mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-13 21:30:09 +00:00
168 lines
5.4 KiB
C++
168 lines
5.4 KiB
C++
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2015 Google Inc. http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "InverseDynamicsExample.h"
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#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
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#include "Bullet3Common/b3FileUtils.h"
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#include "BulletDynamics/Featherstone/btMultiBodyJointMotor.h"
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#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h"
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#include "../CommonInterfaces/CommonParameterInterface.h"
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#include "../../Utils/b3ResourcePath.h"
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#include "../Importers/ImportURDFDemo/BulletUrdfImporter.h"
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#include "../Importers/ImportURDFDemo/URDF2Bullet.h"
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#include "../Importers/ImportURDFDemo/MyMultiBodyCreator.h"
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#include "../CommonInterfaces/CommonMultiBodyBase.h"
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#include "btBulletDynamicsCommon.h"
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#include "LinearMath/btVector3.h"
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#include "LinearMath/btAlignedObjectArray.h"
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#include "../CommonInterfaces/CommonRigidBodyBase.h"
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//those are static global to make it easy for the GUI to tweak them
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static btScalar radius(0.2);
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static btScalar kp = 100;
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static btScalar kd = 20;
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static btScalar maxForce = 100;
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class InverseDynamicsExample : public CommonMultiBodyBase
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{
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btInverseDynamicsExampleOptions m_option;
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btMultiBody* m_multiBody;
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public:
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InverseDynamicsExample(struct GUIHelperInterface* helper, btInverseDynamicsExampleOptions option);
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virtual ~InverseDynamicsExample();
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virtual void initPhysics();
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virtual void stepSimulation(float deltaTime);
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void setFileName(const char* urdfFileName);
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virtual void resetCamera()
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{
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float dist = 3.5;
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float pitch = -136;
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float yaw = 28;
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float targetPos[3]={0.47,0,-0.64};
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m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
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}
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};
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InverseDynamicsExample::InverseDynamicsExample(struct GUIHelperInterface* helper, btInverseDynamicsExampleOptions option)
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:CommonMultiBodyBase(helper),
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m_option(option),
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m_multiBody(0)
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{
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}
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InverseDynamicsExample::~InverseDynamicsExample()
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{
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}
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//todo(erwincoumans) Quick hack, reference to InvertedPendulumPDControl implementation. Will create a separate header/source file for this.
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btMultiBody* createInvertedPendulumMultiBody(btMultiBodyDynamicsWorld* world, GUIHelperInterface* guiHelper, const btTransform& baseWorldTrans);
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void InverseDynamicsExample::initPhysics()
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{
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//roboticists like Z up
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int upAxis = 2;
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m_guiHelper->setUpAxis(upAxis);
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createEmptyDynamicsWorld();
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btVector3 gravity(0,0,0);
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gravity[upAxis]=-9.8;
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m_dynamicsWorld->setGravity(gravity);
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m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
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{
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SliderParams slider("Kp",&kp);
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slider.m_minVal=-200;
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slider.m_maxVal=200;
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m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
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}
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{
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SliderParams slider("Kd",&kd);
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slider.m_minVal=-50;
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slider.m_maxVal=50;
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m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
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}
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{
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SliderParams slider("max force",&maxForce);
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slider.m_minVal=0;
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slider.m_maxVal=100;
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m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
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}
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switch (m_option)
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{
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case BT_ID_LOAD_URDF:
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{
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BulletURDFImporter u2b(m_guiHelper);
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bool loadOk = u2b.loadURDF("kuka_lwr/kuka.urdf");
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if (loadOk)
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{
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int rootLinkIndex = u2b.getRootLinkIndex();
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b3Printf("urdf root link index = %d\n",rootLinkIndex);
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MyMultiBodyCreator creation(m_guiHelper);
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btTransform identityTrans;
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identityTrans.setIdentity();
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ConvertURDF2Bullet(u2b,creation, identityTrans,m_dynamicsWorld,true,u2b.getPathPrefix());
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m_multiBody = creation.getBulletMultiBody();
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if (m_multiBody)
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{
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//kuka without joint control/constraints will gain energy explode soon due to timestep/integrator
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//temporarily set some extreme damping factors until we have some joint control or constraints
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m_multiBody->setAngularDamping(0.99);
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m_multiBody->setLinearDamping(0.99);
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b3Printf("Root link name = %s",u2b.getLinkName(u2b.getRootLinkIndex()));
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}
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}
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break;
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}
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case BT_ID_PROGRAMMATICALLY:
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{
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btTransform baseWorldTrans;
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baseWorldTrans.setIdentity();
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m_multiBody = createInvertedPendulumMultiBody(m_dynamicsWorld, m_guiHelper, baseWorldTrans);
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break;
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}
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default:
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{
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b3Error("Unknown option in InverseDynamicsExample::initPhysics");
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b3Assert(0);
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}
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};
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}
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void InverseDynamicsExample::stepSimulation(float deltaTime)
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{
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if (m_dynamicsWorld)
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{
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m_dynamicsWorld->stepSimulation(deltaTime,10,1./240.);
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}
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}
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CommonExampleInterface* InverseDynamicsExampleCreateFunc(CommonExampleOptions& options)
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{
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return new InverseDynamicsExample(options.m_guiHelper, btInverseDynamicsExampleOptions(options.m_option));
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}
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