosition[0], endEffectorTargetPosition[1], endEffectorTargetPosition[2]);
ikJacobian.ComputeJacobian(&targets); // Set up Jacobian and deltaS vectors
// Set one end effector world position from Bullet
VectorRn deltaS(3);
for (int i = 0; i < 3; ++i)
{
deltaS.Set(i, dampIk[i] * (endEffectorTargetPosition[i] - endEffectorWorldPosition[i]));
}
// Set one end effector world orientation from Bullet
VectorRn deltaR(3);
if (useAngularPart)
{
btQuaternion startQ(endEffectorWorldOrientation[0], endEffectorWorldOrientation[1], endEffectorWorldOrientation[2], endEffectorWorldOrientation[3]);
btQuaternion endQ(endEffectorTargetOrientation[0], endEffectorTargetOrientation[1], endEffectorTargetOrientation[2], endEffectorTargetOrientation[3]);
btQuaternion deltaQ = endQ * startQ.inverse();
float angle = deltaQ.getAngle();
btVector3 axis = deltaQ.getAxis();
if (angle > PI)
{
angle -= 2.0 * PI;
}
else if (angle < -PI)
{
angle += 2.0 * PI;
}
float angleDot = angle;
btVector3 angularVel = angleDot * axis.normalize();
for (int i = 0; i < 3; ++i)
{
deltaR.Set(i, dampIk[i + 3] * angularVel[i]);
}
}
{
if (useAngularPart)
{
VectorRn deltaC(6);
MatrixRmn completeJacobian(6, numQ);
for (int i = 0; i < 3; ++i)
{
deltaC.Set(i, deltaS[i]);
deltaC.Set(i + 3, deltaR[i]);
for (int j = 0; j < numQ; ++j)
{
completeJacobian.Set(i, j, linear_jacobian[i * numQ + j]);
completeJacobian.Set(i + 3, j, angular_jacobian[i * numQ + j]);
}
}
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ikJacobian.SetDeltaS(deltaC);
ikJacobian.SetJendTrans(completeJacobian);
}
else
{
VectorRn deltaC(3);
MatrixRmn completeJacobian(3, numQ);
for (int i = 0; i < 3; ++i)
{
deltaC.Set(i, deltaS[i]);
for (int j = 0; j < numQ; ++j)
{
completeJacobian.Set(i, j, linear_jacobian[i * numQ + j]);
}
}
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ikJacobian.SetDeltaS(deltaC);
ikJacobian.SetJendTrans(completeJacobian);
}
}
// Calculate the change in theta values
switch (ikMethod)
{
case IK2_JACOB_TRANS:
ikJacobian.CalcDeltaThetasTranspose(); // Jacobian transpose method
break;
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case IK2_DLS:
case IK2_VEL_DLS_WITH_ORIENTATION:
case IK2_VEL_DLS:
//ikJacobian.CalcDeltaThetasDLS(); // Damped least squares method
assert(m_data->m_dampingCoeff.GetLength() == numQ);
ikJacobian.CalcDeltaThetasDLS2(m_data->m_dampingCoeff);
break;
case IK2_VEL_DLS_WITH_NULLSPACE:
case IK2_VEL_DLS_WITH_ORIENTATION_NULLSPACE:
assert(m_data->m_nullSpaceVelocity.GetLength() == numQ);
ikJacobian.CalcDeltaThetasDLSwithNullspace(m_data->m_nullSpaceVelocity);
break;
case IK2_DLS_SVD:
ikJacobian.CalcDeltaThetasDLSwithSVD();
break;
case IK2_PURE_PSEUDO:
ikJacobian.CalcDeltaThetasPseudoinverse(); // Pure pseudoinverse method
break;
case IK2_SDLS:
case IK2_VEL_SDLS:
case IK2_VEL_SDLS_WITH_ORIENTATION:
ikJacobian.CalcDeltaThetasSDLS(); // Selectively damped least squares method
break;
default:
ikJacobian.ZeroDeltaThetas();
break;
}
// Use for velocity IK, update theta dot
//ikJacobian.UpdateThetaDot();
// Use for position IK, incrementally update theta
//ikJacobian.UpdateThetas();
// Apply the change in the theta values
//ikJacobian.UpdatedSClampValue(&targets);
for (int i = 0; i < numQ; i++)
{
// Use for velocity IK
q_new[i] = ikJacobian.dTheta[i] + q_current[i];
// Use for position IK
//q_new[i] = m_data->m_ikNodes[i]->GetTheta();
}
return true;
}
bool IKTrajectoryHelper::computeNullspaceVel(int numQ, const double* q_current, const double* lower_limit, const double* upper_limit, const double* joint_range, const double* rest_pose)
{
m_data->m_nullSpaceVelocity.SetLength(numQ);
m_data->m_nullSpaceVelocity.SetZero();
// TODO: Expose the coefficents of the null space term so that the user can choose to balance the null space task and the IK target task.
// Can also adaptively adjust the coefficients based on the residual of the null space velocity in the IK target task space.
double stayCloseToZeroGain = 0.001;
double stayAwayFromLimitsGain = 10.0;
// Stay close to zero
for (int i = 0; i < numQ; ++i)
{
m_data->m_nullSpaceVelocity[i] = stayCloseToZeroGain * (rest_pose[i] - q_current[i]);
}
// Stay away from joint limits
for (int i = 0; i < numQ; ++i)
{
if (q_current[i] > upper_limit[i])
{
m_data->m_nullSpaceVelocity[i] += stayAwayFromLimitsGain * (upper_limit[i] - q_current[i]) / joint_range[i];
}
if (q_current[i] < lower_limit[i])
{
m_data->m_nullSpaceVelocity[i] += stayAwayFromLimitsGain * (lower_limit[i] - q_current[i]) / joint_range[i];
}
}
return true;
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}
bool IKTrajectoryHelper::setDampingCoeff(int numQ, const double* coeff)
{
m_data->m_dampingCoeff.SetLength(numQ);
m_data->m_dampingCoeff.SetZero();
for (int i = 0; i < numQ; ++i)
{
m_data->m_dampingCoeff[i] = coeff[i];
}
return true;
}