bullet3/examples/RobotSimulator/MinitaurSimulatorExample.cpp

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#include "MinitaurSimulatorExample.h"
#include "MinitaurSetup.h"
#include "../CommonInterfaces/CommonGraphicsAppInterface.h"
#include "Bullet3Common/b3Quaternion.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
#include "../CommonInterfaces/CommonRenderInterface.h"
#include "../CommonInterfaces/CommonExampleInterface.h"
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
#include "../SharedMemory/PhysicsServerSharedMemory.h"
#include "../SharedMemory/SharedMemoryPublic.h"
#include "../CommonInterfaces/CommonParameterInterface.h"
#include "../SharedMemory/PhysicsClientC_API.h"
#include <string>
#include "../RobotSimulator/b3RobotSimulatorClientAPI.h"
#include "../Utils/b3Clock.h"
///quick demo showing the right-handed coordinate system and positive rotations around each axis
class MinitaurSimulatorExample : public CommonExampleInterface
{
CommonGraphicsApp* m_app;
GUIHelperInterface* m_guiHelper;
b3RobotSimulatorClientAPI m_robotSim;
int m_options;
double m_time;
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btScalar m_gravityAccelerationZ;
MinitaurSetup m_minitaur;
int m_minitaurUid;
public:
MinitaurSimulatorExample(GUIHelperInterface* helper, int options)
: m_app(helper->getAppInterface()),
m_guiHelper(helper),
m_options(options),
m_gravityAccelerationZ(-10),
m_minitaurUid(-1)
{
m_app->setUpAxis(2);
}
virtual ~MinitaurSimulatorExample()
{
}
virtual void physicsDebugDraw(int debugDrawMode)
{
m_robotSim.debugDraw(debugDrawMode);
}
virtual void initPhysics()
{
int mode = eCONNECT_EXISTING_EXAMPLE_BROWSER;
m_robotSim.setGuiHelper(m_guiHelper);
bool connected = m_robotSim.connect(mode);
//hide the perception camera views for rbd, depth and segmentation mask
m_robotSim.configureDebugVisualizer(COV_ENABLE_RGB_BUFFER_PREVIEW, 0);
m_robotSim.configureDebugVisualizer(COV_ENABLE_DEPTH_BUFFER_PREVIEW, 0);
m_robotSim.configureDebugVisualizer(COV_ENABLE_SEGMENTATION_MARK_PREVIEW, 0);
b3Printf("robotSim connected = %d", connected);
SliderParams slider("Gravity", &m_gravityAccelerationZ);
slider.m_minVal = -10;
slider.m_maxVal = 10;
m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
//when in the debugger, don't crash when a command isn't processed immediately, give it 10 seconds
m_robotSim.setTimeOut(10);
m_robotSim.loadURDF("plane.urdf");
m_minitaurUid = m_minitaur.setupMinitaur(&m_robotSim, btVector3(0, 0, .3));
{
b3RobotSimulatorLoadUrdfFileArgs args;
args.m_startPosition.setValue(0, 0, 1);
args.m_startOrientation.setEulerZYX(0, 0, 0);
args.m_useMultiBody = true;
m_robotSim.loadURDF("cube_small.urdf", args);
}
}
virtual void exitPhysics()
{
m_robotSim.disconnect();
}
virtual void stepSimulation(float deltaTime)
{
m_robotSim.setGravity(btVector3(0, 0, m_gravityAccelerationZ));
m_robotSim.stepSimulation();
for (int i = 0; i < m_robotSim.getNumJoints(m_minitaurUid);i++)
{
b3JointSensorState state;
m_robotSim.getJointState(this->m_minitaurUid, i, &state);
}
b3JointStates2 states;
m_robotSim.getJointStates(m_minitaurUid, states);
}
virtual void renderScene()
{
m_robotSim.renderScene();
}
virtual bool mouseMoveCallback(float x, float y)
{
return m_robotSim.mouseMoveCallback(x, y);
}
virtual bool mouseButtonCallback(int button, int state, float x, float y)
{
return m_robotSim.mouseButtonCallback(button, state, x, y);
}
virtual bool keyboardCallback(int key, int state)
{
return false;
}
virtual void resetCamera()
{
float dist = 1.5;
float pitch = -10;
float yaw = 18;
float targetPos[3] = {-0.2, 0.8, 0.3};
if (m_app->m_renderer && m_app->m_renderer->getActiveCamera())
{
m_app->m_renderer->getActiveCamera()->setCameraDistance(dist);
m_app->m_renderer->getActiveCamera()->setCameraPitch(pitch);
m_app->m_renderer->getActiveCamera()->setCameraYaw(yaw);
m_app->m_renderer->getActiveCamera()->setCameraTargetPosition(targetPos[0], targetPos[1], targetPos[2]);
}
}
};
class CommonExampleInterface* MinitaurSimulatorExampleCreateFunc(struct CommonExampleOptions& options)
{
return new MinitaurSimulatorExample(options.m_guiHelper, options.m_option);
}