mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 22:00:05 +00:00
233 lines
4.7 KiB
C++
233 lines
4.7 KiB
C++
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/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#include "Gwen/Gwen.h"
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#include "Gwen/Controls/Canvas.h"
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#include "Gwen/Skin.h"
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#include "Gwen/Controls/Menu.h"
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#include "Gwen/DragAndDrop.h"
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#include "Gwen/ToolTip.h"
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#ifndef GWEN_NO_ANIMATION
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#include "Gwen/Anim.h"
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#endif
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using namespace Gwen::Controls;
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Canvas::Canvas( Gwen::Skin::Base* pSkin ) : BaseClass( NULL ), m_bAnyDelete( false )
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{
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SetBounds( 0, 0, 10000, 10000 );
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SetSkin( pSkin );
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SetScale( 1.0f );
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SetBackgroundColor( Color( 255, 255, 255, 255 ) );
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SetDrawBackground( false );
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}
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void Canvas::RenderCanvas()
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{
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DoThink();
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Gwen::Renderer::Base* render = m_Skin->GetRender();
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render->Begin();
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RecurseLayout( m_Skin );
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render->SetClipRegion( GetBounds() );
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render->SetRenderOffset( Gwen::Point( 0, 0 ) );
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render->SetScale( Scale() );
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if ( m_bDrawBackground )
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{
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render->SetDrawColor( m_BackgroundColor );
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render->DrawFilledRect( GetRenderBounds() );
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}
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DoRender( m_Skin );
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DragAndDrop::RenderOverlay( this, m_Skin );
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ToolTip::RenderToolTip( m_Skin );
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render->EndClip();
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render->End();
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ProcessDelayedDeletes();
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}
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void Canvas::Render( Gwen::Skin::Base* /*pRender*/ )
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{
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m_bNeedsRedraw = false;
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}
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void Canvas::OnBoundsChanged( Gwen::Rect oldBounds )
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{
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BaseClass::OnBoundsChanged( oldBounds );
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InvalidateChildren( true );
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}
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void Canvas::DoThink()
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{
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if ( Hidden() ) return;
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#ifndef GWEN_NO_ANIMATION
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Gwen::Anim::Think();
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#endif
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// Reset tabbing
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{
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NextTab = NULL;
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FirstTab = NULL;
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}
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ProcessDelayedDeletes();
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// Check has focus etc..
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RecurseLayout( m_Skin );
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// If we didn't have a next tab, cycle to the start.
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if ( NextTab == NULL )
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NextTab = FirstTab;
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Gwen::Input::OnCanvasThink( this );
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}
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void Canvas::SetScale( float f )
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{
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if ( m_fScale == f ) return;
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m_fScale = f;
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if ( m_Skin && m_Skin->GetRender() )
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m_Skin->GetRender()->SetScale( m_fScale );
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OnScaleChanged();
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Redraw();
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}
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void Canvas::AddDelayedDelete( Gwen::Controls::Base* pControl )
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{
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if ( !m_bAnyDelete || m_DeleteSet.find( pControl ) == m_DeleteSet.end() )
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{
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m_bAnyDelete = true;
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m_DeleteSet.insert( pControl );
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m_DeleteList.push_back( pControl );
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}
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}
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void Canvas::PreDelete( Controls::Base * pControl )
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{
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if ( m_bAnyDelete )
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{
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std::set< Controls::Base * >::iterator itFind;
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if ( ( itFind = m_DeleteSet.find( pControl ) ) != m_DeleteSet.end() )
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{
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m_DeleteList.remove( pControl );
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m_DeleteSet.erase( pControl );
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m_bAnyDelete = !m_DeleteSet.empty();
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}
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}
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}
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void Canvas::ProcessDelayedDeletes()
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{
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while( m_bAnyDelete )
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{
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m_bAnyDelete = false;
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Controls::Base::List deleteList = m_DeleteList;
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m_DeleteList.clear();
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m_DeleteSet.clear();
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for ( Gwen::Controls::Base::List::iterator it = deleteList.begin(); it != deleteList.end(); ++it )
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{
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Gwen::Controls::Base* pControl = *it;
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delete pControl;
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}
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}
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}
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void Canvas::Release()
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{
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Base::List::iterator iter = Children.begin();
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while ( iter != Children.end() )
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{
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Base* pChild = *iter;
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iter = Children.erase( iter );
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delete pChild;
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}
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delete this;
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}
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bool Canvas::InputMouseMoved( int x, int y, int deltaX, int deltaY )
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{
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if ( Hidden() ) return false;
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// Todo: Handle scaling here..
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//float fScale = 1.0f / Scale();
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Gwen::Input::OnMouseMoved( this, x, y, deltaX, deltaY );
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if ( !Gwen::HoveredControl ) return false;
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if ( Gwen::HoveredControl == this ) return false;
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if ( Gwen::HoveredControl->GetCanvas() != this ) return false;
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Gwen::HoveredControl->OnMouseMoved( x, y, deltaX, deltaY );
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Gwen::HoveredControl->UpdateCursor();
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DragAndDrop::OnMouseMoved( Gwen::HoveredControl, x, y );
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return true;
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}
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bool Canvas::InputMouseButton( int iButton, bool bDown )
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{
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if ( Hidden() ) return false;
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return Gwen::Input::OnMouseClicked( this, iButton, bDown );
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}
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bool Canvas::InputKey( int iKey, bool bDown )
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{
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if ( Hidden() ) return false;
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if ( iKey <= Gwen::Key::Invalid ) return false;
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if ( iKey >= Gwen::Key::Count ) return false;
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return Gwen::Input::OnKeyEvent( this, iKey, bDown );
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}
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bool Canvas::InputCharacter( Gwen::UnicodeChar chr )
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{
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if ( Hidden() ) return false;
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if ( !iswprint( chr ) ) return false;
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//Handle Accelerators
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if ( Gwen::Input::HandleAccelerator( this, chr ) )
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return true;
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//Handle characters
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if ( !Gwen::KeyboardFocus ) return false;
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if ( Gwen::KeyboardFocus->GetCanvas() != this ) return false;
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if ( !Gwen::KeyboardFocus->Visible() ) return false;
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if ( Gwen::Input::IsControlDown() ) return false;
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return KeyboardFocus->OnChar( chr );
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}
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bool Canvas::InputMouseWheel( int val )
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{
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if ( Hidden() ) return false;
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if ( !Gwen::HoveredControl ) return false;
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if ( Gwen::HoveredControl == this ) return false;
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if ( Gwen::HoveredControl->GetCanvas() != this ) return false;
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return Gwen::HoveredControl->OnMouseWheeled( val );
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}
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