bullet3/examples/SharedMemory/PhysicsClientSharedMemory.h

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#ifndef BT_PHYSICS_CLIENT_SHARED_MEMORY_API_H
#define BT_PHYSICS_CLIENT_SHARED_MEMORY_API_H
#include "PhysicsClient.h"
//#include "SharedMemoryCommands.h"
#include "LinearMath/btVector3.h"
class PhysicsClientSharedMemory : public PhysicsClient
{
protected:
struct PhysicsClientSharedMemoryInternalData* m_data;
virtual void setSharedMemoryInterface(class SharedMemoryInterface* sharedMem);
void processBodyJointInfo(int bodyUniqueId, const struct SharedMemoryStatus& serverCmd);
void resetData();
void removeCachedBody(int bodyUniqueId);
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void clearCachedBodies();
virtual void renderSceneInternal(){};
public:
PhysicsClientSharedMemory();
virtual ~PhysicsClientSharedMemory();
// return true if connection succesfull, can also check 'isConnected'
virtual bool connect();
virtual void disconnectSharedMemory();
virtual bool isConnected() const;
// return non-null if there is a status, nullptr otherwise
virtual const struct SharedMemoryStatus* processServerStatus();
virtual struct SharedMemoryCommand* getAvailableSharedMemoryCommand();
virtual bool canSubmitCommand() const;
virtual bool submitClientCommand(const struct SharedMemoryCommand& command);
virtual int getNumBodies() const;
virtual int getBodyUniqueId(int serialIndex) const;
virtual bool getBodyInfo(int bodyUniqueId, struct b3BodyInfo& info) const;
virtual int getNumJoints(int bodyUniqueId) const;
virtual int getNumDofs(int bodyUniqueId) const;
virtual bool getJointInfo(int bodyUniqueId, int jointIndex, struct b3JointInfo& info) const;
virtual int getNumUserConstraints() const;
virtual int getUserConstraintInfo(int constraintUniqueId, struct b3UserConstraint& info) const;
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virtual int getUserConstraintId(int serialIndex) const;
virtual void setSharedMemoryKey(int key);
virtual void uploadBulletFileToSharedMemory(const char* data, int len);
virtual void uploadRaysToSharedMemory(struct SharedMemoryCommand& command, const double* rayFromWorldArray, const double* rayToWorldArray, int numRays);
virtual int getNumDebugLines() const;
virtual const float* getDebugLinesFrom() const;
virtual const float* getDebugLinesTo() const;
virtual const float* getDebugLinesColor() const;
virtual void getCachedCameraImage(struct b3CameraImageData* cameraData);
virtual void getCachedContactPointInformation(struct b3ContactInformation* contactPointData);
virtual void getCachedOverlappingObjects(struct b3AABBOverlapData* overlappingObjects);
virtual void getCachedVisualShapeInformation(struct b3VisualShapeInformation* visualShapesInfo);
virtual void getCachedCollisionShapeInformation(struct b3CollisionShapeInformation* collisionShapesInfo);
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virtual void getCachedMeshData(struct b3MeshData* meshData);
virtual void getCachedVREvents(struct b3VREventsData* vrEventsData);
virtual void getCachedKeyboardEvents(struct b3KeyboardEventsData* keyboardEventsData);
virtual void getCachedMouseEvents(struct b3MouseEventsData* mouseEventsData);
virtual void getCachedRaycastHits(struct b3RaycastInformation* raycastHits);
virtual void getCachedMassMatrix(int dofCountCheck, double* massMatrix);
virtual bool getCachedReturnData(b3UserDataValue* returnData);
virtual void setTimeOut(double timeOutInSeconds);
virtual double getTimeOut() const;
virtual bool getCachedUserData(int userDataId, struct b3UserDataValue& valueOut) const;
virtual int getCachedUserDataId(int bodyUniqueId, int linkIndex, int visualShapeIndex, const char* key) const;
virtual int getNumUserData(int bodyUniqueId) const;
virtual void getUserDataInfo(int bodyUniqueId, int userDataIndex, const char** keyOut, int* userDataIdOut, int* linkIndexOut, int* visualShapeIndexOut) const;
virtual void pushProfileTiming(const char* timingName);
virtual void popProfileTiming();
};
#endif // BT_PHYSICS_CLIENT_API_H